Engineer elite specialization: Firespitter

Engineer elite specialization: Firespitter

in Community Creations

Posted by: Miracle.7013

Miracle.7013

Firespitter is an engineer elite specialization that can wield any weapon(doesn’t use them), can light up grills to support allies BBQ party or attack mosquitoes, and can activate your gas stove.

http://i.imgur.com/daEPwsG.jpg
Firespitter concept screenshot art

Profession mechanic
Firespitter’s mechanic is the Spit Mask that grants the ability to spit the fire continuously without overheating. Mask is constructed in a way where you only have to blow into it, the small canisters within your mouth area are constantly filled through pipes by the Russian Bear.

Spit Mask: Activate a spit mask to disable your current weapons, granting you access to mask skills.

Skill: Type[Activation time](Recharge): Description

Weapon skills:

Fancy stuff: Wearing a weapon grants you random prestige points among the other players depending on the tier and skin you are using.

Mask skills:

1 Spit It[1/2]: Spit the fire onto your foe to leave them vulnerable.
1 Flameball[1]: Hold your skill button to generate up to 5 burning stacks then release it to deal severe damage.
2 Fire-whirl[1](7): Spin around, dancing like a queen and hitting enemies.
3 Overheated Spit[12]: Spit fire so strong it launches you backward and cures immobilized, crippled, and chilled.
4 Infernal Shield [1&1/2](20): Cover yourself in a fire, blocking attacks while damaging foes around you.
5 Red Carpet[3/4](25): Light an area,bringing down the power of the Russian Bear and his special mix of alcohols to cripple enemies and damage them over its duration.

Slot Skills:

Healing:

Bear Care: Mask(20): Use your bear to provide you a mix of yogurt and water and heal you over time.
Regeneration Field: Tool belt[1&1/4](30): Establish a BBQ field granting regeneration to allies in its area.

Utility:

Hot wheels: Mask[1/2](25): Burn your shoes to grant swiftness and remove immobilizing effects.
Seasonal change: Tool belt[1/2](40): Spray fire on your allies, curing conditions and damaging enemies.

Ashes to ashes: Mask(20): Cover yourself with an ash layer, gaining protection and removing 1 condition effect.
Phoenix’s dust: Tool belt [2&1/2](100): Cover an area in a fire, curing conditions and reviving allies.

Elixir V: Mask[1/2](35): Drink Elixir V to gain fury, might, resistance, vigor.
Toss Elixir V: Tool belt[1/2](25): Toss Elixir V at a location, granting regeneration and one of the following boons to allies: fury, might, resistance, vigor.

Top Keg: Mask[1/2](30): Deploys a beer keg that provides might and fury within the range.
Refreshing Burst: Tool belt(15): Detonates your keg supplying a burst of healing that cures two conditions.

Elite:

Put in a bear: Mask: [1&1/4](100): Ride a bear, granting longer range of attack, lower cooldowns and random boons to your allies within the range.
He’s got this: Tool belt: [1/2](40): Send a bear to shortly fight on your side, taunting enemies, granting protection and removing up to 2 conditions from your allies.

Firespitter traits:

Minor Adept: Spit Mask: You gain access to spit mask, which can be used to spit fire for different purposes.

Major Adept: Too HoT: Using your fire skill temporarily reduces damage you receive.
Major Adept: On Fire(10): Using a leap or overheated spit with at least 1 condition active on yourself applies superspeed around you.
Major Adept: Hold On: Gain stability while spit mask is activated.

Minor Master: Technology Is Here: You can use your spit mask skills under the water.

Major Master: Go Ahead: Gain power based on the amount of enemies surrounding you.
Major Master: Not Enough: Gain might based upon removed conditions from you and your allies.
Major Master: Rapid Fire: Applying burn to the enemies grants you swiftness.

Minor Grandmaster: Not over(10): When you successfully revive an ally or finish an enemy, you grant boons to nearby allies.

Major Grandmaster: Make My Day(1): Gain stacking toughness based on the amount of defeated enemies.
Major Grandmaster: Somebody Stop Me(5): Mask skills deal increased damage. Evading an attack grants protection.
Major Grandmaster: Not Enough: Gain might based upon removed conditions from you and your allies.

Note: Specialization concept made for fun due to flamethrower bug I’ve got today. Did some screens, thought a bit about it and here it is. Hope you enjoyed.

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(edited by Miracle.7013)