So the human gods.
DON’T LEAVE YET, LET ME FINISH!
Shame on you for trying to leave!
Anyways. The human gods. What do we know? There was six of them.
Six gods with six different features.
The concept is easy. A guild worshipping the gods.
But it’s not THAT easy.
Here’s the idea:
Purpose:
- To create a nice and living RP guild where WE create the story.
- To defeat the evil champions of the dragons in the gods name.
- To defend Kryta
- To learn and teach
- To have FUN
Summary: We want to have fun, a free roleplay where any human is accepted. A nice and comferable atmosphere with nice people.
IC wise: Our job is to defeat the dragons and their champions. The gods have disappeared, but they have not forsaken us. Our duty is to fight the evils, like the gods want us to, and become the proper masters of Tyria, once more. To do this, we must train and practice with the powers of the gods. We must learn from their power. The fire and battle prowess of Balthazaar, the calm yet wild of Melandru, the godness and leadership of Dwayna, The beauty and grace of Lyssa, the justice and truth of Kormir and finally the cold grasp of Grenth. With these abilities and traits, we can overcome anything! No dragon will be in our way. So join the battle, learn with us, teach with us. Be a champion of the gods today!
Ranks:
There will be several ranks, all divided in several ’’houses’’. There are one house for one god. Example:
House of Grenth which has followers, leader and so on.
Choosing your house would be a very serious choice and should fit your own characters personality and traits.
Example: ‘’ My character Stonestick is a lover of fire and war ’’. Perhaps he fits perfectly with Balthazaar and his followers?
Abilities:
NO, there wont be any overpowered people. But YES, the followers of each house can be taught different abilities and fightstyles similar to those of it’s god. Example: Followers of Dwayna might be taught regular healing abilities or air magic ( if not air magic then perhaps swiftness in combat ). So it’s no ‘’ overpowering ’’ abilities, merely cosmetics for the roleplay so that each house can be unique and so that every class can join any house.
Classes:
As above, there is no class requirements for each house. A necromancer can still be a war crazed psycho ( sorry baltys ) and a ranger can still be a natural and empathic healer. There’s no limits.
WHAT kind of RP?
There is three different kinds of events that will happen in this guild ( if created ):
Training/teaching:
Each leader of each house will teach the other students of the house different fightstyles and such.
Example: ‘’ On monday will the followers of Melandru learn nature magic/how to block attacks ’’.
We want warriors in this guild, to defeat our enemies.
Missions:
Evil doings is everywhere. Nightmare, dragons, bandits etc.
Your job is to go out there, and defeat these evils. With the traits of your own house, you can do anything.
Festivities:
Having fun, partying, drinking, costume parties and EVERYTHING!
Every warrior and student needs to have a drink once in a while, it’s good old jolly fun!
AND it breaks you from those harsh battle memories.
And that’s it so far. Feel free to add ideas or to advise for any changes!
And if you’re interested, then write and I’ll make sure to remember you!
Any questions, was I unclear? Then ask! :d
Have a good day!