[TC] ROGUE (inc.) Adventure / Mercenary RP

[TC] ROGUE (inc.) Adventure / Mercenary RP

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Posted by: TheNerdlyKnight.7035

TheNerdlyKnight.7035

ROGUE
We are not shadow. We are wind.

TYPE: Adventure / Military / Research
SITE: Click!
OFFICERS: Gael.7590, TheNerdlyKnight.7035, Oneshotnokill.2351, Masaknight.5730, morglostick.4132, Dappy.5390
STATUS: Recruiting!

WHAT IS ROGUE?

Rogue, after two generations of silence, has emerged seemingly out of nowhere. With rumors of what Rogue once was now practically nonexistent, the guild has a fresh start. Elona will take time. What is imminent, however, are the secrets that the available world has to offer; the damage that The Elder Dragons have already caused; the evils of enemies within Tyria’s walls. And in discovering these secrets, correcting this damage, and fighting these evils, the perfect army can be formed. Eventually, Elona will be restored. And when that time comes, Rogue will be ready. Until then, they must start from scratch.

WHAT WILL ROGUE BE?

Rogue is a living, breathing guild. It will thrive on the characters that make it up, the evolving lore of the game, and its relationships with other guilds of Tarnished Coast. It consists of a careful balance of military, mercenary, and adventure-based roleplay. Of course, in character, Rogue will start off as a Bounty Hunters Company / Mercenary Operation. No in character ties to humans or the Elonian culture are necessary to be a part of the guild. There will be many goings on “behind the scenes,” though. That being said, almost any character who loves to play is welcome to dip their toes in and test the water! It’s warm, I promise. Of course, if you’re a fan of cold water, it can be that too! If corruption is your thing, feel free to volunteer your time! Of course, we’re looking for people who are willing to consider Rogue being their new (or first!) guild home, but there are roles for those who wander from guild to guild and don’t want to commit themselves fully. But for those who do choose to make Rogue your home, the roleplay limits are practically endless!

RECRUITMENT PROCEDURE:

*Make contact, ooc or ic, with a member of Rogue. Let them know that you would like to be invited to the guild and intend on putting an application on file.
*Fill out and submit a completed application for recruitment.
*Attend an interview with two officers and then receive an offer of temporary employment (your trial period)

And it’s as simple as that! Altogether, it shouldn’t take longer than a few days. Technically, you can join the guild in one simple step, but in order to be a part of the grand scheme of things (which is where all the fun is) an application is necessary. Hope to hear from you soon!

Kourosh Santagar, Elonian Ranger
Roereker Wolfspear, Norn Guardian

[TC] ROGUE (inc.) Adventure / Mercenary RP

in Looking for...

Posted by: TheNerdlyKnight.7035

TheNerdlyKnight.7035

Our RP History

Fifty years ago, around the time of the Elonian Exodus into Tyria, a skilled and determined gypsy Elonian Mesmer – Saroj Patil – founded Rogue with one goal: to take back Elona. For years, Saroj trained fighters and studied with scholars to discover the secrets of the dragons under the philosophy that taking back Elona could only be done when valuing both physical skill and the study of lore equally. But as time went on and Elonians settled into Tyria and grew distracted by other dangers and the issues of other cultures and races, Elona was forced to broaden its horizons. Rogue transformed from a band of unorganized and angry gypsy rebels into a clan of enlightened fighters and powerful scholars whose resources and wealth of information spanned the globe.

The increase in size and talent did, unfortunately, come at a great cost. Rogue quickly withdrew from their initial focus, realizing that there were issues beyond Elona that were much more immediate than the taking of Elona that would take ages. And with no focus, Rogue transformed into a guild of haphazard heroes and mercenaries who cared more about the penny than the people. It didn’t take long for Rogue to fade into the shadows of Tyria. In 1302 AE, Rogue disbanded entirely. While the details of Rogue’s falling out are lost in history, it is common knowledge that Saroj has not been heard from since. And with Saroj’s disappearance went the brief legend of Rogue.

Kourosh Santagar, Elonian Ranger
Roereker Wolfspear, Norn Guardian

(edited by TheNerdlyKnight.7035)

[TC] ROGUE (inc.) Adventure / Mercenary RP

in Looking for...

Posted by: TheNerdlyKnight.7035

TheNerdlyKnight.7035

RANKS

GHOSTS: You could be anyone, ranging from initiates who have yet to have officially been initiated to an allied informant who only appears when needed. Ghosts could be considered the lowest rank, but it isn’t really a rank at all. It is merely a term used to refer to people who aren’t officially members of the guild – at least, not in-character.

TRAINEES: Trainees are those who have been freshly initiated into Rogue. You believe in our cause. …well, you seem too. Or maybe you just need a steady job. A trainee isn’t always referred to as a trainee because of their skill. The trainee position was created with two intentions: for those to which Rogue is an unfamiliar concept, its purpose is to familiarize the subject with its philosophies. For those who are foreign to combat or need a little bit of work, trainees will shadow guild members in low-level mercenary investigations where they will learn the ropes first hand. For the most part, trainees are not trainees for long.

After at least a week as a Trainee, their guild mates may nominate them for a field position as a Scholar, a Fighter or a Scout. These individual bands take on individual assignments, though most of them are taken together. They are most often led by Masters of those concentrations – those who have either had years of experience in the applicable field or an immense amount of skill in it.

SCHOLARS: The Rogue Scholars are those who concentrate on discovering and analyzing the lore of Tyria. When exploring on their own, they often visit ancient grounds in search of artifacts and documents on behalf of Loremasters. The Scholar will work in an environment similar to that of a lab or University. They learn under the Loremasters. Scholars usually consist of Elementalists and Necromancers, but exceptions can be made. Concerning missions of higher importance, those which will require members of all of the advanced positions, there may be times when Scholars may have to get their hands dirty. It is important for them to find the necessary balance between curiosity and the need to hone their combat skill.

[color=#764f13]FIGHTERS[/color]: Fighters are the muscle. Fighters do the dirty work. Their responsibilities may range from taking care of their communities; retrieving cats from trees or helping a little girl find her lost doll, to the more important – assisting a village with the sudden spawn of the undead, and more importantly finding out why and eliminating the source of the threat. The work environment of a Fighter is similar to that of a soldier in the military. They answer to Warmasters directly.

SCOUTS: The duties of scouts are often stealthy in nature. They must double as infiltrators and explorers, scouts and spies. One day, they may be scouting an area to make sure that it’s alright for the Scholars to study and explore safely. The next, they may go undercover as a noble at a gathering where there may be a villain who is suspect in a long-term investigation. Scouts must wear many masks, but the most important value in a scout is in their cleverness. Enrollment as a Scout is partial to Rangers, Mesmers, and Thieves. Only in special cases are other professions considered. They answer to Fieldmasters.

WARMASTERS, LOREMASTERS, AND FIELDMASTERS: Masters command their respective divisions of Rogue, with Warmasters commanding Fighters, Loremasters commanding Scholars, and Fieldmasters commanding Scouts. They are specialists in their field, contracting and managing investigations and answer directly to the Council. Not all members of Rogue graduate to becoming Masters. To the lower ranks of Rogue, Masters come off as professors and captains.

OVERSEERS Overseers…oversee! They are one of the highest ranks in Rogue, acting as Commanders in the organization. They make sure everything is in line, take care of assigning contracts and finding work.

THE COUNCIL: The tasks of The Council usually pertain to matters of public relations and recruitment. They are the closest rank to The Keepers only because they serve as advisors, taking charge of the guild when The Keepers are away. Their job is to maintain the integrity of Rogue and to make sure that the guild becomes, or continues to be, a thriving Tyrian force.[/spoiler]

Kourosh Santagar, Elonian Ranger
Roereker Wolfspear, Norn Guardian