The sky is falling

The sky is falling

in WvW Desert Borderlands Stress Test

Posted by: Synosius.9876

Synosius.9876

I sorta imagine that the development team behind this map would have a plan. There would be a design, ebb and flow, give and take; but I cant see it. its like a hodge podge of cool ideas stirred up and dumped into the stew pot to simmer.

There does seem to be one clear intention how ever, to radically change how we play wvw. Like anet said about the elite specs, it should fundamentally change the class.

On my server Im the primary defense commander. Once this map goes live, me and my strategies will become relics. I dont mean, obsolete just cause its a new map.

Sure ppl complained ACs were shooting over walls but I had many clever counter placements to what ever they tried. It can be said it was just a L2P issue but the thing is, I know Im the exception and the average casual doesnt even understand half the things I do.

The concept here is that defensive siege tactics are not accessible to the majority of players.

The new LoS coding works ok on this map with the extra high walls but its going to destroy EBG. Defensive sieging has become straight forward, undermining specialist like myself and we will go the way of the dinosaur.

The NPCs and automated defenses are god awful strong. Try to attack something with 10 players, you dont have much of a chance if even just 1 enemy comes to defend. Small groups have no chance.

My prediction is that attacking a tower or keep will be building a dozen trebs at max distance and throwing rocks for 30m until a wall breaks. Theres always the standard… just swarm the objective with 50 ppl and 10 omegas method. I dont think anyone is excited about this new type of wvw.

Class balance and the concept of accessibility to a majority of players, if you read the forums you would think that 99% of the players are mega pro and able to kill every mesmer they encounter. Your average player simply cannot fight a mesmer and you need to fix this anet.

If anet is going to dumb down every part of wvw so that every scrub feels like they can contribute, you need to also give them better than 0% chance to kill a condi pu mesmer. Not to mention the utter impossibility of thoroughly sweeping after a capture…

Prediction says there will either be map que size blobs attacking objectives or roving gank squads of mesmers with very little in between, if theres players at all. More likely, the difficulty of grinding through the NPCs will deter attackers if theres any defense. They will simply scout for undefended structures and take those instead.

What ever happens, for better or worse, the wvw we came to know and love will die. Something new will grow in its place and in time we may come to enjoy it just as much but this is the end of an era.

The sky is falling

in WvW Desert Borderlands Stress Test

Posted by: Infusion.7149

Infusion.7149

As far as defense some things I noticed with the Desert BL maps:

It is extremely easy to hide a mesmer due to the size of keeps , provided they can live long enough with all the automated defenses

Nobody bothers building gate trebs / arrowcarts for defense

6 Omegas and a Ram couldn’t take down a fortified gate (with the hardened gate buff) quickly , highlighting what you said about the strength of defenses

Some cannons cannot hit players outside the walls

The guild upgrade ((607117)) that disallows players to kill burning oil , cannons, and mortars is extremely annoying , it basically mandates a ballista , treb, or an Omega golem to take out any defensive fixtures

The environmental effects for Fire shrines are stronger than Earth/Air shrines. The burning is painful no matter how many you have, the slows don’t do as much when you have a mesmer or more than 2 people.

Desolation (EU) → Yak’s Bend (US)
In your backline: Elementalist+Mesmer+Necromancer

(edited by Infusion.7149)

The sky is falling

in WvW Desert Borderlands Stress Test

Posted by: HitmanHaydon.1053

HitmanHaydon.1053

Its simply going to be a gimmicky K- train for PvE players, just as Anet have wanted all along.
Best and most original thing about GW2 has always been WvW, sadly its been terribly miss managed I this will finally kill it.

The sky is falling

in WvW Desert Borderlands Stress Test

Posted by: Menaka.5092

Menaka.5092

The new LoS coding works ok on this map with the extra high walls but its going to destroy EBG. Defensive sieging has become straight forward, undermining specialist like myself and we will go the way of the dinosaur.

let me get this straight… you are complaining that they fixed a bug that you and other “specialists” like you abused for 3 years?

The NPCs and automated defenses are god awful strong.

I somewhat agree with this. The autocannons above the gate need to go, or need to be heavily toned down (for example: they could go on 10s “overheat” every 10s of firing)

Try to attack something with 10 players, you dont have much of a chance if even just 1 enemy comes to defend. Small groups have no chance.

Small unorganized groups, maybe… a 10 man guild can easily cap lightly defended towers and probably keeps.

My prediction is that attacking a tower or keep will be building a dozen trebs at max distance and throwing rocks for 30m until a wall breaks. Theres always the standard… just swarm the objective with 50 ppl and 10 omegas method. I dont think anyone is excited about this new type of wvw.

… new? Where have you been playing the last 3 years?

The sky is falling

in WvW Desert Borderlands Stress Test

Posted by: Synosius.9876

Synosius.9876

The new LoS coding works ok on this map with the extra high walls but its going to destroy EBG. Defensive sieging has become straight forward, undermining specialist like myself and we will go the way of the dinosaur.

let me get this straight… you are complaining that they fixed a bug that you and other “specialists” like you abused for 3 years?

ACs became an issue with the FoV a few months ago. Aiming over the walls works both ways, defenders can counter ACs the same way attackers fire inside the walls.

the way it looks now is that attacking ACs will still have an advantage over defensive ACs because they have blind spots at close range. the attackers can still cover the wall with aoe and clear all siege while the defenders are unable to get LoS directly beneath.

My prediction is that attacking a tower or keep will be building a dozen trebs at max distance and throwing rocks for 30m until a wall breaks. Theres always the standard… just swarm the objective with 50 ppl and 10 omegas method. I dont think anyone is excited about this new type of wvw.

… new? Where have you been playing the last 3 years?

In bronze league, aside from the constant treb war with overlook vs smc and the occasional treb in SWT aimed at bay they dont see much use.

we have an even variety of approaches, everything from soloing towers to golem rushes. theres blobs during NA prime – late. in the off hours theres 5-10s roaming and capping.

in the beta now we tried attacking garri with 10 BP and there were about 5 AR defending. we came in, set up catas, broke the outer wall, cleared all the npcs. AR showed up, when the guards respawned the pushed out and wiped us.

since both sides were not organized or have much experience I think we are pretty equal on this. I dont know if its good or bad, just observing that even 2-1 odds are not enough. maybe this is what anet refers to as… making defense rewarding?

yesterday I solo defended against 10 players and 3 omegas.

(edited by Synosius.9876)