This guy has the GW2 Trinity problem down.

This guy has the GW2 Trinity problem down.

in Community Creations

Posted by: tigirius.9014

tigirius.9014

Dontain was great when he took the time out to talk about some major issues, he stopped the posting of the “everything is rainbows and candy” type videos and made some hard objective notes about just what is annoying about the title and how it can be fixed.

In that spirit there’s another I’ve recently discovered that talks not only about the way combat has become nothing but all Zerker combat in dungeons so players kill bosses as fast as possible and the death of the Arenanet Trinity not to be confused with the holy trinity.

He’s worth a watch, he makes quite a few points that are similar to what some of us have already said that we see in the game, and I love how he makes these arguments using mmo development history. (when other game developers have tried the same things and why those same things failed for those developers years ago as well, much like Totalbiscuit does in his videos)

Here’s his post, enjoy

He talks about how drops from more elite dungeons could bring in more money, but one of the things he doesn’t mention is the drop rates. For some reason only one person has talked about the loot problems in GW2 and I believe it’s due to a problem that Totalbiscuit brought to light some time ago. Publishers want only positive ratings and posts about games, never negative, and will indirectly threaten the media with the prospect of not having access to their content, thus cutting off the media that post anything negative from getting any future reviews. I hope that’s not the case but one has to wonder sometimes.

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