Nemain The Eyeless · [JOY] · Tarnished Coast · http://tcwvw.com
I didn’t really get to test out all the bits and bobs in detail, but I have one major observation to make.
Finding a path to your destination on this map can be super confusing. Especially around Air keep, in my experience.
I think tweaking the mini-map might help. Sharper contrast lines to emphasize hard borders like the big cliffs, and some strategic brush strokes / coloration / maybe even literal map marks to spotlight the most important paths.
Learning the map will always be valuable, but I think it’s important for an inexperienced player to be able to quickly figure out how to get where they’re going. In order for the map to be “welcoming” it needs to be easy for those players to:
1. Get on tag easily.
2. Respond defensively.
I understand that the more convoluted terrain helps spread players out and such, but it’s important that they not be lost where they are. I imagine there’s few feelings worse in WvW than losing an objective because you took a wrong turn to get to it.
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