Game Design Portfolio Essay

Game Design Portfolio Essay

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Posted by: M Luminos.2613

M Luminos.2613

I turned in my portfolio today applying for the Game Design and Development course here at the college I attend. I was restricted to 500 words which made this so difficult, my passion is endless and to be confined to 500 words was torture. This was a personal essay so its not as academic as I could have made it. The prompt was asking about what was the motivation, the driving factor, or inspiration to apply for game design and what message or effect do we want to have on the industry or culture. I dont know how well the format will transfer from Word.

Title: Mightier Than the Pen

My earliest memories of video games are of me sitting in my father’s lap as he played Wishbringer. It was an old text based game that came on the ancient 7 1/2 inch floppies. Minimal instructions were included and you were stuck guessing at vague commands. I didn’t understand much of the game and even now almost 15 years later the game remains unconquered.

As video games grew and matured the way I was drawn to them did as well. I loved playing video games with my brother, spending countless hours playing Kirby Super Star. But at this point games were still just games what mattered at the time was my brother and I having fun. Even when I started playing massively multi-player games online, they were just a fun way to kill time. My view on video games changed drastically when I experienced my first true single player role playing game. Elder Scrolls III: Morrowind marked my awakening as an aspiring game designer. Though I played Legend of Zelda: Ocarina of Time and other notable titles it wasn’t until I had matured as a player that I understood the emotional weight of the stories these games told.

Video games are the ultimate art, stimulating the eyes with animation and style, the ears with sound and the mind with challenges and competition. But most importantly the heart, with a story mustering some of the greatest feelings of joy and achievement or deep dread and sadness. There is nothing that moves me, in any sense of the word, more than video games. That is the reason I desire to design and create. I want to create games that evoke emotion, leave impressions, bring forth the questions of good and evil, life and death, and query the very nature of our personalities.

My dream has changed from wanting to be a professional bowler as a child to dreaming about the art I desired to create. I want to write, draw, design, animate and breathe life into worlds. I want to reward, challenge and doom players to the twisted machinations of the digital world. The video game industry has far surpassed the film industry and with technology independent developers are sharing their stories and their art with the world. I want to join them. Sharing both the sweetest of dreams and the most horrifying of nightmares as can only be conveyed in an art that engages the the viewer like video games. I have much to work on and much to learn, not for the sake of simply getting a degree, but because my ideas and visions are too complex, too vivid for me to recreate tangibly. Though I know through hard work that the time will come that I can do my creative ideologies justice and share my art with the world.
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What do you all think?

Game Design Portfolio Essay

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Posted by: Maeve.5184

Maeve.5184

I think it is great. Since you spoke of your childhood enjoying games so much, I would tie that up in the end with something along the lines of that you want to be the one on the other side of the table, making the games for that kid out there that once upon a time, you.

Game Design Portfolio Essay

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Posted by: dayrinni.3958

dayrinni.3958

I like it. Anyone can be good at something but passion is what makes someone go from good to great.

I also find it important that you mentioned you have a long ways to go with learning what it takes to make games. You realize that you don’t have all of the answers and don’t feel entitled to things. I’ve heard and seen a lot of younger people these days have a huge sense of entitlement. So I feel this is a good point you made.

I give it an A.

Game Design Portfolio Essay

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Posted by: M Luminos.2613

M Luminos.2613

Thank you, I heard back today and they declined my request to join the program. Essentially they want me to apply next semester so they have a GPA to go off of. This is my first semester here and the only GPA I have is from a community college. They also said they wanted me to take a few art classes here and build a stronger foundation. (they want me to take more classes more money for them >:O) but that is fine. I can further my writing and I do need more practice.) meantime I did start a blog and got my first follower

http://llirl.wordpress.com/

Thank you Maeve and Dayrinni. If i hadnt been limited to 500 words I would have written 5 pages.

Game Design Portfolio Essay

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Posted by: montes guest.9081

montes guest.9081

So do you want to make art?… or Design… I’m currently in the game industry and I can tell you with certainty those two things are quite different. That’s not to say that you can’t do both, but I would say that few people (where I work anyway) have both artist and designer in their job title. Colleges tend not to know how an industry truly functions so they fill you with the knowledge of the entire thing. It’s hard to get in without a stellar portfolio in the discipline of your choosing, and it’s hard to create that portfolio with out direction. Find the thing you excel at and love doing, and once you become successful at that you can start to think about branching out.

I’m sure the 500 word thing was partially so they wouldn’t have 8 novels to read from 7 applicants. But more importantly a good restriction is the perfect thing for creativity. A Haiku only has seventeen syllables but can describe the world, and on the other hand you can write for days and end up with nothing meaningful. Just remember that the number of words isn’t really that important, it’s more about the quality of the message.

We all start wanting to conquer the game industry. Learn how it works first and then draw up a plan of attack. Good Luck with school!

Game Design Portfolio Essay

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Posted by: JJGlyph.9746

JJGlyph.9746

I loved your essay. I have a similar background. If you are serious about getting into game design I would recommend learning a bit of HTML & CSS. They are very easy languages used to make webpages. If you can focus, it’ll take only a week to learn both. Most companies will take one look at a tumblr, wordpress, blogger, etc site & think it’s an amateur.

As an artist, having a professional web page to display your work on is one of the best ways to turn heads. The second way would be to win actual art awards; there are countless art award sites online.

Anyway, just my thoughts. Hope it helps. Good luck!