Pre-Select Guild Upgrades

Pre-Select Guild Upgrades

in WvW Desert Borderlands Stress Test

Posted by: Pink Ninja Man.4375

Pink Ninja Man.4375

So right now to get the Guild Upgrades as fast as possible you have to camp the upgrade screen and wait for them to unlock before you can pick them. This makes it so you have to devote some unnecessary attention to the upgrade timer. Instead it would be nice if on claim you could pick your upgrades to slot in so when the specific tier unlocks it immediately starts to do the 3min place the upgrade timer. This will not cause any upgrades being available earlier then the current way it’s just a little easier with less management.

Twitch – PinkNinjaMan [/\///\/_//\]
Main Class – Ranger [Bezerker/Trapper Hybrid]
Main Mode – WvW [Gate of Madness]

Pre-Select Guild Upgrades

in WvW Desert Borderlands Stress Test

Posted by: Atros.9607

Atros.9607

+1
WvW is fast paced at best and worst times. Pre-selecting in either the guild panel or in the claiming panel itself is a great alternative to diverting attention to the select screen.

[ShW] Shrouded Warband § Gold Invader § Fort Aspenwood
My pugs are not lemmings, they just fell off that cliff because I did

Pre-Select Guild Upgrades

in WvW Desert Borderlands Stress Test

Posted by: Nevaahe.6308

Nevaahe.6308

I understand the thought process you have for this idea, but I’m not sure I’m for it 100%. I like to pick the upgrades for certain objectives depending on the current situation. If they were always pre-selected and no one stuck around to ensure they were right for the the current events then they might be useless.

An example would be if you have roamers hitting camps and you are there to defend, if Supply Drop was pre-selected it would take 2mins to replace it with Chill, which could have saved the camp.

Though I am not totally against the idea either, any upgrades are better than none.

Pre-Select Guild Upgrades

in WvW Desert Borderlands Stress Test

Posted by: Pink Ninja Man.4375

Pink Ninja Man.4375

You can change them any any time, and I don’t mean you claim it and it fills them in. I mean instead of just a lock in the UI you can select the upgrades you want and they just sit behind the lock.

Twitch – PinkNinjaMan [/\///\/_//\]
Main Class – Ranger [Bezerker/Trapper Hybrid]
Main Mode – WvW [Gate of Madness]

Pre-Select Guild Upgrades

in WvW Desert Borderlands Stress Test

Posted by: Zachary Stiers

Zachary Stiers

Gameplay Programmer

This is an idea we had during development and was cut during investigation due to technical and messaging problems in both of the ways it could be implemented.

  • If it worked by consuming the upgrade immediately then you may have spent an upgrade that you not only never got to use, but may have never even started building.This would be a likely case as objectives are not always held long enough to get all the way through every tier.
  • If it worked instead by not consuming the upgrade until the tier became available it ran into potential problems with coordination across multiple maps. Because your guild can hold one objective per map your guild could now easily be in a state of reserving more of an upgrade than your guild actually owns.
Real Life Hero

Pre-Select Guild Upgrades

in WvW Desert Borderlands Stress Test

Posted by: Arantheal.7396

Arantheal.7396

This is an idea we had during development and was cut during investigation due to technical and messaging problems in both of the ways it could be implemented.

  • If it worked by consuming the upgrade immediately then you may have spent an upgrade that you not only never got to use, but may have never even started building.This would be a likely case as objectives are not always held long enough to get all the way through every tier.
  • If it worked instead by not consuming the upgrade until the tier became available it ran into potential problems with coordination across multiple maps. Because your guild can hold one objective per map your guild could now easily be in a state of reserving more of an upgrade than your guild actually owns.

These issues could be resolved by changing how these upgrades are crafted & “used up”

My suggestion would be to not craft single “charges” of them in the guilds, but to unlock them for drastically increased costs once & then just paying a minor/medium resource fee to upkeep them. As long as you pay these resources regularly they stay available for the guild as often as they want, kinda like the current WvW guild-upgrades work.
Then you could go ahead & pre-select your upgrades when claiming a objective, because they’re available infinitely often as long as you have purchased their upkeep-time.

In case your purchased upkeep time runs out, applied upgrades to structures become inactive, but stay in place. As soon as someone pays the upkeep costs for these upgrades again in the guild-UI, they’re reactivated in all structures that are currently fitted with them instantly.

Optionally you also could allow guilds to swap inactive upgrades with active ones, in case they rather want to replace them, than to re-purchase upkeep time for a existing one.

I have no idea if such a big change to how upgrades are “crafted” is possible at this point in time, but I also don’t see any drawbacks to this alternative system, so it might be worth a try.

Edit: One drawback might be that you’ll sometimes need to visit your guild-hall to the most inopportune moments in case a purchased upkeep runs out while the structure you’re defending is besieged.

This one could be solved in 2 ways:

a) Allow guilds to access their War-Room UI from any point in the game. This would allow to pay for upkeeps from any point in the game.
Drawback: Lessens the importance to visit the guildhall often. (This seems like a very minor one in my eyes, but still…)

b) Unify upkeep costs for all types of upgrades & allow the new scribe profession to craft “upkeep tickets”. They costs as much as a upkeep period.
If consumed, they open a interface with all currently unlocked WvW-upgrades of the guild you’re representing for, where you can choose which upgrade receives a full period of upkeep time.
Alternatively they are not a consumable item, but a additional, stackable guild-resource , accessible via the guild UI to be activated from any point in the game, given that you have the guild-rights to do so.
Drawback 1: Potentially impossible to be implemented before the release-deadline of HoT. I guess that this being a drawback or not, really depends on how fast you guys work.
Drawback 2: The need to unify upkeep costs in order to make these tickets work properly will ridicule any attempt to increase the costs (for balancing or prestige reasons) of the more powerful upgrades for keeps.

All in all, I’d heavily prefer a) to be chosen as solution for the drawback of my initial suggestion.

…Why are my posts always so long oO

Engineer is love, Engineer is life.

(edited by Arantheal.7396)

Pre-Select Guild Upgrades

in WvW Desert Borderlands Stress Test

Posted by: Pink Ninja Man.4375

Pink Ninja Man.4375

This is an idea we had during development and was cut during investigation due to technical and messaging problems in both of the ways it could be implemented.

  • If it worked by consuming the upgrade immediately then you may have spent an upgrade that you not only never got to use, but may have never even started building.This would be a likely case as objectives are not always held long enough to get all the way through every tier.
  • If it worked instead by not consuming the upgrade until the tier became available it ran into potential problems with coordination across multiple maps. Because your guild can hold one objective per map your guild could now easily be in a state of reserving more of an upgrade than your guild actually owns.

Ah I though these upgrades were a unlock once use forever. Yes this would make it much harder to use. Thanks for the response it makes more sense now.

Twitch – PinkNinjaMan [/\///\/_//\]
Main Class – Ranger [Bezerker/Trapper Hybrid]
Main Mode – WvW [Gate of Madness]