GW2 losing players
1. dungeons aren’t like other games where brute force will get you through, which is nice for a change.
2. Gear is upgradeable through upgrade slots. Or just get new gear.
3. The best stuff is lv 80 exotics/legendaries which make it have a limit, there’s this term (which I am not sure of) which keeps players playing for years doing the same mindless things just to get like a bonus +1 on a stat and Anet wanted to stop that.
4. Completely thrashing an opponent creates elitism and forces newbies to completely reject the game or dislike that area of game. If you instakill lowbie mobs (which you do anyway) then you’ll kill off other members. And the downlevelling system (not different to skyrim) supports friendly playing as well as promoting your use of skill.
5. MoP is just a temporary wound for GW2, as soon as people finish MoP, then what?
I understand your points and I’m not critiquing your point of view. Just giving my opinion.
BTW: Love your accent.
[BEAR] www.gw2bear.com
[DATE] www.tyriadating.com
Who says they are losing players? From what I have seen the population has been nice on every server I have been on and the low pop servers (devona and kaineng) actually seem to have grown from day 1. You also see more full servers now then you did at launch so I’m confused as it seems the base of your argument is false.
@ brickforlife, you have good points. However isnt #5 backwards, once they finish gw2 ,they will go to mop.
pvp is the endgame, and theres just no incentive for it. wvw rewards are grindy and underwhelming, and so is wvw in itself. spvp has the same weapon/armor skins as pve. Except i can get all those skins in the world environment 10x quicker.
i look forward to anet fixing spvp
throw your feedback guys
the guy who made that video is, simply put, an ignorant troll. he seems happy going back to WoW, so good for him. but unfortunately, hes also ignorant about everything GW2-related, stating blatant lies about the game, as if he didnt even attempt to play the game.
i’ll just comment on two misunderstandings.
1) “dungeons are not challenging” because unorganized groups are wiping. how does that make any sense? GW2’s explorable dungeons are skill-based and u have to be extremely organized with a deep knowledge of combo fields. someone who enjoys facerolling through WoW’s dungeons and raids is unlikely to enjoy GW2’s system.
2) the game’s population is actually holding out very very well. we have over 10 full servers at peak times, which is not much different from the game’s first week. Xfire hours have decreased because the powergamers who use it have devoured the content (or skipped it), and are now playing MoP, or less GW2. this speaks nothing of the game’s actual population. MoP is already trending downwards, but the only difference is that GW2 is at its beginning. once people burn through MoP, the hours will tank.
(edited by nerva.7940)