Another live WvW Map. Checking legality..

Another live WvW Map. Checking legality..

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Posted by: KCmilam.3476

KCmilam.3476

Hello coders!

I have been working on my own WvW map, much like the others that have been posted here, but I’ve been doing a few other things that I have yet to see and I wanted to make sure I wasn’t breaking any rules with the Anet dev team.

Basically, instead of being a mobile version of a WvW map, mine is a local application. It shows Guild Member positions in real time along with control point timers.

Here’s a video of it in action with a friend.
http://www.youtube.com/watch?v=0TgFF9fEw0o

Up to this point, I know everything is legal because I’m doing the same as everyone else, just reading the mumble mapping file.

But here I have added the ability to detect the range on certain things, such as portal. Now the only thing this does that might be bad is detect keys. Basically just a key bind on my application is fired when a key is pressed while any application is active.

Here’s an example of this in action. The range indicator for portal is laid when I press my portal keybind. The indicator shows up in the map and remains until I lay the exit portal. I run to the edge of the indicator, which is max range.
http://www.youtube.com/watch?v=K84EZQiHZcE

What is the dev team’s opinion on this? I don’t want to go any further if it will break the rules.

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Posted by: Zepher.7803

Zepher.7803

I don’t get it, you can already see where your other party members are. you don’t need whatever it is your using to do that.

Sincerly, Me.

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Posted by: Khisanth.2948

Khisanth.2948

That sounds like it already went over the line into cheating territory. Obviously it’s my opinion that it is giving you an advantage but if you do not think it gives an advantage why are you spending time implementing it?

Edit: I am referring to the range finder.

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Posted by: wolftrail.3754

wolftrail.3754

Regardless of legal or not, work well done there!

I can see why this is in the works and I like the idea of it, I do agree on thread about legality.

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Posted by: Cliff Spradlin.3512

Cliff Spradlin.3512

Lead Programmer

Next

Now the only thing this does that might be bad is detect keys. Basically just a key bind on my application is fired when a key is pressed while any application is active.

Cool app!

We’re planning to publish a new 3rd party app policy, hopefully soon. The policy will be designed so you can self-evaluate your app to determine whether it is acceptable. The behavior you describe will not be against the rules of that policy.

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Posted by: KCmilam.3476

KCmilam.3476

Now the only thing this does that might be bad is detect keys. Basically just a key bind on my application is fired when a key is pressed while any application is active.

Cool app!

We’re planning to publish a new 3rd party app policy, hopefully soon. The policy will be designed so you can self-evaluate your app to determine whether it is acceptable. The behavior you describe will not be against the rules of that policy.

Thank you for the reply. I love that the dev team is so supportive of community development. You guys rock!

I don’t get it, you can already see where your other party members are. you don’t need whatever it is your using to do that.

It tracks all people using the program across all maps. Not just party members.

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Posted by: asperbianca.3196

asperbianca.3196

So, it won’t track those guild members that don’t use it; correct?

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Posted by: Edgar Doiron.2804

Edgar Doiron.2804

So, it won’t track those guild members that don’t use it; correct?

correct

Forgeman Destroyers [FORD] – Sorrows furnace

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Posted by: KCmilam.3476

KCmilam.3476

Just a quick update. Here’s a few other things I’ve added and had a question on one.

Range Checker: Checks the range for certain siege weapons
Center on Player: Keeps the map centered on the player
Online Member list: Shows who is connected to the server and in a WvW map.

Is there a way to detect the elevation of certain points on the map? Or is all the tile information strictly 2D coordinates with tile images? Was wondering because I could improve my range indicators to take into account vertical distances.

Here you can see how the range on some siege would be misleading because for example, a treb shot can travel further if it is placed high above its target.

(edited by KCmilam.3476)

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Posted by: Ultra Hades.4691

Ultra Hades.4691

mm interesting, only one question.

When can I use it?

[WL] Kin Bear

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Posted by: Natas.2659

Natas.2659

Need!
A G19 applet of the range part would be very nice^^

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Posted by: TimeBomb.3427

TimeBomb.3427

This is very impressive, great job! I look forward to seeing more updates.

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Posted by: KCmilam.3476

KCmilam.3476

I’ve got another update. The map can now be used as an overlay with the game. I’m trying to get it to be a seamless secondary map in the game. It can be shown using keybinds while playing the game. There is now a transparency setting as well.

here’s a quick preview. Sorry for the crappy video recording, I recorded it at work and my video card is about to go out.

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Posted by: ikereid.4637

ikereid.4637

Does anyone know where this application can be downloaded from. The OP says ‘update’ and such, but gives no source.

This is the kinda thing that ‘we’ can benefit from if everyone is running it (to get an idea of a 20-30man guild positions on the map) and be more organized.

There are a few ideas I would want to see changed (such as a link password, so that if you dont want just anyone sharing your position data, you can secure that information between specific users of the applicaiton),

Desktop: 4790k@4.6ghz-1.25v, AMD 295×2, 32GB 1866CL10 RAM, 850Evo 500GB SSD
Laptop: M6600 – 2720QM, AMD HD6970M, 32GB 1600CL9 RAM, Arc100 480GB SSD

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Posted by: smiley.1438

smiley.1438

AFAIK there was never a download for it, but you might want to have a look at this: https://forum-en.gw2archive.eu/forum/community/api/Gw2-Location-Tracker
I’m currently creating an app for Overwolf ( http://www.overwolf.com/ ) for this…

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Posted by: ikereid.4637

ikereid.4637

AFAIK there was never a download for it, but you might want to have a look at this: https://forum-en.gw2archive.eu/forum/community/api/Gw2-Location-Tracker
I’m currently creating an app for Overwolf ( http://www.overwolf.com/ ) for this…

Thank you for this, this is EXACTLY what I have been searching for. Shared Map Positions + Live WvW Map Stats !

Desktop: 4790k@4.6ghz-1.25v, AMD 295×2, 32GB 1866CL10 RAM, 850Evo 500GB SSD
Laptop: M6600 – 2720QM, AMD HD6970M, 32GB 1600CL9 RAM, Arc100 480GB SSD

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Posted by: smiley.1438

smiley.1438

Well, WvW stats are currently not implemented, but will be in the Overwolf app then

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Posted by: fooey.5824

fooey.5824

Very very cool

does want

nao plz!

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Posted by: Stephane Lo Presti

Previous

Stephane Lo Presti

Content Marketing Manager, French

Hi everyone,

I’d like to use the last few off-topic posts to remind everyone about the posting rules for the API Development subforum

This subforum is specifically for API application developers, not for users of these applications. By only allowing technical discussions on this subforum between developers of GW2 API-based applications and our API developers at ArenaNet , we’re helping the API effort to focus on building awesome applications for the Guild Wars 2 community.

Users of GW2 API-based applications should use the “Players helping Players” subforum for any question. Threads about specific GW2 API-based applications can be created in the “Fan-generated Content” subforum. As usual, please be as constructive as possible and follow the forums’ Code of Conduct

Thanks for your understanding!

(edited by Stephane Lo Presti.7258)