A good word from Mark Kern: Quest Hubs Are Dead, Finally!

A good word from Mark Kern: Quest Hubs Are Dead, Finally!

in Community Creations

Posted by: Shael.4703

Shael.4703

Just sharing a good word from ArenaNet founders’ old colleague back in Blizzard, Mark Kern, now himself a founder of his own company Red5Studios, developing Firefall. Read his own words:

Source: http://www.mmorpg.com/showFeature.cfm/loadFeature/6710/Quest-Hubs-Are-Dead-Finally.html

They were my fault to begin with, at least partially. You see, I worked on World of Warcraft, the most quest-hub heavy game in existence. I even helped come up with that dang exclamation mark, borrowing it from Diablo 2 and being inspired by Metal Gear Solid.Since WoW, everyone shifted their online quest design to hubs and spokes, and a forest of exclamation marks as far as the eye could see. I, for one, am glad someone finally killed them for good.

I mean, of course, Guild Wars 2. The incredible success of the game has caused them to suspend digital sales, something I haven’t seen since WoW (which stopped shipping boxes so the servers could catch up in capacity). The momentum of Guild Wars 2 is incredible, and a credit to a team who dared to change the formula.

… {shael’s note: this paragraph cut, it’s an explanation of GW2’s heart system, we already know how it works}

Why is this change so significant? Well, I think its obvious by the way players are voting with their dollars by snapping up GW2 in droves. It just feels…new. Your perspective shifts from just trying to grind through quests to actively exploring and experiencing the world. The entertainment factor creeps back in, much higher than other MMOs where players have long since figured out the optimal ways to level. You find yourself starting to pay attention more to the story and are therefore drawn into the world more, like a good book. All this is achieved, despite GW2’s approach of light dusting of story vs heavy and long cut-scenes or dialogue trees. It’s kind of amazing.

The feeling of grind melts away, and you just enjoy yourself. That’s the key, because all long-term (100+ plus) online games are about progression. The grind is still there, as it has to be for any progression based game. But the manner in which we go through the progression of Guild Wars 2 is fresh and unique enough to keep us interested and entertained for hundreds of hours. They did to the WoW formula what WoW did to the EQ formula. You see, quest hubs and such were heavily promoted by Blizzard to hide the fact that you were just grinding mobs to level (which was the original EQ formula). You were, in fact, still doing the same things as EQ, it just felt like you had a purpose and a story that guided you through it. It distracted you from the grinding. I remember early EQ players in beta for World of Warcraft. They would just run out into the fields and start killing monsters…and be disappointed. When I asked them if they tried the quests, they would always react with shock…they never tried them, or in some cases, even noticed them. But once people started questing, it was a completely different experience, and the rest was history.

I honestly can’t see myself ever going back to an MMO with exclamation mark NPCs and traditional quests ever again. Guild Wars 2 has changed that forever, and I’m sure will drive a host of imitators. And for that, I thank the team at Arena.net. At Red 5, a company I founded to try new things, we’ve been cooking up our own version of dynamic world events for a few years now. It was always a challenge to try and communicate what we were doing with our game, Firefall, to traditional MMO players. Thanks to Guild Wars 2, someone big has paved the way for people to learn a new way of playing MMOs, and we’re proud to follow in their footsteps and, maybe, just maybe, contribute to the trend of breaking the mold and trying new things. But more about that in my next article.

Source: http://www.mmorpg.com/showFeature.cfm/loadFeature/6710/Quest-Hubs-Are-Dead-Finally.html

For those not following, Firefall and Guild Wars 2 are (or were in the case of GW2) being developed silently and privately. Yet they both have the same objective – get rid of GW1-style / WoW-style exclamation-point questing system.

So, let’s not assume for one second that “they copied each other”. Probably they shared discussions before and during development – but that is unofficial and not our concern :p It’s between friends and ex-colleagues.

Not exactly GW2 related but hey, it’s an honest, professional, and good word from an indirect competitor about GW2, which we don’t hear a lot. A huge thing for GW2 in my opinion.

My blog/sites: gameshogun & Tomes of Knowledge

A good word from Mark Kern: Quest Hubs Are Dead, Finally!

in Community Creations

Posted by: aedra.8361

aedra.8361

That’s really saying it all when the guy that helped the popularity of quest hubs is tired of them lol.

A good word from Mark Kern: Quest Hubs Are Dead, Finally!

in Community Creations

Posted by: helladoom.4317

helladoom.4317

“The feeling of grind melts away, and you just enjoy yourself.”

That is, until you hit lvl 80. Then it’s basically the same old tier grinding that all the other mmorpgs offer.
Sadly, we’re supposed to keep running that treadmill until we have acquired the highest tier gear.

Wrt dynamic events it looks to me as though Anet took a couple of pages from Rift and vastly improved on it. Kudos for that, it was fun while it lasted. Sweet but sadly short.

A good word from Mark Kern: Quest Hubs Are Dead, Finally!

in Community Creations

Posted by: Shael.4703

Shael.4703

That’s really saying it all when the guy that helped the popularity of quest hubs is tired of them lol.

Aye, indeed. Time to move forward – the GW2 (/Firefall) way of questing.

(I’m glad they all left Blizzy and created their own companies so they can have better control, more say, and explore their ideas freely.)

My blog/sites: gameshogun & Tomes of Knowledge