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in WvW Desert Borderlands Stress Test

Posted by: Myst.9182

Myst.9182

The client:

This was the worst thing about the beta test, took forever to download.

The game was slow and laggy for a long time, I assume because it kept loading at a rate that was too high.

Do you really need such a massive client?!

A number of friends gave up on it because of the client.

Map Feedback:

As an Australian there wasn’t many people on during our prime time. We were the biggest group with 10-20ish.

There wasn’t much fighting, so it was pretty boring.

Map looks great.

Map might be too big, resulting in an empty and lonely feeling on the map.

Most of my guildies complaints were about the fact that they couldnt find stuff, such as camps, and couldn’t tell if something was meant to be above or below them.

I like that it is big and explorable.

Seems like it will be a paradise for small organised gankers, with so many traps, bottle necks and verticallity. (this could be considered a pro and a con)

Travel time is long, to get anywhere, even when u know where you are going.

Feels like there needs to be a WP deeper in the map for the attacking sides to claim.

Terrain certainly seems to favour certain classes, especially those that can teleport, or snipe from long range.

I like that the keep and tower bosses put up a fight, I would argue they need to be harder for bigger fights. Though most ppl, it would seem to disagree with me, but think it would be a big mistake to make them any easier than they already are. But then we rarely had to fight them with another zerg around.

Because it is much harder to take bases, there might be a break down of moral when you fight for hours to take fire keep, then log on later and find that it just got taken back.