QUESTION:
How long does it usually take to implement big changes to the economy from the point that Anet decides that something has to change until the patch goes live?
As the question is propably too generic, i will give 2 past examples, you maybe are allowed to comment on:1. The change of making ectos salvageable into t6 dust. How long did you monitor t6 dust until you decided that their droprate in general is too low and how long did it take you to come up with the idea of salvaging them from ectos instead of raising their droprate across the board? And over a year later, did it work out as expected in the long term?
2. How long did it take to implement ascended weaponcrafting from the decision to implement it until it went live in september last year? And how much did you have to prepare the game economy for it? I guess the 2 patches before it (Pavillion and Invasions) where a way of injecting lots of mats into the market in preparation.
Had the introduction of Essences of Luck a big impact on the way you decided to implement ascended crafting or were these changes rather unrelated? I also guess, you already had a good plan on how to implement ascended armorcrafting 3 months later before you released ascended weaponcrafting. How much changes went into armorcrafting between september and december?
1. We were monitoring the situation for quite awhile, brainstorming solutions. I cannot take all the credit for that change either, Izzy is the genius in this situation. The change has worked exactly as we hoped it would.