Tile_service API & GW2 updates
As far as i remember, there was only one significant update of the continent map tiles yet: when the ruins were added to WvW. Temporary content has never been added to the continents maps (not even the toxic stuff in kessex, which is already there for over 3 months or so?) and i doubt this will happen in near future. However, instance maps are usually added with their respective game updates.
Also, unfortunately Anet doesn’t seem to bother to tell us if there were map tile updates, so you’ll need to check manually if something has changed. You might want to check out a script i wrote to get a portion of the map:
https://gist.github.com/codemasher/75d8e1a24b2363cabebf
Demo over here: http://gw2.chillerlan.net/examples/gw2staticmaps.php
(edited by smiley.1438)
The modification I was speaking of were in Kessex. And as you can see on the following image, they are put on the map :
!https://tiles.guildwars2.com/1/1/7/41/57.jpg!
Sweet work you’ve done !
The difference is that my app is local (but that is not the subject )
In the app i handle the tiles individually, so that’s not a problem.
(edited by Nekonome.9076)
Oh, i see, i just checked on minimum zoom and Kessex didn’t look if it has been changed at all.
The script is just intended as a simple (and hopefully understandable) example which could basically ported to any other language
You could probably do this in a low bandwidth setting by prodding build.json for a change in version. If there is a change in the version, enumerate all map tiles with an HTTP HEAD at a given zoom level (too far in is pointless, too far out may miss subtle changes like Kessex). You could further optimise this by prioritising user-visible tiles.
Of course, this isn’t going to be quick, but you’ll make significant bandwidth savings over time by just HEADing for changes in Last-Modified or the ETag.
You mean that a change in the image is somewhat detectable in the HTTP header ?