New Heavy Profession Idea

New Heavy Profession Idea

in Community Creations

Posted by: Vaebrae.2345

Vaebrae.2345

I call it the Fanatic
Heavy Armor class with a mechanic akin to elementalist attunements
Medium sized health pool
Main hand weapons:
Sword
Axe
Hammer
Greatsword
Torch
Staff
Offhand Weapons:
Dagger
Shield
Pistol
Focus
Possibly new weapon sets like (Polearms and battleaxes [wink wink])
(btw, bcuz of the alignments, there is no weapon switching)
NEW MECHANIC***
This class has two “alignments”, light and dark, one is a dedicated healer/ minor buffing and crit damage, the other is CC and a bit of stealth and condition dmg.
The class has a 5 minute timer, counting down every 5 minutes to 0:00, and when it hits 0 the character switches alignments. Also, in case you felt like switching yourself before the timer hits zero, the F1 skill, named Ascension/Descent, switches you willingly and has a 30s cooldown, but has 2 charges, meaning it can only be used twice every 5 minutes (the charges being replaced at the end of every countdown).
The F2 skill is call Bestow/Corrupt, bestowing a certain number of boons to 5 allies around you from a list of boons at random, and corrupting the enemies in the same area with a list of conditions to 5 enemies from a certain list of conditions, also with a 30s cooldown.
Skills and traits***
I’ve only been working on this in my spare time so i’ve actually only created about 3 skills, 1 heal and 2 elites (one of the elites used to be a heal as well, but a few guildies pointed out that it didn’t work exactly the way a heal was supposed to, so i changed it up a bit and made it an elite skill.
Heal Skill: Citadel’s Protection/ Retributive Renewal
1. Mid Level Heal + Might & Fury (4s)
2. Mid Level Heal + 30% Condi dmg (4s) + Stealth (2s)
Elite Skills
Angelic Fury/Demonic Possession
1. Allies in AOE area (ground targeted) will gain “Angelic Fury” buff, showing glowing ethereal wings on the back of the character, providing Protection, Regeneration, Might, Fury, and Quickness for 10s.
2. Enemies in AOE area (ground targeted) will gain a condition called “Demonic Possession”, making their movement controls and skills reversed (WASD is reversed, forward is back, back is forward, left and right ect., and movement skills like Whirling Attack on Warrior Greatsword, will send you in the exact opposite direction) and your attacks have a 50% chance to deal 100% weapon and skill damage to allies instead of enemies for 10s.
Martyrdom/Sacrificial Punishment
1. 3/4s cast time, you begin taking all damage that is hitting an AOE area around your character while allies in that area are invulnerable, and when your health hits 0% and you go down, allies in the AOE area get burst healed of 150% of the damage you took.
2. All damage done to you and allies in your immediate AOE area is dealt 1/1 to any enemies in an AOE area of ground targeting you place down.
Side note: definitely not completed, but constructive criticism and ideas and thoughts would be awesome, this is a guild project for us and i have been getting help from them but ideas always help, so tell me what you think ^.^

Previously known as Asshat the Wild, you can call me Vae
Proud member of the [ASH] WvW team
Gaurdian, Mesmer, Thief, Warrior, Ele

New Heavy Profession Idea

in Community Creations

Posted by: bobomb.5209

bobomb.5209

I like it but there are a few problems as I see it.

The main class description makes it out to be a hard to kill condition healer while being able to switch to an offensive condition applier.

But what if you don’t want to play condition?

As far as I can see it this new class would just deepen the condition meta. Perhaps revise the class and make it power friendly?

Also there are no dedicated healers, as stated by ArenaNet. Therefore if you would like the developers to take your suggestion seriously I would suggest you rethink that role of the class. And for heavies Guardians already dominate providing boons to a team.

Also for your elites, while the first is a very nice, balanced buff the others are very overpowered.
Demonic possession is a nice way to completely destroy a WvW zerg singlehandedly, but that is hardly balanced. Also coding something is difficult, and also unfair to the enemy player.
Martyrdom is perhaps a very nice elite but definately needs to be toned down. How about allies are only invulnerable to direct damage, and the player takes increased damage, as well as the skill having a timer on it. Perhaps 5 seconds? If that.
Sacrificial Punishment seems like it would work fairly well on paper, but would have to have that tested out.

Perhaps list possible skills? Also limit the availability of the weapon choices as it is simply too many. Perhaps take off hammer, pistol, and shield.

All in all it is a very unique idea and I would enjoy playing such a class.

New Heavy Profession Idea

in Community Creations

Posted by: Vaebrae.2345

Vaebrae.2345

I like it but there are a few problems as I see it.

The main class description makes it out to be a hard to kill condition healer while being able to switch to an offensive condition applier.

But what if you don’t want to play condition?

As far as I can see it this new class would just deepen the condition meta. Perhaps revise the class and make it power friendly?

Also there are no dedicated healers, as stated by ArenaNet. Therefore if you would like the developers to take your suggestion seriously I would suggest you rethink that role of the class. And for heavies Guardians already dominate providing boons to a team.

Also for your elites, while the first is a very nice, balanced buff the others are very overpowered.
Demonic possession is a nice way to completely destroy a WvW zerg singlehandedly, but that is hardly balanced. Also coding something is difficult, and also unfair to the enemy player.
Martyrdom is perhaps a very nice elite but definately needs to be toned down. How about allies are only invulnerable to direct damage, and the player takes increased damage, as well as the skill having a timer on it. Perhaps 5 seconds? If that.
Sacrificial Punishment seems like it would work fairly well on paper, but would have to have that tested out.

Perhaps list possible skills? Also limit the availability of the weapon choices as it is simply too many. Perhaps take off hammer, pistol, and shield.

All in all it is a very unique idea and I would enjoy playing such a class.

thanks for your thoughts ^.^ ill definitely think about what youve said, bcuz youve brought up some good points, some of it ive been thinking about but a lot of it is new that no one else has said

Previously known as Asshat the Wild, you can call me Vae
Proud member of the [ASH] WvW team
Gaurdian, Mesmer, Thief, Warrior, Ele