Community Roundtable Notes (28 March 2015)

Community Roundtable Notes (28 March 2015)

in Community Creations

Posted by: TaCktiX.6729

TaCktiX.6729

Earlier today we had the first Guild Wars 2 Community Round Table, an open discussion by members of the community about the community.

The topic for this meeting was two-fold: What is the role of the Guild Wars 2 community, and how can ArenaNet support it?

What is the role of the Guild Wars 2 Community?
Individuals

  • Doing something they enjoy
  • Getting recognized for it
  • Gaining skills they might use professionally (and a portfolio to prove it)

Art (in the form of drawings/sculptures/crafts)

  • Similar to individuals’ goals, but specific expression

Game communities / server communities

  • Everything’s tied into the game, brings more people into playing the game
  • Recruiting (from other games, from real life friends) increases game’s popularity
  • A good chance to bring people together for charity / big events
    Universal roles:
  • To make friends, connections, networking, collaboration
  • Talk about the game, see what can make it better, communicate that “better” to ArenaNet
  • Inform the rest of the community (both within Guild Wars 2 and outside of it)
  • Ultimately, to increase the popularity of Guild Wars 2
    • Thus making ArenaNet more money so they can keep updating the game

ASIDE: Megaservers have killed the server atmosphere due to dilution (hurts the community)
There’s a balance between “we can complete this content” and “maintaining the atmosphere”

  • Servers were fully on “maintaining the atmosphere”
  • Megaserver is fully on “we can complete this content”
  • No choice of districts (see: Guild Wars 1)
    • Taxis, softcaps, and hardcaps are inefficient for bringing players together for big events
  • Makes events harder to put on (can’t choose where to go in advance)

How can ArenaNet support the community?

  • The company is hard-pressed to be fair and all-encompassing, community is too big
    • Need to look at investment potential (can we prove it’s worth the time investment?)
  • YouTube has “Community Influencers”
    • Based on subscribers/views/uptake, get benefits to improve coverage
  • Used to be a list of blogs that got to ask the devs specific questions
    • Didn’t bring people “in”, more serves to interest the community that already exists
    • YouTube/Twitch might bring in people from “outside” the Guild Wars 2 community
  • Ten Ton Hammer, Massively OP, etc., are considered press, don’t focus on any one game
  • Get information in advance as news outlets
  • Fan blogs might be too “close” to the game, don’t bring people in from outside

There is a need to stand for ourselves, to “prove” the investment potential

  • How? Collaborate together to meta-cover all the events, activities, etc.
    • Mass aggregator website?
  • There’s a lack of central hub
  • Cross-advertisement
    • Guest writers
    • Collaborations
    • Recommendations of Others
    • With more collaboration, the competition angle becomes less important
      • No reason to only promote a blog guide when a YouTube video shows it better

Next Steps

  • Another meeting (later time to involve America better)
  • No recording
  • Just notes, as shown here
  • Sunday, 5PM UTC+0

Meetings are held on a TeamSpeak server, for server information (and any questions about the Community Round Table), email communityroundtable[at]toughlovecritic[dot]com.

Our next topic: How can the community collaborate together?
Date and Time: Sunday, April 5th, 5PM UTC+0

— TaCktiX
The Tough Love Critic (http://toughlovecritic.wordpress.com)
Tack Scylla, Tack, Morina Duathi