The Royal Circle [CIRC] - Recruiting players for your guild?

The Royal Circle [CIRC] - Recruiting players for your guild?

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Posted by: RussNazz.4728

RussNazz.4728

Hello everyone, my name is Herlik. I have recently decided to take the journey of starting my own guild, which I have. I have named it The Royal Circle[CIRC] and this guild is in Blackgate. With this I also have made a website for the guild, social media pages and soon will have a Youtube as well. This is a lot of work for one person, and this is why I ask this question. How do you recruit players to a new guild? What do I need to do?

Many people have asked me why I just don’t join another guild. The answer to that is I don’t know. If other people can do it, why can’t I? Right?

Here are details for people about the guild:

  • PvX guild focusing mainly on WvW
  • 30k Reputation points (bought myself for upgrades)
  • 2 weeks old
  • currently 3 members, including me
  • Running website
  • Running social media pages
~Blackgate~
Leader of The Royal Circle[CIRC]
Gerlik-80 Theif

The Royal Circle [CIRC] - Recruiting players for your guild?

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Posted by: Ashabhi.1365

Ashabhi.1365

Hi, Russ!

I play with people. If they’re a good fit, I ask them if they would like to join. It doesn’t matter if they are already in a guild. Many folks will join 2 or 3 and bounce between them depending on what they’re doing.

I wish you the best of luck… However, I look for a moderator will be along shortly to move this to the Guild Recruitment forum.

Level 80 Elementalist

The Royal Circle [CIRC] - Recruiting players for your guild?

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Posted by: Danikat.8537

Danikat.8537

IMO it’s a good idea to ask yourself why people should join your guild. What’s in it for them? Why should they pick you over any of the other guilds out there?

Before you answer that bear in mind that there is no single, magical, answer that will make everyone in the game want to join. What’s appealing to one person will put someone else off completely. But that’s ok, because you’re not trying to get every single person in the game to join (I assume). It’s actually better to exclude some people if it means the ones who do join will be a better fit for the guild and it’s members.

So, what is it that makes your guild stand out? You said you mainly focus on WvW so that’s a start. You could also ask yourself things like what time(s) do you normally play, and are you looking for people who will be on at the same time or different times for round-the-clock coverage? Will you all be playing together, or separately, and if together what exactly do you like to do?

Will you be doing other activities together and if so what? Dungeon runs? Guild Missions? Living Story? Are you willing to help and teach new players or do you want experienced players to join a team?

These are all just examples of course. The point is you need to think about what you want from your members and what your guild offers them in return. Then just get out there and tell people that.

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

The Royal Circle [CIRC] - Recruiting players for your guild?

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Posted by: RussNazz.4728

RussNazz.4728

Thank you very much guys. Very informative. I will be using many if these tips.

If anyone else had any more, please share.

~Blackgate~
Leader of The Royal Circle[CIRC]
Gerlik-80 Theif

The Royal Circle [CIRC] - Recruiting players for your guild?

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Posted by: laharl.8435

laharl.8435

Run in starter areas and get newbs. They often need help learning the game and sometimes have no friends. Be their friend and show them the game and you’ll gain their loyalty.

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Posted by: Kimyrielle.3826

Kimyrielle.3826

Run in starter areas and get newbs. They often need help learning the game and sometimes have no friends. Be their friend and show them the game and you’ll gain their loyalty.

But be honest with this approach, though. I am a guildless player and I get often approached by people who’d chat and play with me for a while. And guess what – most of them lose interest in me really fast as soon as they find out that I am not going to join their guild. I consider that dishonest, for they obviously were never interested in the friendship I have to offer but only in recruiting another body for their guild. It’s pretty selfish if done like that. By all means, go ahead and make friends. And if they end up joining your guild, great for you. But if you’re not prepared to make friends for no other purpose than making friends, better be straight about it from the get-go.

Tarnished Coast

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Posted by: Elothar.4382

Elothar.4382

This is a topic that really interests me. I have never been a guild master but have been a guild officer (over in WoW) and I am a very engaged and happy guild member here in GW2.

It seems to me (my own opinion/observation) that guilds (as with most collections of people) can be viewed in one of two ways. It I can be a group of people who come together and agree to be affiliated in order to play a certain content. In other words, the association (the guild) is merely a means to an end…having the human resources to play content that you want to play. Another way of looking at it is the group of people who come together and form relationships…and are willing to play pretty much any content in order to play as a group and enjoy each other’s company. Clearly these are not mutually exclusive and there is a lot of overlap. But…I have seen the extremes and the impact they can have on guilds. I have seen the people that join a guild only because they think it will allow them to do certain things or get more help or even have access to a guild bank. My experience has been that these folks will move on quickly as they perceive “better deals.” They might find guilds that consume content faster and move more quickly. They might find guilds that offer more perks. The key is, they are looking for the best deal or fit for what they want to do.

My experience is that it takes longer to coalesce around a group that values relationships more than specific content or benefits. I find that, when I have joined guilds and did not manage to cement solid relationships. I was willing to participate in the activities but never really felt “a part of things.” I was, in those circumstances, always ready to leave for a better deal. In the one or two instances over the past 7 years where I have actually grown to like the people in the guild and enjoy their company (regardless of the activity) I find that I don’t even think about leaving and am much more flexible about the activities that I join. I am much more willing to move out of my comfort zone to more challenging content if I am with people I like and respect. I also find that I take much greater pride in my guild when the relationships are solid.

Sorry for the rambling…but I guess my point is that, in forming a new guild, you would have to understand and accept that you will get a lot of recruits that are there for the “best deal” and are likely to move on quickly. It takes time and a lot of effort to build a core of people that, despite their diversity, can form solid relationships within the game and become a part of a true relationship-based guild.

Finally, I know that others feel differently. I have had this discussion with a lot of players in different games. Many feel that they are in the game for their own enjoyment and, to the extent that their needs are met in a guild, they will play with it. When an opportunity presents itself to move on to what they perceive a better situation, they will do it without hesitation. I cannot say that this is wrong. Only that my own observation is that guilds that have a solid core of people who genuinely enjoy each other’s in-game company tend to generate a lot more guild loyalty. Just my own limited observation.