Extreme Precursor Inflation
That’s probably because there was only 1 on the TP at that price, and this one (the 1700 one) was the next cheapest one. Just have to wait for some more to hit the TP.
It almost seems like someone or people are trying to inflate the precursors to an unimaginable price in such a short time. Even, The Lover, is at 735, 750 and that new trending 1700. It’s such a price hike, I find this shocking and ridiculous. For an item that lacks legendary value, there needs to be other ways of obtaining precursors.
Like I said in another thread. It is another fool who thinks the Precursor market can be manipulated. (Queue some poor sap losing 100’s of gold in listing fees from trying, when the next few Sparks come out of the Mystic Forge and people undercut him back down to 1,000g or less.)
#OccupySAB2014
The prices of all skins went up due to the patch, legendaries included. Since equipping a single weapon unlocks the looks for all your characters, demand is spiking, but there’s no corresponding increase in supply.
But that will change, if not soon then not too much longer after that.
Gone are the days when people are likely to work to craft two incinerators (no need to do all that work when you can double wield and work on another legendary). So the demand by the current crop of players will start to drop, while the demand from newer players won’t be much different. I doubt that the prices will drop back all the way, but if I could short the market, I’d do so.
It is another fool who thinks the Precursor market can be manipulated.
It’s exactly this, and it’s been happening with increasing frequency recently. Someone got access to mommy’s credit card, bought himself a lot of gold, then acted like a fool.
“Dear ANet, nerf Paper, Scissors is fine. Sincerely, Rock”
Elysaurus | Warrior | [LOL] | League of the Legendary | Gandara (EU)
The prices of all skins went up due to the patch, legendaries included. Since equipping a single weapon unlocks the looks for all your characters, demand is spiking, but there’s no corresponding increase in supply.
But that will change, if not soon then not too much longer after that.
Gone are the days when people are likely to work to craft two incinerators (no need to do all that work when you can double wield and work on another legendary). So the demand by the current crop of players will start to drop, while the demand from newer players won’t be much different. I doubt that the prices will drop back all the way, but if I could short the market, I’d do so.
that depends on how much new demand the functionality generated. It also depends on how many new players come in, and how long it takes them to earn whatever price it costs before a next new person comes in who wants it.
As far as spark specifically, my guess would be that its a spike, but even so it may end up falling pretty high after
The prices of all skins went up due to the patch, legendaries included. Since equipping a single weapon unlocks the looks for all your characters, demand is spiking, but there’s no corresponding increase in supply.
But that will change, if not soon then not too much longer after that.
Gone are the days when people are likely to work to craft two incinerators (no need to do all that work when you can double wield and work on another legendary). So the demand by the current crop of players will start to drop, while the demand from newer players won’t be much different. I doubt that the prices will drop back all the way, but if I could short the market, I’d do so.
Except the spark shares an identical skin with a cheap exotic dagger that is 7ish gold.
Frankly I don’t buy this explanation because the shield is the only pre with a unique skin.
The prices of all skins went up due to the patch, legendaries included. Since equipping a single weapon unlocks the looks for all your characters, demand is spiking, but there’s no corresponding increase in supply.
But that will change, if not soon then not too much longer after that.
Gone are the days when people are likely to work to craft two incinerators (no need to do all that work when you can double wield and work on another legendary). So the demand by the current crop of players will start to drop, while the demand from newer players won’t be much different. I doubt that the prices will drop back all the way, but if I could short the market, I’d do so.
Except the spark shares an identical skin with a cheap exotic dagger that is 7ish gold.
Frankly I don’t buy this explanation because the shield is the only pre with a unique skin.
….no. Shield of the wing shares a skin..
But predator says hi.
And all who stood by and did nothing, who are they to criticize the sacrifices of others?
Our blood has bought their lives.
(edited by Lilith Ajit.6173)
Except the spark shares an identical skin with a cheap exotic dagger that is 7ish gold.
Frankly I don’t buy this explanation because the shield is the only pre with a unique skin.
Incinerator is a unique skin. If you want to make Incinerator you need Spark.
Yeah didn’t think of the legendary itself. That could cause decent demand.
Use dungeon tokens, buy exotic daggers with them and throw them into the forge. I managed to get spark on my 5th try last night using this method. Didn’t spend a g and actually made some gold selling the non soulbound daggers I got from the forge. I encourage others to try the forge before paying that much for spark
Use dungeon tokens, buy exotic daggers with them and throw them into the forge. I managed to get spark on my 5th try last night using this method. Didn’t spend a g and actually made some gold selling the non soulbound daggers I got from the forge. I encourage others to try the forge before paying that much for spark
for every one of you there is someone who will spend 500 daggers and get nothing. since dungeon tokens require 300 per dagger, you would have to run 5 paths per dagger.
lets say its 10 minutes per path semi speed.
but you can only run 3 for 60 tokens per day, so 180 day one and 120 day 2.
so you spend 50 minutes over the course of 2 days, and get 1 dagger, as forge fodder, which you can place a buy order for 2.08 gold.
or you could buy 10 rare hoods with the tokens, salvage them for an average of 9 ectos, and sell that for 2.94 gold.
Its not really looking that effecient in any case, and this is if you are at the decent dunegon runner who does any path in 10 minutes or less.
If you got extra tokens lying around and you want to gamble sure, but its not really much more effecient than mid teir casual gold grinding.
Use dungeon tokens, buy exotic daggers with them and throw them into the forge. I managed to get spark on my 5th try last night using this method. Didn’t spend a g and actually made some gold selling the non soulbound daggers I got from the forge. I encourage others to try the forge before paying that much for spark
for every one of you there is someone who will spend 500 daggers and get nothing. since dungeon tokens require 300 per dagger, you would have to run 5 paths per dagger.
lets say its 10 minutes per path semi speed
but you can only run 3 for 60 tokens per day, so 180 day one and 120 day 2.
so you spend 50 minutes over the course of 2 days, and get 1 dagger, as forge fodder, which you can place a buy order for 2.08 gold.or you could buy 10 rare hoods with the tokens, salvage them for an average of 9 ectos, and sell that for 2.94 gold.
Its not really looking that effecient in any case, and this is if you are at the decent dunegon runner who does any path in 10 minutes or less.
If you got extra tokens lying around and you want to gamble sure, but its not really much more effecient than mid teir casual gold grinding.
It’s a way to make some extra gold out of dungeons as well as a tiny chance at a precursor. Each forge attempt will make u 4 to 7g on the non soulbound dagger that u will get from using the dungeon daggers. I think it’s a good way to make extra gold with a chance at a pre from doing your normal dungeon routine (assuming the person enjoys dungeons)
You can run ac path 123 with a good group in 30 minutes each day. All 3 paths of coe can be done in less than an hour with an average group also. I realize it’s not the instant gold we all want but over time doing what I said in my last post will give u much more gold for your time as well as “free” chances at a precursor.
Before the april patch you get a lvl 80 out of 4 lvl 80 in the forge …. now even if you use 4 lvl 80 exotic you can get a lvl 79 … i think its bugged
Before the april patch you get a lvl 80 out of 4 lvl 80 in the forge …. now even if you use 4 lvl 80 exotic you can get a lvl 79 … i think its bugged
I was going to mention this same thing. Since you may get any exo from lv 75+ that increases the pool of exotics you are pulling from, reducing the chance at obtaining a precursor from the MF.
Berserker = Skilled http://i.imgur.com/g1rkIub.jpg
Never forget – http://i.imgur.com/Oxra9sj.jpg
Before the april patch you get a lvl 80 out of 4 lvl 80 in the forge …. now even if you use 4 lvl 80 exotic you can get a lvl 79 … i think its bugged
I was going to mention this same thing. Since you may get any exo from lv 75+ that increases the pool of exotics you are pulling from, reducing the chance at obtaining a precursor from the MF.
It was mentioned in the patch notes that precursor drops from the forge are the same.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
This inflation is good! In fact, I’d argue that further hyper inflation of precursor prices is to the benefit of us all.
Why? Because then the imbalance in the economy and the ridiculous manner in which precursors are obtained will finally force Anet into action.
Inflate them further please, and put them far, far out of reach of anyone who doesn’t play the TP.
Raingarde – Level 80 Necromancer
Before the april patch you get a lvl 80 out of 4 lvl 80 in the forge …. now even if you use 4 lvl 80 exotic you can get a lvl 79 … i think its bugged
I was going to mention this same thing. Since you may get any exo from lv 75+ that increases the pool of exotics you are pulling from, reducing the chance at obtaining a precursor from the MF.
It was mentioned in the patch notes that precursor drops from the forge are the same.
It’s unlikely to be a bug, because it specifically affects L80 forging, not lower level forges. And it’s not necessarily a bad thing: the skins and sigils are different on the L7x items and it might be the case that named weapons are dropping more frequently, i.e. the overall financial benefits might be about the same compared to pre-patch.
Before the april patch you get a lvl 80 out of 4 lvl 80 in the forge …. now even if you use 4 lvl 80 exotic you can get a lvl 79 … i think its bugged
I was going to mention this same thing. Since you may get any exo from lv 75+ that increases the pool of exotics you are pulling from, reducing the chance at obtaining a precursor from the MF.
It was mentioned in the patch notes that precursor drops from the forge are the same.
I have a hard time trying to put rational behind this.
On one hand they have definitely added <80 exos into the pool. Thus one’s chances to get a lvl 80 exo (including named) would have to decrease if everything else remained the same.
If they increased the chance of a named exo to offset the change, then chance of them wouldn’t be affected. But ofc this would mean they actually have been affected.
Before the april patch you get a lvl 80 out of 4 lvl 80 in the forge …. now even if you use 4 lvl 80 exotic you can get a lvl 79 … i think its bugged
I was going to mention this same thing. Since you may get any exo from lv 75+ that increases the pool of exotics you are pulling from, reducing the chance at obtaining a precursor from the MF.
It was mentioned in the patch notes that precursor drops from the forge are the same.
I have a hard time trying to put rational behind this.
On one hand they have definitely added <80 exos into the pool. Thus one’s chances to get a lvl 80 exo (including named) would have to decrease if everything else remained the same.
If they increased the chance of a named exo to offset the change, then chance of them wouldn’t be affected. But ofc this would mean they actually have been affected.
Keep trying.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Trying what? Discussing things?
Before the april patch you get a lvl 80 out of 4 lvl 80 in the forge …. now even if you use 4 lvl 80 exotic you can get a lvl 79 … i think its bugged
I was going to mention this same thing. Since you may get any exo from lv 75+ that increases the pool of exotics you are pulling from, reducing the chance at obtaining a precursor from the MF.
It was mentioned in the patch notes that precursor drops from the forge are the same.
I have a hard time trying to put rational behind this.
On one hand they have definitely added <80 exos into the pool. Thus one’s chances to get a lvl 80 exo (including named) would have to decrease if everything else remained the same.
If they increased the chance of a named exo to offset the change, then chance of them wouldn’t be affected. But ofc this would mean they actually have been affected.
You can believe them. It could certainly be coded such that the chance to get a pre-cursor is fixed, and the chance to get level 75+ was taken out of the chance to get a non precursor Lv80.
Updated every Monday
Trying what? Discussing things?
putting rational behind it
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Well I know you’re just trying to be a kitten, but I’ll indulge you anyways.
So that would entail separate pools. Thus upgrades to exotic or named for that matter being independent from one another. It’s good to start digging into how things work.
I had always thought of it as a batch chance. A has a large chance of B, a smaller chance at C, and a miniscule chance at D. B has a larger chance at C, and increased chance at D….etc etc.
Well I know you’re just trying to be a kitten, but I’ll indulge you anyways.
So that would entail separate pools. Thus upgrades to exotic or named for that matter being independent from one another. It’s good to start digging into how things work.
I had always thought of it as a batch chance. A has a large chance of B, a smaller chance at C, and a miniscule chance at D. B has a larger chance at C, and increased chance at D….etc etc.
Think of it like this:
Before: Chance at precursor 1% Chance of LV80 non-precursor 99% Chance of LV75+ 0%
After: Chance at precursor 1% Chance of LV80 non-precursor 89% Chance of LV75+ 10%
It’s entirely possible to code it that way. And if Anet says it hasn’t changed, they presumably know from the code that it hasn’t actually changed.
Updated every Monday
Sry that was not directed towards you Lanky. My apologies
I understand how it works in that manner. My prior thought was the batch, thus the rational behind it not changing within the batch method didn’t make sense. It’s good to figure out things specially when we are intentionally left in the dark.
Looking at a single precursor over the course of 1 hour is not representative of the pricing trend on precursors … ever.
Not sure if anyone is paying attention but … craftable Ascended gear is Anet’s subtle way of dealing with the issue of Legendary/Precursor availability. No one can now claim such a classification of gear is necessary, even if your goal is a full endgame setup. That argument no longer holds weight. Legendaries are purely for the skin and if you want it, you pay.
(edited by Obtena.7952)
Before the april patch you get a lvl 80 out of 4 lvl 80 in the forge …. now even if you use 4 lvl 80 exotic you can get a lvl 79 … i think its bugged
I was going to mention this same thing. Since you may get any exo from lv 75+ that increases the pool of exotics you are pulling from, reducing the chance at obtaining a precursor from the MF.
It was mentioned in the patch notes that precursor drops from the forge are the same.
I have a hard time trying to put rational behind this.
On one hand they have definitely added <80 exos into the pool. Thus one’s chances to get a lvl 80 exo (including named) would have to decrease if everything else remained the same.
If they increased the chance of a named exo to offset the change, then chance of them wouldn’t be affected. But ofc this would mean they actually have been affected.
For the sake of simplicity, use the following numbers:
90/100 chance at same rarity → subsequent roll for root, prefix, suffix (I’ve noticed the last 2 can be influenced a bit)
10/100 chance at tier upgrade → subsequent roll for quality
95/100 chance at “typical” quality (X’s Y weapon of Z) → roll for root, prefix, suffix
4/100 chance at “upgraded” quality (named non-prec exotics) → roll for name
1/100 chance at precursor → roll for quantity of bricks kitten by player
Adding to the pool does not degrade the chances at a precursor unless they badly coded the odds used. The above numbers is probably a more accurate representation of the system instead of a “roll 1dXYZ, result is the item you get” system you’re portraying. Subsequent rolling is much easier to control and define, and is essentially identical to a “loot table” if you were to view the forge as an enemy.
Not sure if anyone is paying attention but … craftable Ascended gear is Anet’s subtle way of dealing with the issue of Legendary/Precursor availability. No one can now claim such a classification of gear is necessary, even if your goal is a full endgame setup. That argument no longer holds weight. Legendaries are purely for the skin and if you want it, you pay.
I strongly disagree with this, for two very simple reasons:
- instant stat change when out of combat
- future insurance
Legendary weapons are still best in slot, and by a long shot. If anything, the fact they’re now account bound makes them even better since you can use them on multiple toons taking advantage of the in-built stat change capability.
Yes, because the several thousand gold cost of a legendary is lower than the cost of a secondary or tertiary weapon set of different stats. And Unless you’re one of the few classes who can switch builds in a matter of seconds because it’s literally a choice of gear prefix and traits (like condi <→ power necros), a legendary is no better.
Legendaries are a skin. Nothing more. The damage and stat increase (if any) does not justify the difference in price required to obtain one.
From the patchnotes of the feature pack
-Some Mystic Forge recipes have been updated to provide a wider range of results.
-Fixed a bug that caused magic find to be applied erroneously to some reward rolls
I think Magic find was mistakenly affecting reward rolls for forge, cos I have had a lot less precursors for my gold from the forge post patch than I had before patch, at a far lesser rate too.
I know I know rng rng your sample size is too low, but I’ve had 54 precursors total from the forge since October 2012, 26 of which have been in 2014, 2 of which have been post feature patch (dusk and lover) and they cost me a total of 1200g in rares to get, I’ve spent 900g since and got nothing, which for me, is a vast reduction in gold to pre forging.
I dunno, wild speculation and all, but it could explain the rising prices as theres less precursors entering the gameworld post patch (cue John Smith with some nifty facts →)
Not sure if anyone is paying attention but … craftable Ascended gear is Anet’s subtle way of dealing with the issue of Legendary/Precursor availability. No one can now claim such a classification of gear is necessary, even if your goal is a full endgame setup. That argument no longer holds weight. Legendaries are purely for the skin and if you want it, you pay.
I strongly disagree with this, for two very simple reasons:
- instant stat change when out of combat
- future insuranceLegendary weapons are still best in slot, and by a long shot. If anything, the fact they’re now account bound makes them even better since you can use them on multiple toons taking advantage of the in-built stat change capability.
That’s fair but I don’t think I’m too far off here. From a performance perspective, Ascended are the same as Legendary. For me, those things you list, numerous as they may be, are minor and don’t justify the value difference. Therefore, Ascended gear is a reasonable response to the Legendary/Precursor problem. In fact, its in significant favour to the players. Their is almost no compelling reason to want a Legendary, with exception for the minor advantages you mention. Competition to obtain will decrease in addition to everyone starting to get more of them.
(edited by Obtena.7952)
Yes, because the several thousand gold cost of a legendary is lower than the cost of a secondary or tertiary weapon set of different stats. And Unless you’re one of the few classes who can switch builds in a matter of seconds because it’s literally a choice of gear prefix and traits (like condi <-> power necros), a legendary is no better.
Legendaries are a skin. Nothing more. The damage and stat increase (if any) does not justify the difference in price required to obtain one.
A single legendary might cost more than 2-3 ascended weapons, but when you start to take into account the fact that you need several copies of the same weapon for different purposes (e.g.: I switch my GS to Berserker stats for PvE, Sentinel for WvW), that you need several different weapons anyway, and multiply the final result by the total number of alts you have, the final cost adds up quite quickly.
And that’s before even taking into account what happens if (or rather when) Arenanet introduces another tier after Ascended.
Alt counts are irrelevant here, because ascended gear is also account bound.
And the instant stat change is moot, if you use different sigils for pve/wvw because you would have to buy new sigils every time.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
I dunno, wild speculation and all, but it could explain the rising prices as theres less precursors entering the gameworld post patch (cue John Smith with some nifty facts ->)
The margins on precursor forging haven’t moved much around the patch, which is pretty surprising given the extent of the change. To the extent that prices reflect fundamentals, the market is acting like there’s been a demand shock (prices rising across the board), not a supply shock (precursor prices moving in a way divorced from materials).
Besides a bunch of new entries on the crap table, nothing has changed.
Alt counts are irrelevant here, because ascended gear is also account bound.
And the instant stat change is moot, if you use different sigils for pve/wvw because you would have to buy new sigils every time.
That’s exactly the point, several of the most used sigils are actually optimal for many situations, while the stat distributions clearly aren’t. That makes Ascended weapons hard to reuse on a different toon as their stats are probably going to be all wrong for the different builds. Sigils on the other hand can be efficiently “recycled”.
I’ll admit that if you’re really going for total optimization then yeah, you’d need multiple copies of a legendary with a different sigil each. But in practical terms it’s completely feasible to build a legendary+sigil combination which is very nearly at the absolute top for several classes/builds; with ascended weapons it’s nigh impossible due to the fixed stats.
Obvious examples: sigil of bloodlust, sigil of strength, sigil of force, sigil of accuracy are going to work for any type of character. They might not be totally optimized for any given class/build combo but it’s going to be pretty close anyway.
Try to do the same with an ascended weapon borrowed from a guardian to a necromancer…
Try to do the same with an ascended weapon borrowed from a guardian to a necromancer…
I do it all the time. Or at least when I remember to.
Not sure if anyone is paying attention but … craftable Ascended gear is Anet’s subtle way of dealing with the issue of Legendary/Precursor availability. No one can now claim such a classification of gear is necessary, even if your goal is a full endgame setup. That argument no longer holds weight. Legendaries are purely for the skin and if you want it, you pay.
I strongly disagree with this, for two very simple reasons:
- instant stat change when out of combat
- future insuranceLegendary weapons are still best in slot, and by a long shot. If anything, the fact they’re now account bound makes them even better since you can use them on multiple toons taking advantage of the in-built stat change capability.
That’s fair but I don’t think I’m too far off here. From a performance perspective, Ascended are the same as Legendary. For me, those things you list, numerous as they may be, are minor and don’t justify the value difference. Therefore, Ascended gear is a reasonable response to the Legendary/Precursor problem. In fact, its in significant favour to the players. Their is almost no compelling reason to want a Legendary, with exception for the minor advantages you mention. Competition to obtain will decrease in addition to everyone starting to get more of them.
Legendary was the same as exotic. According to what you are saying it looks like ascended is the solution to a problem caused by its own existence. It doesn’t solve anything about legendaries and precursors.
It can’t be more clear … If you want the performance of a Legendary and aren’t committed enough to make one, you can get an Ascended weapon faster at lower cost. Since the issue with Legendary/precursor is cost-related, problem is addressed through crafting Ascended. Whatever history you want to dig up is quite irrelevant. What matters is how the game works now.
It can’t be more clear … If you want the performance of a Legendary and aren’t committed enough to make one, you can get an Ascended weapon faster at lower cost. Since the issue with Legendary/precursor is cost-related, problem is addressed through crafting Ascended. Whatever history you want to dig up is quite irrelevant. What matters is how the game works now.
In that case there was never a problem to begin with.
Exactly …. The alternative option was always available regardless of game history, so that argument is moot.
Stop whining. It’s not surprising that more people are interested in Legendary weapons now that the wardrobe system is implemented. Prices go up.
I do it all the time. Or at least when I remember to.
Then let’s hope Arenanet doesn’t come up with another tier after Ascended
I do it all the time. Or at least when I remember to.
Then let’s hope Arenanet doesn’t come up with another tier after Ascended
Wouldnt affect me in the least unless I chose to craft a new set of armor for my guardian. I’d only be interested in crafting a post-ascended tier set for my guardian anyways, as she’s the only one get the most benefit out of it, being that she’s my Fractal runner.
Adding my notes to the lot. Been playing GW2 since beta, played GW1 as well. This would be my first and probably only compaint about the game. ANET please work on the precusor issue.
Not everyone wants to grind dungeons, it’s obvious and been said again and again. I’ve made a variety of weapons, the mists weapons, ascended armors (full), a couple of sets of ascended trinkets (at least three), tormented skins, etc. Grinding for the Legendary items a bit tedious but not over the top, but the precursor is a pain.
It’s not a fun thing to do, which is unfortunate since playing a lot of other aspects of the game are.
The precursor questing option looked like a good solid option. Especially for those of us who play the game consistently but don’t have hours and hours to log each day. I’m hoping I see this soon.
Otherwise it might be time to log off for a couple months + and catch up on some console games.
Main Characters: Lunset-Necromancer Main. Solset-Elementalist. Irideset-Mesmer.
Personal Site: http://lavonia.net
Well i just needed a Dawn for my Sunrise. Have the money and wait…. prices went up almost 400g. Yes you can grind gold more but this isn’t the way.
Hope A-Net is reading this post and start to cap this inflation 1200G for a precurssor is over the top.
Sinds it is quite on A-Net side regarding this issue and Precurssor scav hunt and crafting is on ice.
Make it easier to obtain these items. When selling these items cap the maximum for a 2 handed weapon to 750g and a 1h weapon 500G.
Don’t let a item be unreachable .
The 262g jump at a little after noon EDT (849g to 1111.1111g) came when the supply went from 2 to only 1. And now that new supply is coming in, the 1111g price is simply being slowly undercut. When supply went from 2 to 3, a seller offered a Dawn at 1000g and it was snapped up in about 10 minutes. It’s down to 1100g with 7 in supply as a write this.
So either 800g was undervalue and the market can support 1100g or this 1100g level will decay over time closer to the 800g price it was 24 hours ago as more supply arrives. The trick is to be patient. Supply hasn’t been affected. Large amounts of gold hadn’t been injected into the game’s economy.
RIP City of Heroes
Why are they going up so much?