World Names 404
Again with the 404… why? No really… WHY?! It can’t possibly be that difficult to return http status 500 when the error really is a server error.
@API developers, here’s a nice little cheat sheet:
4xx: client-side error
5xx: server-side error
For a detailed overview: http://www.w3.org/Protocols/rfc2616/rfc2616-sec10.html
Again with the 404… why? No really… WHY?! It can’t possibly be that difficult to return http status 500 when the error really is a server error.
@API developers, here’s a nice little cheat sheet:
4xx: client-side error
5xx: server-side errorFor a detailed overview: http://www.w3.org/Protocols/rfc2616/rfc2616-sec10.html
I would much prefer error code 418, simply because its comic relief.
Some time ago the api threw me this:
anet_id, name
1, Anvil Rock [D]
4, Henge of Denravi [D]
3, Yak's Bend [D]
2, Borlis Pass [D]
50, Dragon's Grove [D]
66, Gandara [D]
5, Maguuma [D]
6, Sorrow's Furnace [D]
68, Blacktide [D]
65, Kodonur [D]
9, Fort Aspenwood [D]
70, Vabbi [D]
67, Kodash [DE] [D]
8, Jade Quarry [D]
7, Kaineng [D]
69, Istan [D]
i still don’t know what that’s supposed to be by the way.
however, the world_names API ist still returning rubbish, which started at 2014-05-21 22:22:43 UTC (that was the last response with a working list i got)
First problems appeared on may 19th somewhere around 1 o’clock in CET.
Edit: Some working world_names.json for backup-strategies as of now:
[
{
"id": "1014",
"name": "Crystal Desert"
},
{
"id": "1011",
"name": "Stormbluff Isle"
},
{
"id": "1009",
"name": "Fort Aspenwood"
},
{
"id": "1008",
"name": "Jade Quarry"
},
{
"id": "2103",
"name": "Augury Rock [FR]"
},
{
"id": "1019",
"name": "Blackgate"
},
{
"id": "1003",
"name": "Yak's Bend"
},
{
"id": "1020",
"name": "Ferguson's Crossing"
},
{
"id": "1024",
"name": "Eredon Terrace"
},
{
"id": "1010",
"name": "Ehmry Bay"
},
{
"id": "1017",
"name": "Tarnished Coast"
},
{
"id": "1013",
"name": "Sanctum of Rall"
},
{
"id": "1016",
"name": "Sea of Sorrows"
},
{
"id": "2002",
"name": "Desolation"
},
{
"id": "2204",
"name": "Abaddon's Mouth [DE]"
},
{
"id": "1022",
"name": "Kaineng"
},
{
"id": "1005",
"name": "Maguuma"
},
{
"id": "2012",
"name": "Piken Square"
},
{
"id": "1006",
"name": "Sorrow's Furnace"
},
{
"id": "1001",
"name": "Anvil Rock"
},
{
"id": "2203",
"name": "Elona Reach [DE]"
},
{
"id": "2011",
"name": "Vabbi"
},
{
"id": "1012",
"name": "Darkhaven"
},
{
"id": "2003",
"name": "Gandara"
},
{
"id": "2010",
"name": "Seafarer's Rest"
},
{
"id": "2005",
"name": "Ring of Fire"
},
{
"id": "2202",
"name": "Riverside [DE]"
},
{
"id": "1007",
"name": "Gate of Madness"
},
{
"id": "1002",
"name": "Borlis Pass"
},
{
"id": "1018",
"name": "Northern Shiverpeaks"
},
{
"id": "1004",
"name": "Henge of Denravi"
},
{
"id": "2014",
"name": "Gunnar's Hold"
},
{
"id": "1015",
"name": "Isle of Janthir"
},
{
"id": "2007",
"name": "Far Shiverpeaks"
},
{
"id": "2013",
"name": "Aurora Glade"
},
{
"id": "1021",
"name": "Dragonbrand"
},
{
"id": "2101",
"name": "Jade Sea [FR]"
},
{
"id": "1023",
"name": "Devona's Rest"
},
{
"id": "2104",
"name": "Vizunah Square [FR]"
},
{
"id": "2301",
"name": "Baruch Bay [SP]"
},
{
"id": "2004",
"name": "Blacktide"
},
{
"id": "2201",
"name": "Kodash [DE]"
},
{
"id": "2009",
"name": "Ruins of Surmia"
},
{
"id": "2206",
"name": "Miller's Sound [DE]"
},
{
"id": "2006",
"name": "Underworld"
},
{
"id": "2207",
"name": "Dzagonur [DE]"
},
{
"id": "2205",
"name": "Drakkar Lake [DE]"
},
{
"id": "2102",
"name": "Fort Ranik [FR]"
},
{
"id": "2008",
"name": "Whiteside Ridge"
},
{
"id": "2105",
"name": "Arborstone [FR]"
},
{
"id": "2001",
"name": "Fissure of Woe"
}
]
(edited by werdernator.6105)
Some time ago the api threw me this:
anet_id, name 1, Anvil Rock [D] 4, Henge of Denravi [D] 3, Yak's Bend [D] 2, Borlis Pass [D] 50, Dragon's Grove [D] 66, Gandara [D] 5, Maguuma [D] 6, Sorrow's Furnace [D] 68, Blacktide [D] 65, Kodonur [D] 9, Fort Aspenwood [D] 70, Vabbi [D] 67, Kodash [DE] [D] 8, Jade Quarry [D] 7, Kaineng [D] 69, Istan [D]
i still don’t know what that’s supposed to be by the way.
[/pre]
if i am not mistaken, worlds marked with [D] are the ones PvP and WvW are running on, which arent affected by the megaserver system. We shouldnt get those, though.