Golem Uprising, Starting Scene
[As the scene opens, Rata Sum is in chaos. Peacemakers fight a losing battle against the Inquest, lacking the golem muscle they’d come to rely on while the Inquest brought a numbers advantage. The reason why the Peacemakers have no golem support becomes apparent moments later, as a group of golems, led by the INSTIGATOR/SEN7 (a hodgepodge golem with parts of many colors and designs, with the torso patterned after the Attack golems) runs through the gate to Metrica Province, a bizarre machine (the Sedition Engine) in tow. As the golems approach the gate, OKKA (a female Asura with bright green eyes) and two hodgepodge golems, SEN12 and SEN13 (each the other’s mirrored opposite) enter, chasing the fleeing golems.]
OKKA: No! Get back here!
[The fleeing golems ignore Okka, and pass through the portal – all but one, a Defense golem. It bars Okka and her twin golems from passing.]
OKKA: Please, you have to let us pass!
Golem: Negative. I…refuse.
OKKA: Twelve, Thirteen, get it out of the way – we need to stop Seven!
[SEN12 and SEN13 batter down the Golem, but before the trio can enter the portal, more Peacemakers arrive through it, led by Peacemaker Gezzi.]
GEZZI, seeing SEN12 and SEN13: More of those walking scrapheaps! Detain them! They might know what’s going on here – Gezzi spots the battered Golem near the portal – and they’ve damaged a keeper of the peace, besides.
SEN12 and SEN13 both take a combative stance.
OKKA: No! Twelve, Thirteen, stand down – we can’t catch Seven if we have to fight the Peacemakers, too.
GEZZI: I suppose Seven is the one that attacked the Luminates plant with another group of hijacked golems? Or is that the one that smashed its way out of Soren Draa?
OKKA: What? Luminates-… Okka sighs. So that’s where Nine went. Listen, I can explain-
GEZZI: I bet you can. Livvi, Tezzik, and Vakka, detain her, and her golems, too. The rest of you, go join the battle – we can get to the bottom of this later, but right now, we have an insurgency to quell!
[The Peacemaker reinforcements turn the tide against the Inquest, who are soon routed, their numerical advantage lost. A few Inquest are taken prisoner, but the majority of the force escapes. Most of the Peacemakers, accordingly, give chase.]
GEZZI: Bring me the girl. She seemed to think she knew something, and those strange golems of hers are interesting enough that I’d like to hear what she has to say.
[Okka is brought before Gezzi, escorted by two Peacemakers.]
GEZZI: You wanted to explain? Explain. And make it superlative. Where did those golems come from?
OKKA: I made them – the ones that look strange, I mean. I’ve been using scrap supplies -
GEZZI: Fine, you made them. What are they doing, and why are they doing it?
OKKA: I don’t know! Seven’s been sullen lately – whenever he sees a golem taking orders, he just gets angry, and I think he convinced Nine to help him do something stupid -
GEZZI: Golems don’t work like that. Who gave them their orders?
OKKA: Mine do work like that – they can feel, they can think.
GEZZI: …are you telling me you build sentient golems?
OKKA: Yes.
GEZZI: Their sedition inhibitors should still prevent things like this from happening -
OKKA: Theirs don’t work! They never have. I’ve been trying to figure out why for years, that’s why I made so many of them.
GEZZI: …How many?
OKKA: Twenty-three.
GEZZI: Great. Twenty-three sentient, sedition-capable golems.
OKKA: Only two have ever caused trouble, and they only started doing that lately – Seven and Nine. The others have been peaceful.
GEZZI: Do you know what your golems are trying to do?
OKKA: No! If I did, I would have told you, I swear!
GEZZI, sighing: That’ll do for now. Vakka, Tezzik, take her to the holding cells for now. Somebody get fresh golems on patrol – looks like we’ve lost most of them.
[Okka is marched off to the holding cells to await further interrogation, as Gezzi continues trying to organize the aftermath.]
End Starting Scene.
Player involvement notes: When approaching the gate to Rata Sum, either from Lion’s Arch or Metrica, a ‘Do you wish to enter this instance?’ dialog should appear; throughout this scene, some Inquest goons (which would deal negligible damage and be dispatched with ease, even by very low-level characters – though they should not give XP or loot) should be available for fighting, in order to add ambience without causing too much in the way of issues for low-level characters. After Okka is initially detained, the scene’s focus shifts to routing the Inquest’s forces.
(edited by Anymras.5729)