Suggestion: Game Messages API
When the API finally supports OAuth, things like these become possible.
MAKE IT HAPPEN, Anet!
My suggestion doesn’t require OAuth at all. It just requires existing data (that you can only see when logged in) be exposed (only after you’ve logged in). :P
So, how would you make data available which you can only see when you’re logged to your account? Right, via OAuth.
This might give you a glimpse of how it would work (if you’re unfamiliar with OAuth): http://collaboradev.com/2011/04/01/twitter-oauth-php-tutorial/
(edited by smiley.1438)
Smiley, Coderjoe was referring to providing the game message log locally in the form of a file (whether backed by the FS or just memory). This doesn’t require authentication as the information is only available locally. It’s how the Mumblelink position integration works currently.
Wuverlay – a helper overlay for WvW – http://wuv.pento.se
@smiley As I said in my post, you’re already authenticated if you’re logged in and have a log present in memory. There’s no need for authentication because the game is running.
@Pentose hit it right on the nose with the reference to Mumblelink. That’s how that API works and it works great while requiring no authentication at all.