EDIT: to see the short and sweet version, just scroll to the bottom of the second part of this post. c:
OK, OK, I’ve written a few times about the taxes in this game before, but after reading the thread about Storm increasing in price by 150g overnight, I have to wonder if it would be beneficial to reaching market equilibrium for the 5% tax to be removed- at least, on very expensive items.
The problem is that, of course, the items that always seem in most disequilibrium are the ones with the fewest supply. Let’s look at, for example, the precursor Zap:
Lowest sell: 437 g 99 s 99 c
Highest buy: 366 g 2 s 65 c
Difference: sell is 19.6% higher than buy, 71g 97s 34c
On the other hand, for an item like ectos (a highly demanded, supplied item nearing/in market equilibrium):
Lowest sell: 28 s 58 c
Highest buy: 28 s 57 c
Difference: Sells are .035% more than buy, difference of 1c.
Of course, this is only a single example of two completely different items, but that’s not the point. The point is that we can expect very rare, high-demand items to be completely out of market equilibrium, and thus experience huge fluctuations when a single variable changes (i.e. supply, as in the case of Storm), and that just makes it more difficult for both suppliers and buyers.
The big problem here, then, is when prices start rising and falling, and sellers place their items on prices that are either too low or too high. With the huge tax (5% = 10g for a 200g item- that’s almost all of the money that I have :P), when prices fluctuate and you find something like Zap being +70g higher than the highest buying price, it’s difficult to have to pay the 5% tax again and get double-whammied for placing such a super-expensive item on the market again.
In summary: the 5% tax makes it more difficult for buyers and sellers to find a single price that they both like and can agree on, because it limits how many times sellers want to remove their item from the market and reprice it.
The other issue: the taxing costs are incorporated into supply, which furthermore determines the price and quantities that suppliers are going to sell their items for. When you put an item (especially a weapon or armor) on the market, there’s no guarantee that you’re going to actually sell it. Why, then, would I place a rare piece of armor I just crafted onto the TP when I think that nobody will buy it? Sure, I could wait for a few months and hope that, somewhere along the line, it’ll sell, but that comes with another cost: now, I have to consider what I could have done with the money that I would gain by vendoring or salvaging that armor piece instead, and how I would have gained from that money in the period of time that it took me to sell the item on the TP.
Here’s an example. I have, in the past, been very fond of using the disequilibrium in dye markets to make money. For example, look at the price of Blood Dye:
Sell Price: 1 g 11 s 21 c
Buy Price: 85 s 30 c
Difference: 25s 91c
If you’re online and playing right now, I’d seriously suggest that you immediately place a buy order for Blood Dye at ~85s 31c right now.
Here’s what I’ll do. First, I’ll buy at about the price previously stated. Then, as soon as I get the item (generally, most sell listing prices will stay about static within the period of time between when I place my buy order and pick up the item), I’ll sell off the Blood Dye for 1g 11s 20c (or whatever). Total profit (assuming item sells): +9s.
Not a lot, but when you repeat this with thousands and thousands of items over and over again, always pumping in as much money as you can into the TP to get extra money later, it really adds up. Plus, from a theoretical standpoint, your money grows exponentially.
So, let’s say that, for every 1s I put into the TP, I get 10% extra money back once I complete my trade. Furthermore, let’s be extremely conservative: let’s say it takes a full hour for me to get this bonus back. From a mathematical standpoint, the equation that models this is
M = 1.1^n
Where M is the amount of money I have from that 1s, and n is the number of times that I buy and sell back for my bonus money.
Thus, after 50 trades, I have a little over 117s, or 1 g 17s.
(edited by Arganthium.5638)