Hairworks implementation

Hairworks implementation

in API Development

Posted by: Agemnon.4608

Agemnon.4608

Everyone knows that Pascal cards will be the bomb when they’re released sometime next year and every PC gamer in the know is already saving up for them. I believe hairworks would greatly enhance the GW2 experience. It can be applied to mobs and character hair alike. With DirectX12 the implementation should be quite efficient too.

On a shorter note since GW2 is CPU intensive maybe optimizing for many cores can help many people too?

Hairworks implementation

in API Development

Posted by: Lawton Campbell

Lawton Campbell

Web Programmer

This forum is for discussion of the JSON-REST API (e.g., api.guildwars2.com). I don’t know anything about how the game client works so I can’t really comment on that stuff :/