In the past weeks I’ve worked a lot with item_detail.json API and I’ve found some problems and/or errors. I’ve posted some of them on the sticket topic, but I think that should be useful to collect them all (with any other if someone else find something) in a single toipc.
- Image errors:
the following image are 16×16 instead of 32×32 like the others:
item_id:24695 Major Rune of the Flock
https://render.guildwars2.com/file/2BA523C17A3BE0D6D2EC773361746A6FE3282E23/222500.png
https://render.guildwars2.com/file/2BA523C17A3BE0D6D2EC773361746A6FE3282E23/222500.jpg
item_id:24766 Minor Rune of Dwayna
https://render.guildwars2.com/file/BC7E4DD2B7717AD7054CAFE103C7BEAC55C8142B/222502.png
https://render.guildwars2.com/file/BC7E4DD2B7717AD7054CAFE103C7BEAC55C8142B/222502.jpg - Not correct item type (or subtype):
- Items 8640, 8897, 8898 are type=consumable, consumable.type=utility. They are Tonics, it should be consumable.type:generic as other tonics
- Items 43485, 48951, 45045, 45003, 43996, 19999, 20020, 21268, 42597 are booster like all consumable.type=Halloween items (why booster are halloween consumable?)
- Items 43902 (Gift of Quartz), 44884 (Basic Ore Node Pack), 48804 (Gift of Candy Corn), 49825 (Gift of Sprockets), 2 (Assassin Pill) are type=consumable consumable.type=Food, are they really food? Should be they under consumable.type=Generic ?
- Item 19984 (Bank Access Express) is consumable.type=Generic , is doesn’t summon an NPC but seem better placed in consumable.type …
- Jewels, Infusions, PvP Rune and PvP Sigils, are all upgrade_component.type=Default. Universal upgrades and Gemstones are upgrade_component.type=Gem. Is it possible to have more distinction expacially in the first group?
- It could be useful also a consumable.type=MealFeast instead of placing them inside type=Food
- items: 64754 ( “Pirate Captain’s Outfit”), 64756 (“Cook’s Outfit”), 65194 (“Executioner’s Outfit”), 65195 (“Bloody Prince’s Outfit”), 65196 (“Mad King’s Outfit”), 65198 (“Fancy Winter Outfit”), 65201 (“Witch’s Outfit”) are type=Consumable, consumable.type=Unlock, consumable.unlock_type=Unknown. Unlock_type=Unknown, is an error?
- Minis 21047 (Miniature Rytlock) and 39090 (Risen Priest of Balthazar) are the only two miniatures withouth a description.
- Items have no indication if they are usable by a crafting profession (this info is available in in-game tooltip) and the relative level requirment.
- I’ve found on Trinket and Back (I’ve not analyzed Armors and Weapons yet) that the stat bonuses (back.infix_upgrade) sometimes are splitted in attributes and buff, both give bonus to character attributes. Are there any reason for this? It could be very useful to have all bonuses with the same structure of back.infix_upgrade.attributes instead of splitting them.
- item_id: 2 “Assassin Pill” ?
- Antique Gold Dye (item_id 20476) is the only Dye with rarity Basic.
- There are about 28 Alcholics (consumable.type=Booze) missing
- There are 2125 weapons withouth info about stats (weapon.infix_upgrade), some are correct, but a lot no, I’ve saw a lot of Exotic weapon withouth any info about their stat…
13/05: modified list in ordered list, added items 21268, 42597 to point 2.1, added point 2.7, added point 7 and 8
16/5: added point 9
(edited by Alcarin.9024)