OVERVIEW:
Region — North America ( EST & CST )
Server — Ferguson’s Crossing (NA)
Prime Time — 8:00pm – 12:00am EST/EDT
VoIP — Ventrilo
Age — Minimum 25+
Website — oldtimersguild.enjin.com
ABOUT US:
We’re immigrants from Azeroth who had a pretty good guild environment there. It was based around the fact that we’re not kids anymore. Thus the Pub Knights are going to build the same dynamic, for people who aren’t kids anymore to join up and enjoy Tyria. We dabble in whatever takes our fancy, however as the guild grows Dungeon Running and WvW would be our major guild focus. The true draw of this guild is the people, we’ve historically we’ve been able to pull together a diverse group of crazies.
Ideally, we will accomplish the same here. Fun Fact: It is rumoured that many members of the guild still believe the Postal Service is required!
We aren’t a guild that will be speed running content, or mass assaulting the WvW environment anytime soon.
RULES:
We don’t have a lot of rules. However, there are some things you need to know if you don’t already:
1. Age 25 and over, no exceptions. Yes this is arbitrary, and we know there are good, mature players younger than 25. We want older players to have reasonable assurance that they will fit in. Plus if you can’t go to a pub, how can you be a Pub Knight? That said, we won’t ask for you to actually prove this… if you’re smart enough to fool us, then good for you.
2. Respect is the name of the game in Old Timers, and we really believe in it. We don’t care how you play, what you play, when you play, or how social you are. In turn, you are expected to show that same respect toward your fellow guild members. Political correctness is not a requirement so long as you are being respectful.
3. Act like an adult. We strive for a positive guild environment free from drama, rudeness, and abuse of the English language. We will treat you like an adult and all we ask in return is that you act like one.
4. You can find help but not hand holding. We are new player friendly! We don’t mind answering your questions and setting you on the right path. We won’t carry you, but you’ll have plenty of support.
5. We don’t have an attendance policy but it is assumed that since you requested an invite you would occasionally join us. Unless given prior notice all inactive players after a month (30 days) will be removed from the guild. There is an Akitten thread in the Members Only section of the forums for those who expect to be gone for an extended period of time.
DRAMA:
This subject is so important that we want to address it specifically. In many ways, a guild is a microcosm of real life. In real life, we all deal with conflict every day In a guild you will have to deal with conflict. How you deal with conflict is a good measure of your maturity. In PK, we don’t care much about conflict. When two or more adults have a disagreement they settle their differences amicably and move along. When one or more people are too immature to handle their conflict like adults, they sometimes attempt to involve all their peers, through guild chat, whispers, and the guild forums. This is drama, and drama will not be tolerated in any of its many forms. If you cause drama in this guild, you will not be around long.
We realize people make mistakes. You won’t be kicked for having a bad day. However, we just won’t tolerate people who go out of their way to make other players miserable.
CONTACT US:
Contact us via PM or in-game for the best response, or leave a response here for a slower response.
Hendo.4671
Ryhme.4762
Tyrlaan.9403
Kaber.2083
“Right now, if Trahearne were to be ground into mulch in front of me,
I’d offer the one responsible a carafe of balsamic vinaigrette dressing and some croutons.”
— BaireSharque