Ok, This is a revised idea about Guild Wars 2 Trading Card Game,
although it’s more about playing than trading.
I was not active in this section so I don’t know if there are other TCG ideas, similar or not.
If you know of something similar please post a link.
So… to the game:
In short, you control a team of four characters. There is limited movement, strategic dodge rolls, a lot of unique skills, conditions and boons. Very similar and true to the real Guild Wars 2 gameplay.
Note that numbers stated in the text below are not final.
The playground:
It consists of each players side. Each side has any number of character slots, designated space for permanent AoEs, deck and graveyard.
Types of cards:
There are two types of cards, characters and skills.
Character cards are a base of every deck and do not need to be drawn, they are rather set before the game. Each represents one character with defined race, profession, first and second weapon set and hit points.
Skill cards have defined profession or race required, weapon needed (if any) and what it does.
There will be examples of both character and skill cards at the end.
Set up:
Each player starts with a deck of 60 skill cards and four character cards.
Each player then sets his characters on the character slots in his side of the field.
One players sets his characters straight (Position 1).
Other player sets his characters sideways (Position 2).
Order of the characters in slots is irrelevant.
They each draw 4 cards as a starting hand.
After deciding who plays first they alternate turns and play their cards as explained below.
Your turn:
At the beginning of your turn draw one card for each of your live characters.
Every one of your characters can either move (change position), use one skill or dodge roll and use one skill.
Using a skill:
To use a skill a player must play a card.
He can discard any card to do a default skill or he can play a skill card.
Every character card has two default skills: attack with either weapon set.
Note that characters can have two ranged and two melee sets as well as one ranged and one melee. But they will always have different weapons in each set.
Ranged attacks:
If a character has a ranged weapon set it can target any enemy character for 1 damage.
Melee attacks:
If character has melee weapon set it can target enemy character that is in the same position for 2 damage.
Rather than using it’s default skills you can play one skill card if it meets the requirements: profession/race, weapons, etc.
Those skills can be from simple damage, different effects (knockback, knockdown, poison, etc.), AoEs, permanent AoEs…
As the game progresses characters will change their position and that affects skill range:
Characters in the same position are in melee range (they can use any skills against each other) and characters and characters in different position are not (they can only use ranged skills against each other).
Moving:
Change your character’s position.
Important for getting into melee range (or avoiding it), getting out of AoEs, etc.
There are skills that are more useful when your team is all in one position and others that benefit from diverse positioning.
Dodge roll:
Discard one card from your hand to move one of your characters, and you can still use a skill with that character during the same turn. Negate any damage or new effects until the end of turn (at the end of turn apply effects from permanent AoEs in the position the character ended in). This does not negate the effects of already applied conditions.
Note that you need to move to benefit from the negate effect.
Opponent’s turn:
You can’t use any skills during this time, you can only dodge roll for the negate effect.
Dodge roll:
At any time during your opponent’s turn you can discard one card from your hand to move one of your characters.
Negate any damage or effects until the end of turn.
This action is instant, so you can do it in response to opponent’s attack.
Victory conditions:
The goal of the game is to defeat all enemy characters.
Used skills and discarded cards go to the graveyard. Defeated characters are removed from play.
That’s all the rules.
Simple, right? Yes, but I think it offers a great deal of playstiles, especially with good skill texts.
Read the examples below to get a better picture of the game and then comment with any questions and thoughts.
(edited by Norngolian.8216)