Container Drops (Not Rates)
I think adding such info would have quite a negative influence on the exploration in the game, similar to a different discussion about the mystic forge recipes and the possibility of having an API for retrieving them.
(edited by Thuron.5648)
The exploration is in finding the drop rates. Just discovering what might drop doesn’t provide much value.
Further, I think this would be consistent with ANet’s philosophy of removing PvP from open world content; free markets are only free if everyone has access to the same information. The spread of that information is hampered by the current system, since there are sometimes financial incentives to hoarding details.
Web Programmer
The rule-of-thumb I use for determining on whether an API would be appropriate is “is this information already available in-game?”. This isn’t really a hard-and-fast rule, but for the time being, partial drop tables aren’t something I think we can expose.
The rule-of-thumb I use for determining on whether an API would be appropriate is “is this information already available in-game?”. This isn’t really a hard-and-fast rule, but for the time being, partial drop tables aren’t something I think we can expose.
From a player’s perspective, it’s “in the game” as much as whether an item can be used in pvp/wvw or salvageable (these things aren’t known until you ‘test’ the item), but I take your point.
Thanks for responding so quickly (even if I would have preferred a different answer).