How do I join?
Send an in-game mail message to ginryu.3026 and request membership or more information.
What’s the Quadriplegic Dodgeball League [QDL]?
Primarily, we are a social guild, though some might accuse us of being antisocial (which we think is a little unfair, because we’re not antisocial. We’re just not politically correct … at all—like, not even a little bit). We also do a little bit of this and that. So, if you’re into this or that, we’re probably the guild for you.
Server preference: While we will accept players from any server, our home—for the purposes of WvW—is the Maguuma server. So, if you’re really into WvW, that’s something you should know about us; otherwise, don’t worry about it.
Play Type Preference: Primarily, we focus on PvE; we enjoy some WvW, too. (We do sPvP dailies pretty much every day, but we don’t have a strong sPvP presence.)
Player Style: Casual… BUT we do expect our players to have a strong grasp of the fundamentals of the game, including a clear understanding of attributes, skills, and traits.
Active Time: We are most commonly online during the evenings from around 7:00 p.m. CST (Chicago) / 8:00 p.m. EST (New York) until around 1:00 a.m. CST / 2:00 a.m. EST.
Voice preference: We use TeamSpeak 3 for WvW, and we expect you to, too—even if only to listen. You don’t ever have to speak on TeamSpeak, but we expect you to be able to listen and follow instructions given by the Commander in WvW. We also use TeamSpeak for dungeons, and we will use it for raids; so, this will be essential for you, in our guild, if you plan to participate in group and large-scale guild activities.
Social preference: We are a social guild, which means we are mainly interested in the social aspects of the game. A fair amount of progress in PvE and other aspects of the game does matter to us, but it is more important for us to see that our players enjoy the game together at a pace and in a manner determined by each player, rather than by the guild’s leadership.
Other information:
Our members are characterized by an irreverent sense of humor, a casual attitude, and a live-and-let-live approach to most issues. Even though we’re a casual, social guild, some of our members are long-time MMORPG veteran players; and some even have extensive hardcore raiding or PvP experience. We really love the way Arenanet has been Rethinking Guilds in Guild Wars 2.
In pre-Heart-of-Thorns Guild Wars 2, influence gain was tied to guild representation, which was hard to keep track of outside of the guild panel. It was also earned passively just for being online, and this incentivized guilds to require full-time representation from their members. That sucks, because you can be a member of up to five guilds; so, why have incentives to only represent one guild? In Heart of Thorns, Arenanet broke apart influence and assigned its functions to three new currencies. We think that’s a great thing, because, now, people can actually be active, participating members of more than one guild.
Finally, in the pre-Heart-of-Thorns guild system, there was tension between being expected to represent a guild 100% of the time, so that it can gain the benefits of your representation, and having the freedom to use all five of your available guild memberships to socialize with different groups of friends. When Arenanet looked for overall improvements they could make to guilds, resolving this conflict stood out as having the greatest potentially positive impact on the social experience for guild members.
As of Guild Wars 2: Heart of Thorns, this is no longer be a problem; Arenanet has introduced cross-guild chat. From your main guild panel, you can assign which guilds you can chat to with channels, /g1 through /g5. You can then decide which channels will be visible in your chat tabs. The main guild chat channel, /g, will continue to chat to your currently represented guild. These changes make social guilds, like ours, viable; and we’re very excited about how that’s going to impact our game experience (and, hopefully, yours)!
Guild rules of which you should probably be aware:
While political and religious discussions are not prohibited in Guild Chat, arguments of any kind are strictly prohibited (knowing the difference between a discussion and an argument is very important if you want to be a part of this guild for any length of time). Blatant displays of disrespect towards other guild members—especially officers and guild leadership—will result in expulsion from the guild. We reserve the right to deny guild membership to anyone for any reason or no reason; we also reserve the right to revoke any guild member’s guild membership at any time, for any reason or no reason.
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