Swords of Villianousity [SoV] ~ SoS
(edited by Flaux.7154)
Kia Ora! This is just something random that I wrote up, thought it would be good to share with you guys. It’s for a fictional ‘new weapon’ design. Enjoy!
Cane
Description
The cane is a dual-purpose magically-imbued weapon that was designed by Sylvari and Asura. Most designs incorporate a sturdy cylindrical length that extends one meter, with an alternating form of intricacy on the head of the cane. This weapon is sometimes disguised as a walking aid by its wielder, often causing others to underestimate its potential use, while some are vehemently decorated for combat, and are unashamedly used as such. Professionals today are able to use the cane much in the same way as they would a sceptre. The main difference is that the sceptre is generally more magically powerful, as it draws its strength inherently from the user, while the cane is a hybrid, hosting its own inherent power, and requires a martial style from the user to be effective.
Origin
The cane was designed as a symbol representing some of the shared ideals that both the Sylvari and Asura held, and was a joint commission by the Engineers T-Vaxx and Sylindra. Traditionally, the unified design consisted of a hard material length, imbued and charged with particles of light. An orb would rest at the head of the cane where the battery would be fitted within, and then encompassed with gnarled branches to ensure that the energy could be contained for manipulation. Later designs include a grip just below the head of the cane for easily interchangeable wielding, and a sharpened blade at the base to aid in close combat. Once the factions separated, the designs diverged as well. The traditional design however, is still maintained in production and is commonly used between both factions.
Sylvari Design
Because the Sylvari literally draws power from the earth, the battery orb from the traditional design was discarded and a handle was crafted to the top of the cane instead. As a result, the weapon spends much of the time grounded to ensure that the charge is maintained. The other change in design uses a much harder material, usually onyx or granite, and then fortified with enchantments to improve strength and durability. While this does increase the amount of energy that can be stored into the cane, it also charges at a much slower rate than the original design. Because of this, cane fighters have incorporated new techniques where the weapon includes grounding in many of its moves. The overall design is simple and slender, heavy and wielding, and more deceptive in potential.
Asura Design
The cane was often used by fighters who needed to travel distances to combat their enemies. Because the traditional design felt too heavy, engineers had to remove some of the components to make it lighter. The main obstacle was to remove the gnarled encasing and replace it with an ethereal and electrical field that surrounds and protects the orb. The problem was that having that encasing required more energy to maintain it. To combat this, a generator was installed through the length of the weapon to help power the field. This made the weapon a lot more fragile overall, but the generator was lighter, and could capacitate a reserve of energy into the orb, allowing for added functionality, such as delayed and charged manoeuvres. The overall design is complex and intricate, light and delicate, and more spectacular in potential.
(edited by Flaux.7154)
Skills
Mesmer
The first profession to make use of the cane is the Mesmer. Being appealed to the idea that the weapon has it’s own power supply, master mesmers were able to develop their martial practices while fusing their ability to misdirect and control.
The mesmer’s cane is a main-hand only weapon, that specializes in movement and limited-range combat:
Skill slot 1
>Spacial Dive
Chain skill. The mesmer leaps onto the target, bashing it with their cane and dealing damage
>Trick Spin
Chain skill. The mesmer dodges the next attack by ducking, and hits the enemy for damage.
>Spacial Decoy
Chain skill. The mesmer leaps away, fires a short beam at the target, and leaves a clone at its location. (The leap effect triggers where the mesmer lands, not where it is activated)
Skill slot 2
>Illusion of Haste
Toggle skill. The mesmer becomes crippled for 10 seconds. All attacks made with the cane in that time, cause 2 seconds of cripple to anyone it hits. If this skill is deactivated, all cripple is removed from the mesmer, and then gains 10 seconds of swiftness.
Skill slot 3
>Mental Tremor
Channeled skill. The mesmer pounds the cane into the ground once per second for three seconds. Each time the mesmer does this, all nearby foes take damage, and receive one stack of confusion.
(edited by Flaux.7154)
Ranger
It didn’t take much for professional rangers to master this weapon, after all, it fit with their idea of travelling easily throughout the world. Once the masters were able to refine their usage techniques, their effectiveness improved nicely.
Skill slot 1
>Backflip swing
Chain skill. The ranger backflips out of the way, striking the target initially while evading melee attacks (0.5s)
>Somersault swing
Chain skill. The ranger rolls forward towards the enemy, evading an attack (0.5s) and strikes the target when they stand up.
>Frontflip Smash
Chain skill. The ranger leaps towards the enemy in a forward flip, and smashes the enemy’s head, dazing them. (1s)
Skill slot 2
>Dismantle
Shoot a quick beam at target foe, interrupting them and causing weakness if they were attacking. Your pet gains swiftness.
Skill slot 3
>Cheetah’s Takedown
This skill can be activated twice before going into recharge. The first time this skill is activated, the ranger will leap to a location and gain swiftness. If this skill is used again within 5 seconds, the ranger will leap onto target foe and deal damage. (otherwise it will go into recharge)
(edited by Flaux.7154)
Warrior
Not wanting to pass up an opportunity to work with a hybrid weapon, professional warriors took the cane into practice, and likened its use in a similar way to how they would wield a mace, but with range!
The warrior’s cane is a main-hand only weapon, and specializes in mid-range combat.
Skill slot 1
>Cannon
Chain skill. The warrior kneels and shoots a beam at target foe, dealing damage and evading ranged attacks (0.5s)
>Du-Cannon
Chain skill. The warrior stands and shoots a second beam at target foe.
>Tri-Cannon
Chain skill. The warrior shoots a final beam that explodes on impact, weakening target foe and damaging nearby foes.
Skill slot 2
>Smackdown
Strike target foe in melee. If that target was attacking the warrior, knock them down and deal more damage.
Skill slot 3
>Stand and Deliver
Shout. The warrior strikes the cane into the ground, immobilizing him for a short time. While immobilized, their attack range with the cane increases. When this skill ends, they gain swiftness for 10 seconds. (The range of the chain skills increase to casting range while the range of Smackdown is increased to half range.)
Burst skill
>Pulse cannon
Fire a charged shot that knocks back enemies at a distance depending on adrenaline level.
(edited by Flaux.7154)
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