DR on the TP
I don’t think there even CAN be DR on the TP….
How would that even work?
Right now, buy orders and sell listings are player controlled. How could Anet implement DR on something they don’t control?
Are you suggesting that Anet adds false buy orders to overcut certain players that play the TP a lot? Are you suggesting that they add false sell listings to undercut the sell orders of TP players too?
Maybe you’re suggesting higher fees for high volume TP players? Maybe you’re suggesting implementing taxes on the placement of buy orders?
Please clarify…..I’m confused.
Logic will never win an argument on the forums…..only a sense of entitlement will.
(edited by Charismatic Harm.9683)
Idk tbh…I really hadn’t given it that much thought, just found it odd that the most effective way of making gains is the only one that is not effected by DR.
I guess they could add some sort of progressive tax based on coin earnings. I mean it’s very easy for them to see what each account makes via the TP…again coin earings, as assets are whole new can of worms and impose a tax based off of that.
Now you’re just complicating things and making a mess.
[Currently Inactive, Playing BF4]
Magic find works. http://sinasdf.imgur.com/
Care to elaborate?
I think the reason that there is DR in areas that include farming….dungeons, DE’s, etc…..is because those areas ADD things into the game through loot drops and coin.
The Trading Post doesn’t add anything. It actually REMOVES coin from the game by moving it from one player to another and taking a cut. The taxes and fees associated with trading ARE the DR for the Trading Post. Just because the loss is fixed at 15%, that doesn’t mean more needs to be added.
Logic will never win an argument on the forums…..only a sense of entitlement will.
Humor me for a moment plz. Hypothetically, if a progressive tax were added wouldn’t it help curb inflation? Maybe enough to…oh idk maybe…diminish the DR on farming/dungeons/dragons/events? Since DR combats inflation by limiting inputs and a tax combats inflation via outputs, couldn’t they re-balance the ratio as to make the game more fun for the 85% vs the 15%?
Humor me for a moment plz. Hypothetically, if a progressive tax were added wouldn’t it help curb inflation? Maybe enough to…oh idk maybe…diminish the DR on farming/dungeons/dragons/events? Since DR combats inflation by limiting inputs and a tax combats inflation via outputs, couldn’t they re-balance the ratio as to make the game more fun for the 85% vs the 15%?
What you’re suggesting is to tax the rich more…..just because they’re rich. That doesn’t make sense. Why should someone be punished because they are able to do something you are not?
Believe me, if you wanted to be rich, you could be.
I play the TP because it’s fun to make money and I don’t want my life spent in game to be spent farming. I don’t get all that much time to play the way it is. I spent MOST of my time in GW1 farming. I got REALLY burned out on it. I didn’t want that for myself in GW2. I spent the first 6-8 weeks building a tool to help me analyze the TP for the purpose of making money. So…I’m a little behind in my progress in the game, but I have money.
You’re suggesting that because I spent my time trying to make money and you spent your time playing the game that I should pay more to use the Trading Post than you do. I wholeheartedly do NOT agree with this mentality. I put my work in too….just differently than you did.
Don’t try to punish me for choosing to do what I did, while you chose a different path. I don’t suggest that ArenaNet tries to hinder your play style.
Logic will never win an argument on the forums…..only a sense of entitlement will.
I look at it more of combating inflation relative to rate at which players gain wealth regardless of the method.
Players are currently punished for farming via DR even though they may enjoy it much like how you enjoy playing/farming the TP. How is that any different? (besides input/output)
PS: I’m not exactly poor ig..this really isn’t related to my personal ig finance
(edited by Essence Snow.3194)
The tp does not generate money, in fact it takes away money due the 15% fee.
It is one of the best tools in the game to fight inflation.
If you don’t want inflation don’t farm =)
I think DR could be introduced by adding phantom sellers – for every 8-15 of something posted that are at least 15% above the highest buy offer, 1 of those items is offered by a phantom seller for the same as the lowest of those 10 items – and phantom seller items are both invisible and move first when a buy comes in.
It would slow down the rate of sales for players AND remove 100% of the coin in that transaction from the economy rather than just 15%, making the TP a vastly more efficient gold sink.
Best of all it would be just as invisible and difficult to nail down by players as the open world DR.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
(edited by Nike.2631)
I think DR could be introduced by adding phantom sellers – for every 8-15 of something posted that are at least 15% above the highest buy offer, 1 of those items is offered by a phantom seller for the same as the lowest of those 10 items – and phantom seller items are both invisible and move first when a buy comes in.
It would slow down the rate of sales for players AND remove 100% of the coin in that transaction from the economy rather than just 15%, making the TP a vastly more efficient gold sink.
Best of all it would be just as invisible and difficult to nail down by players as the open world DR.
That would destroy the TP. Imagine you buy a phantom Dusk? Or a phantom anything worth some golds.
There is no DR in TPVP or SPVP either- the tp is not interacting with the gameworld alone like grinding something for hours, but with other players. That is the capital difference and the reason why you can’t really put it in the same kettle.
That would destroy the TP.
Melodramatic much? It would slow it down. That’s all.
Imagine you buy a phantom Dusk?
I can imagine it. I (the Buyer) get a dusk for my coin. You, the Seller, get to wait for a second buyer to come along.
The items these phantom buyers sell are REAL, its just the buyer that doesn’t exist, and the money going to them exits the game. Thats why phantom sellers would have to only be involved when there is a buy/sell gap larger than 15% – so people would have a harder time manipulating new goods into existence in a way that could be profitable.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.