In-Game Overlay Objects (Full-Screen Mode)

In-Game Overlay Objects (Full-Screen Mode)

in API Development

Posted by: ifoxe.4890

ifoxe.4890

Well , that’s not directly related to the API but on developer programs.

Playing a little with Java and the Event API Anet recently published , tryd to create some transparent Frames over GW2 running in full-screen window or windowed. After playing with those items i found there is a significant performance degradation of FPS. Investigated a little and found that .Net and other Lenguages that create Frame over Windows have exactly the same problem.

So investigated a little more on Mumble code , Fraps, and other APP’s that have support for Overlay Objects on in-game full-screen mode. Found a guy called Matt’s that created an API to do what Mumble do . As He specifies in his website the Direct3D 9 API Interceptor can do what i was looking for , intercept GW2 objects and giving me the option to implement my own Overlay object without ( i hope ) any performance degradation and Full-Screen Mode support.

Well , so my question is , any1 have any development running on for that kind of implementations?

In-Game Overlay Objects (Full-Screen Mode)

in API Development

Posted by: Boogeh.2105

Boogeh.2105

Hey ifoxe,

I’d like to refer you to a post I made earlier today: https://forum-en.gw2archive.eu/forum/community/api/Overwolf-s-In-Game-GW2-Apps-and-App-Contest/first#post2181735.

Although you’ll be limited to a browser window for now, it does have a transparency feature, and we’re working on adding borderless windows in future SDK versions.

In-Game Overlay Objects (Full-Screen Mode)

in API Development

Posted by: ifoxe.4890

ifoxe.4890

Hey ifoxe,

I’d like to refer you to a post I made earlier today: https://forum-en.gw2archive.eu/forum/community/api/Overwolf-s-In-Game-GW2-Apps-and-App-Contest/first#post2181735.

Although you’ll be limited to a browser window for now, it does have a transparency feature, and we’re working on adding borderless windows in future SDK versions.

Hello Boogeh,

Thx a lot for your info.