(edited by DarkSpirit.7046)
Challenge - crafting profits calculation
it has been done more effectively by someone, yup.
it has been done more effectively by someone, yup.
Not really.
I don’t see a a minimum cost tree on how to craft an item (assuming it is cheaper to craft than to buy). Which ingredients should you buy and which ingredients should you craft? If buy, then how many ingredients can you buy at such a price? Which would determine how many final items you can craft at such a profit.
I think it would be more interesting if you could punch in the number of items that you are planning to craft. It should then give you detailed instructions and statistics for the first, the second, the third,… all the way to the last item. If instructions and statistics remain the same for several items in a row, then they should be grouped together.
For bonus point: plot the overall returns on a graph
(edited by StevenL.3761)
I think it would be more interesting if you could punch in the number of items that you are planning to craft. It should then give you detailed instructions and statistics for the first, the second, the third,… all the way to the last item. If instructions and statistics remain the same for several items in a row, then they should be grouped together.
For bonus point: plot the overall returns on a graph
Sure, we can do all that for bonus points. We can input the number of items to craft and have the profits returned.
This is an interesting problem for recursion and gives a much more useful result, if your goal is to maximize profits through crafting, than the single min cost tree from gw2spidy, which strictly speaking, only applies to crafting 1 item.