Hey, thx for inviting. Here some thoughts/pictures from my testing time.
1. The supply spots in keeps are kinda invisible, at least in Air keep when you try to defend the inner gates, I don’t think I saw a supply depot nearby. There was 1 near POI, but that’s on the outer region of keep. If I remember right there are 3 only near each of the outer gates. I think one near lord room would be nice too – the area there offers kinda equal distance to both inner gates. Also some icons on minimap (at least after zooming in) to help locate them would be nice, or if we could see them from a bit further distance through the textures? Dunno which one is better choice.
2. The shrines. They have nice mechanics giving strong abilities that are really worth to control and I think it will be worth to have some squads dedicated to keeping control of them – especially Air keep shrines – you don’t want to jump down and then see that enemy took the shrine and you are gonna splat on the ground Maybe it needs some deactivation time, for example the “buff” icon starts blinking after enemy took 1 of the 3 and you have that couple seconds to notice “I better get out of lava” or “I shouln’t jump now”.
They could also have some tooltip description about the effects, some new players might not know it from the start. http://i.imgur.com/9WF8PSO.jpg “If your world control 1…2…3… shrines then you gain x,y,z effects”.
The guards at shrines are pretty easy to kill solo and they don’t do much dmg.
3. Keep gates were kinda confusing to find at start unless we zoom in the mini map and take a look at it to notice the structures, but with time we can get use to it. Similiar for the walls, not that easy to spot untill you get to the place.
http://i.imgur.com/KpVtZo5.jpg
At Fire keep the map wasn’t zooming for the underground levels.
http://i.imgur.com/BNkUxUC.jpg
4. The guards. This is troublesome, depending on how many ppl are attacking. Larger groups should have no problems because they will just streamroll through any guards, but when its a small group, not to mention if they have no ranged classes they might have a problem, especially at Fire keep, the Charred Fleshreavers. It feels weird when we attacked the ones on ground and they use taunt ability all at the same time. The ones at top walls bombing us all the time as well.
At one gate there were 3, at other there were 4 of them.
http://imgur.com/pGZvv2n,pfpvHnS#0
Also the locations seemed to differ depending on the keep. In Fire or Earth keep they have rather good placements causing most if not all of the guards on higher levels to attack the intruders, but later in Air keep the tengu guards were a bit far away in some places and didn’t seem to care that keep is under attack :P
http://i.imgur.com/lzuTkaF.jpg
5. The lords – they seem really nice made, thought a bit strong for small groups especially if defenders show up at last minute, the lord will very likely be a deciding factor in who wins the fight. We even managed to kill several larger groups when they ‘tunnel vision’ at lord and ignored the attackers – bad habits from other maps. Good job on these. Btw, isn’t Fire Keep lord named after Tirzah? :P http://i.imgur.com/jp2rZUf.jpg