DISCLAIMER::
This topic is an attempt help players better understand and remove certain “misconceptions” about game development ~as well as clean up player suggestions and point people in a more productive direction when submitting ideas.
Thread Start
Ok, so I’m sure we’ve all been there.. when someone suggests an idea that ticks you off because it’s either based on a general/overused sentiment.. or seems like nothing more than Hyperbole.
A good example is when someone says..
This game isn’t rewarding!
People assume, you’re talking about the need to have a “Gear Treadmill” in the game ~ via adding “tier” loot, like you would find in your typical “raid” MMO.
This of course is nothing more than a common misconception.
Other than “Gated Content” ~ What most people are actually talking about is the lack of “Challenge”. #(whether or not, they realize it).
So what is challenge?
Simply put, it’s the main reason “Hardcore” servers are popular.. where if your character dies “once”.. it’s over! ~ time to make a new character.
What I’m talking about, is that “rush” you get when you’re loosing a fight.. not because the mob has stupid amounts of HP or because he hits like a truck, but because he requires actual skill to kill.. because he pushes your limits.. and if you “fail” there’s legitimately something valuable “on the line”.
This comes in the form of rare spawns.. raid bosses with weekly lockouts and of course, perma-death servers.
At the end of the day, it has almost nothing to do with the “+1 Great Axe of 1337 skill” the mob drops.. as you could just as easily replace it with any other cosmetic trophy (e_Peen symbol) and people would be just as happy.
Why?
Because of what the mob/dungeon/event represents.. and that it doesn’t respawn every 10 minutes or even every 4 hours.. yet with it’s defeat.. yields the promise of more “challenging content”.
So if you win, you’ll throw your arms up in the air and proclaim victory over all other living things!
Thus pushing you towards your next “challenge”.
Keep in mind, that the game still needs “normal” content.. to maintain the balance.. cause some people play games, to relax.. and don’t want to “fight for their life” every time they aggro a mob.
This my friend is WHY many people are walking away from much of the content in GW2 or just simply blowing it off entirely::
1. Dungeons?… what’s the point?.. anyone can “do” them.
2. Does that event have a chest at the end?.. no? then I’m not interested.
Simply put… GW2 is NOT challenging, thus trivializes the content into people only caring about the “easiest way” to get something.
At this point, it wouldn’t be too farfetched to say that GW2 is NOT fun.
Now, before egos get hurt and knights start brandishing their blades ~ I ask you to consider ONE THING.. keeping the above statement, in mind.
~ Why is League of Legends considered “fun” when there’s only one tournament style map, characters are limited to 4 abilities, 2 spells.. and the entire first half of each match consists of nothing more than “farming” PvE?
Quite simply.. it’s because of::
1. PvP balance via Profile levels and Elo.
2. Player Progression utilizing the IP/Runes.
3. Potential “challenge” of pwning teh nubs!.. or getting your own face melted.
4. Options in available champion pool, summoner spells and character builds.
Basically, LoL has everything GW2 is after (minus the foam-at the mouth, rabid playerbase).
Finally, I’d like you to consider these few videos for reference when submitting ideas about combat balance, dynamic events and dungeons.
Power Creep:
http://penny-arcade.com/patv/episode/power-creep
Game Design: How to?
http://youtu.be/8FpigqfcvlM
Game Design: for better?.. or worse?
http://youtu.be/Aip2aIt0ROM
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If you would like to see my own take on improving GW2 utilizing “challenge” ~ please feel free to check out my suggestion::
https://forum-en.gw2archive.eu/forum/game/suggestions/Combat-Dynamic-Events-what-s-the-point-if-they-re-easy-mode/page/1
(edited by AlexanderFaust.4518)