The sky is falling
As far as defense some things I noticed with the Desert BL maps:
It is extremely easy to hide a mesmer due to the size of keeps , provided they can live long enough with all the automated defenses
Nobody bothers building gate trebs / arrowcarts for defense
6 Omegas and a Ram couldn’t take down a fortified gate (with the hardened gate buff) quickly , highlighting what you said about the strength of defenses
Some cannons cannot hit players outside the walls
The guild upgrade ((607117)) that disallows players to kill burning oil , cannons, and mortars is extremely annoying , it basically mandates a ballista , treb, or an Omega golem to take out any defensive fixtures
The environmental effects for Fire shrines are stronger than Earth/Air shrines. The burning is painful no matter how many you have, the slows don’t do as much when you have a mesmer or more than 2 people.
In your backline: Elementalist+Mesmer+Necromancer
(edited by Infusion.7149)
Its simply going to be a gimmicky K- train for PvE players, just as Anet have wanted all along.
Best and most original thing about GW2 has always been WvW, sadly its been terribly miss managed I this will finally kill it.
The new LoS coding works ok on this map with the extra high walls but its going to destroy EBG. Defensive sieging has become straight forward, undermining specialist like myself and we will go the way of the dinosaur.
let me get this straight… you are complaining that they fixed a bug that you and other “specialists” like you abused for 3 years?
The NPCs and automated defenses are god awful strong.
I somewhat agree with this. The autocannons above the gate need to go, or need to be heavily toned down (for example: they could go on 10s “overheat” every 10s of firing)
Try to attack something with 10 players, you dont have much of a chance if even just 1 enemy comes to defend. Small groups have no chance.
Small unorganized groups, maybe… a 10 man guild can easily cap lightly defended towers and probably keeps.
My prediction is that attacking a tower or keep will be building a dozen trebs at max distance and throwing rocks for 30m until a wall breaks. Theres always the standard… just swarm the objective with 50 ppl and 10 omegas method. I dont think anyone is excited about this new type of wvw.
… new? Where have you been playing the last 3 years?
Make WvW Eventful! – WvW, 4 years in
Yes, I have 5 lv 80 mesmers – Funny Puns
The new LoS coding works ok on this map with the extra high walls but its going to destroy EBG. Defensive sieging has become straight forward, undermining specialist like myself and we will go the way of the dinosaur.
let me get this straight… you are complaining that they fixed a bug that you and other “specialists” like you abused for 3 years?
ACs became an issue with the FoV a few months ago. Aiming over the walls works both ways, defenders can counter ACs the same way attackers fire inside the walls.
the way it looks now is that attacking ACs will still have an advantage over defensive ACs because they have blind spots at close range. the attackers can still cover the wall with aoe and clear all siege while the defenders are unable to get LoS directly beneath.
My prediction is that attacking a tower or keep will be building a dozen trebs at max distance and throwing rocks for 30m until a wall breaks. Theres always the standard… just swarm the objective with 50 ppl and 10 omegas method. I dont think anyone is excited about this new type of wvw.
… new? Where have you been playing the last 3 years?
In bronze league, aside from the constant treb war with overlook vs smc and the occasional treb in SWT aimed at bay they dont see much use.
we have an even variety of approaches, everything from soloing towers to golem rushes. theres blobs during NA prime – late. in the off hours theres 5-10s roaming and capping.
in the beta now we tried attacking garri with 10 BP and there were about 5 AR defending. we came in, set up catas, broke the outer wall, cleared all the npcs. AR showed up, when the guards respawned the pushed out and wiped us.
since both sides were not organized or have much experience I think we are pretty equal on this. I dont know if its good or bad, just observing that even 2-1 odds are not enough. maybe this is what anet refers to as… making defense rewarding?
yesterday I solo defended against 10 players and 3 omegas.
(edited by Synosius.9876)