Looking for roleplay adventure? [TC]
An IC preview of the guild:
“Who are the Firstwatch? Well, I suppose that depends on who you ask.” Adirah chuckled at her own statement, then cast a glance down at the brandy she was gently and idly swirling in her glass as she thought how best to answer the broad, vague inquiry.
After a moment, she looked up again and settled her golden brown eyes on the questioner. “If you’re asking me what I think of us, I think we are an adventurer’s guild that, with the help of a wealthy enough benefactor, has the luxury of being choosy with our work. And that allows us to be a bit more morally upright than most, of course – when you don’t have to worry if there will be bread on everyone’s table tonight, you don’t have to take on work that skirts the law or keeps you up at night wondering if you’ve done the wrong thing.
“And so because of that, the Firstwatch has a reputation for benevolence, I suppose, to some. We take on charity cases now and then – the farmers and merchants that operate nearby to Lion’s Arch know us for that, and they probably do think we are a charity for how little we charge to run off pirates, bandits, and centaurs.” Adirah leaned in and dropped her voice slightly. “Truth be told, though, we don’t do those things for the charity of it. We do it because we live here as well. It’s simply good business. Who will hire adventurers who can’t keep their own turf safe?” She pulled back then and took a sip of her brandy, then, smiling, looked at the questioner again. “Besides… I enjoy the publicity of charity work, personally.
“But not everyone likes us. We sometimes run afoul of money and power here in town; the Captain’s Council certainly doesn’t like that we keep an airship so close nearby, for example, though at least now they have their own, and Kiel’s own goody-two-shoes nature tends to keep us in their better graces. The Lionguard has a love-hate relationship with us, of course – they love when we’re working to help them, and hate when our work is causing them to have to work harder. There’s no shortage of criminals around in a city like this, either, and every now and again we’ll anger a cartel enough that they’ll target us directly. Oh, and the Inquest particularly dislikes us, but who don’t they dislike?” Adirah laughed at that.
“I suppose at the end of the day, we think of ourselves as the ‘good guys’. That’s important to me, to be the ones that are trying to make the world better. Certainly we’re no Pact, or any peacekeeping force, or anything like that. We haven’t the discipline or the numbers for that kind of vast impact, and frankly? That’s fine with us. We operate best when we’re a small company like this. A family, of a sort, where you have grumpy charr and eccentric asura for cousins.” Adirah shrugged at her own depiction, a bit of a sheepish expression playing over her Elonian features. “Every member counts, and we make our mark on Tyria in small ways instead of big ones. We help when we can and we’ll go anywhere we’re needed to do it, and the rest of the time? I suppose we just make our mark on each other instead, as families tend to do.
“So that’s the Firstwatch, as best as I might explain it. If that doesn’t satisfy you, go badger Kraddock on the topic instead and leave me to my brandy in peace.” A moment later, she added with a slightly devilish grin, “Though he does have claws, so I don’t recommend it.”
FIC is a great guild of folks, and we’re always looking for more great folks to join us. Think you might be up for FIC? Here’s a checklist of four “must-haves” for any potential applicant to our guild:
Activity and Representation. We’re an active guild and we have dedicated players that play together every night. We’re looking for folks who are willing to be dedicated and invested in what’s going on in our guild. For this reason, we require eight hours of playtime while representing FIC during the evening hours per week.
Activity Times. Almost all of our scheduled events, both the RP and OOC ones, have a starting time around 9pm Eastern on various days throughout the week. We want potential members that will be able to play around that time of day so they might participate and enjoy activities with us. See our calendar for examples of our typical schedule.
Lore-appropriate Characters. We do take the lore seriously and feel it’s important for the characters in FIC to be representative of the game’s lore. Character names and backgrounds should be representative of their race and make sense within the world of Tyria without departing too far from established lore as seen in-game.
Long-term Interest in the Game. While we are roleplayers, we are also gamers that enjoy the game thoroughly on an OOC level. We dive into dungeons, work towards legendaries and titles, assault camps and towers in WvW, do our dailies, and simply play all aspects of GW2 in accordance with our interest. We believe that both RP and gameplay are important pillars of our guild experience and we want members that feel the same.