MumbleLink : Specializations

MumbleLink : Specializations

in API Development

Posted by: Side.3489

Side.3489

Hi,

Are the specilizations reflected into the MumbleLink API ? If not are there any plans to do it ?

Because the revenant profession was added with the HoT release.

But it does not seem to reflect the fact that a specialization was selected for a given character.

Or maybe i missed something ?

[github | GWvW]

MumbleLink : Specializations

in API Development

Posted by: smiley.1438

smiley.1438

MumbleLink : Specializations

in API Development

Posted by: Lawton Campbell

Lawton Campbell

Web Programmer

Next

Specializations aren’t currently exposed via MumbleLink, and there aren’t currently plans to expose them. We’d like to replace the MumbleLink API with one that doesn’t exhibit it’s current issues (very limited space, dirty reads, etc) but it’s a fairly large amount of work.

You can tell if someone’s playing a Revenant, however. The profession id for Revenant is 9 (see the blob format).

MumbleLink : Specializations

in API Development

Posted by: DeviantShark.6548

DeviantShark.6548

Specializations aren’t currently exposed via MumbleLink, and there aren’t currently plans to expose them. We’d like to replace the MumbleLink API with one that doesn’t exhibit it’s current issues (very limited space, dirty reads, etc) but it’s a fairly large amount of work.

You can tell if someone’s playing a Revenant, however. The profession id for Revenant is 9 (see the blob format).

I assume we cannot hope for Online API based location service (because it would be extremely ressource-hungry)?

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MumbleLink : Specializations

in API Development

Posted by: Side.3489

Side.3489

Well I did find out for the revenant

Thanks for confirming the fact that the specializations were not reported in the MumbleLink API.

[github | GWvW]

MumbleLink : Specializations

in API Development

Posted by: Lawton Campbell

Previous

Lawton Campbell

Web Programmer

I assume we cannot hope for Online API based location service (because it would be extremely ressource-hungry)?

It’s on the backlog; it’ll probably require a new permission (the “stalker” permission?). The caveat with it is that it’s low-granularity data. The positional data updates about twice/minute — we can pull from the same data that allows you to see guild/party markers on maps you’re not on.