New WvW Map Feedback?

New WvW Map Feedback?

in WvW Desert Borderlands Stress Test

Posted by: Tako.7894

Tako.7894

Hi dear Developers and PR Managers,

I want to Start my feedback respecting the rules of proper feedbacking.

Positive: The stress test was somehow les laggy the the actual servers we play WvW on.

NEGATIVES:
General:
The lag of Teamspeek for us Testers was not good. A big Fail to be honest.

The Map:
The true successes of competitive game play is clearness. We do not need Maps so complex and full of distracting environment.
The old borderlands have some minor mistakes yes, but players playing this Map for almost 3 years now cant have been so much frustrated with those maps can they? The map Was maybe interesting at the start but after a while it becomes nothing else then a blank white sheet of paper on which we the Players start to write down our own Storys of Honor, Glory, Victory, and defeats. So in WvW every day thousands of Storrys are being written we could say, and trust me in this, the minority of them is based around thinks like Players vs Doors actions. Most of them are about Fighting as a Zerg, as a Guild and as roamers. If u do not trust me on this Point, check Youtube. The most popular WvW videos are NOT about Guilds and Zergs(Puplic organized Large scale Group of 20+ Players) running around enjoying the Map and playing pve events in the middle of it and playing Player vs Door, it is about FIGHTS. So when Fights are the main part of the story, paying attention to a new map, the focus should be on bringing more depth and meaning to the victory’s of a won open field Fight. Open Fields are somehow misunderstood i think. Open field should be an Area in front of an Keep which is large and wide enough and free of distracting environment. You could see the Open Field like a lane in a moba Game. If u want to attack an Objective u have to beat the enemy, if he is willing to defend on an open field in front of the objective. A good Example is the Bay Keep on the old WvW map, which has an open Field in front of each outer Gate. The new maps are so vertical and chokefull that it is clearly to see which needs are covered here. The needs of PPT’ers. No missunderstandigs on this, i was a PPT’er to when it was funn and somehow equal on each side of the three servers, but this aint the case no more, and the enjoyment of Fights and winning those has become the one truth which me and many others are focused on.
The new map delivers so less into Fighting as Zergs but so much to roaming in smaler scalded groups that i don’t like it to be honest. The lag of clear and easy to see objectives and the too vertical structure of the map made me go crazy. If i wasnt told that this is an wvw stress test i would have thought that we are testing a new EOTM map, which again is NOT WvW. I remember a dialogue with the German community manager Mr. Domke, when we had the cdi about WvW. At one point he was talking about EOTM as part of WvW, he was interrupted immediately and we told him that EOTM is many thing but NOT WvW. Sad that this feedback was never brought back to the Developers or and PR managers of the GW2 Team.
Yes i know there are people who like the new Map, like we all like new thinks more than old things, but changing a WvW map should have been based on the Feedback of WvW players and not based on the feedback of whoever gave it to you. The new Desert Borderlands is so much more pushing WvW into the corner of EOTM / Sandy Desert farm(i don’t even know the actual name of that farming map ^^) that it hurts to see how the one part of the game i loved so much is being destroyed.
Towers and Keeps are not clear to see and so gigantic that i dont understand why? Most of the time they will belong to one side and not be populated the action will be in-between them, but the space in between those Keeps and towers is a large labyrinth like area.
How the new map could have been:
Ne new Map could have had 3 themes changing drastically when u leave one and enter another one. But this dose not mean to fill the map with useless eye candy environment stuff.
Objectives on the Map should be clear to see. This is your supply camp Tower Keep.

Positive:
The new map shows again how much love and effort the design team is bringing in to the development of new maps. It is full of variety and new themes, full of life and Beauty.
UNFORTUNATELY, this is exactly what we did not need in this extended amounts on the new WvW map. Sometimes less can be more.

Plz respect the fact that this is my personal feedback based on my experience which i made while playing on the beta stress test. I had some conversations during this in the Map chat and the feedback i got was pretty similar.
Just an example: “They say they listen to us, but why do we get an EOTM 2.0 map now? Who did they listen to?”