Map Too big, it will kill WvW
I agree, I imagine what will happen is that most everyone will pile into EB and mostly just fully hold their own BLs with occasional forays by an enemy server.
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
The problem with a small map is that a single blob can reach and defend everything. There’s no need to split off smaller groups and it becomes a blob vs blob v blob.
I’ve had the opportunity to play all the tests so far and I’d like to take issue with the perception that the map is too big. It’s being utilised inefficiently by the teams that dropped in last night. The perception that the map is empty was heavily down to the rampant monozerg that took their time chewing through the objectives While the zerg was doing the rounds , some of us were busy taking towers, fending off larger groups and engaging in smaller skirmishes. While I understand your concern I do not share it. I feel that people will learn to adapt to the map rather than simply approach it as a karma train.
Executed [ExE] – Piken Square
characterselect.net
yeah no
people will approach it as a karma train until they find enemies
rip pug raiding
European Overlord
For ppl who play ‘only’ when there is tag on the map to follow it – it might look empty.
For all the rest who actually does play WvW and know how to play it, not only zerg around – it will be just fine.
The area looks very big but there is a subtle mechanism at work channeling the flow of players. I think we will find certain choke points and cross road very popular. After we become familiar with the usual travel routes the map will feel much smaller.
I love the map.
but i agree it is way to big for the lower tier servers
map is not too big for those who learn it and u will (on you i mean dedicated wvw players who doesn’t think that all wvw is based on SM)
I think after playing it people will not complain about the size. They will instead complain that it is more focused on PvE events than on actual fighting.
I’m in the same camp as OP. The maze-like feel was trying my patience, too. We were attacking some place (I forget where, north map under spawn) and making a supply run, I and a few others got completely lost trying to get from the supply camp back to where the commander had dropped the siege. On the first run, the commander lead us back, but making my own run, even trying to follow my dots on the map, I couldn’t find my way back to where I wanted to go. I recall as a noob back on the Alpine borderlands, it was pretty easy to get from a supply camp to a tower. Noobs on this new map are going to be completely lost. I’m still trying to figure my way around, and not 100% sure where I’m going yet.
Welcome to the GW2 forums when it’s all about complaining and not talking about the good points. Have a nice day
Main Class – Ranger [Bezerker/Trapper Hybrid]
Main Mode – WvW [Gate of Madness]
The good points don’t need fixing, and the beta test isn’t to make everyone feel good about what’s good. Its about finding bugs and improving on what’s there. Those of us that love the existing WvW have concerns we feel we should share, as they impact our enjoyment of the game. If we don’t enjoy the game, we stop playing. People that stop playing don’t buy expansions or gems to support the game.
In short, we’re sharing concerns, not complaining.
The good points don’t need fixing, and the beta test isn’t to make everyone feel good about what’s good. Its about finding bugs and improving on what’s there. Those of us that love the existing WvW have concerns we feel we should share, as they impact our enjoyment of the game. If we don’t enjoy the game, we stop playing. People that stop playing don’t buy expansions or gems to support the game.
In short, we’re sharing concerns, not complaining.
Well the beta is to fix bugs you are correct, map size is not a but and will not change. I’m glad people are concerned and they are expressing it, just a shame they don’t also take the time to show what they like. This helps the devs in the future (this map is mostly set in stone but future maps) know what to keep and what to lose.
Main Class – Ranger [Bezerker/Trapper Hybrid]
Main Mode – WvW [Gate of Madness]
A new map will necessarily bring with it lots of confusion, perhaps especially for veteran players. Nobody knows where they are going or what they are doing at first, people get lost, disoriented; then add to that the over-turning of the previous standard strategies and tactics that used to dominate the alpine maps…
Personally, I don’t think the map is too big. Instead, it’s rich and full of opportunities for the development of new gameplay, and that’s not a bad thing. It won’t kill the game – it’ll revitalise it. I play on EU Silver and I think we’re going to have an absolute ball on these maps. I love the diversity, imbalances and contentions that have clearly been designed into the map’s landscapes. It’s going to make things much, much more varied, interesting and necessary than just having a zerg steamroll over the map in order to dominate it.
There are a lot of things that need balanced certainly, but the size, scale and variety offered in these maps is not one of them…
Alpine borderland is way bigger, it’s just that you don’use any space above Citadel waypoint besides north camp.
What makes people feeling the map is big are all the twisted path between objectives, the fact that if you don’t own southern towers either you cata the walls or take a longer path.
Take southern tower and the 3 camps nearby. They are really close, compare to south camp and 2 southern towers in Alpine BL.
It will take a month or so before people will get used to it and learn all the paths and movements properly, after that I guess the map won’t feel that big.
On our tier (T8 EU) it could be mostly unpopulated, but that’s quite common with the current BL as well. What is interesting is that a 5 men group can work to at least take a tower, defend it, build a waypoint (if it’s spawn tower in enemy BL), then that tower could be used by bigger groups for push on keeps. More strategy on the map is definitely good.
Whiteside Ridge
“Alpine borderland is way bigger”?!?!? Did you even play the new desert map?!?! The new map looks to be about 30 stories deep. I don’t think Alpine is close to that deep. Time a run from north camp to south camp on Alpine, then attempt to do the same on Desert, and note your times. East to west, too. If you can do it. I tried, but kept getting lost and side tracked on Desert, but when that would happen, I’d mostly be close to or past my Alpine run time without getting anywhere near my Desert objective, let alone half way to my destination.
I doubt I’ll get used to it – I don’t play EotM because of four reasons:
1) getting anywhere takes ages
2) me falling off the map while sorting my inventory which is my usual past time when I have to run for a bit
3) it feels unbalanced – not because “the green servers control everything” but because of the “buffs” given to who controls the side and the map design.
and 4) PvE players and yes too many PvE aspects.
Maybe really start with a plain and simple map that has some more complicated keeps.