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Posted by: John Smith.4610

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you mistakenly perceive a fantastic and functioning system as broken

Might i dare you to post your statement (without anyone involved just saying you believe economic system is fantastic and functioning) in general section or on a CDI?

out of this subforum would gather thousands answers in few hours.

I’m tempted to register to reddit and link that sentence without ANY comment.

My current role on these forums is not to debate on a subject, but to inform you of my thoughts, feelings, process…etc or to answer questions and educate.

Instead of goading, I suggest you write a detailed description of why you feel the way you do and you may PM it to me and I’ll respond.

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Posted by: Wanze.8410

Wanze.8410

Random stat request of the day:

Which item has generated the highest volume of sales tax in July 2014?

I would go for ectos.

You would be correct.

Any chance on a value?

I just ran into Evon in the Salma District and i heard him saying that he needs a tax report…

Might have been an imposter, though.

Attachments:

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

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With the addition of the 2nd Birthday Present (Birthday Blaster – it has pretty awesome stats tbh)-
Birthday Blaster – Shoot out birthday cakes that grant a 10 min buff to anyone nearby – Soulbound
+ 40 to all attributes
+10% Karma
+15% Magic Find
+15% Experience from kills
Does not replace or remove other food buffs.

Or:
Dragon’s Revelry Starcake
Nourishment (30 m):
+45 Power
+45 Precision
+45 Vitality
+45 Toughness
+45 Healing Power
+45 Condition Damage
+45 Ferocity
+20% Magic Find
+10% Experience from Kills

Intended to do the following:
1) Encourage players to eat food?
2) Are Players going hungry And starving all the time ? (killing things is hungry work)
3) depress the cooking market crafted foods even further ? (star cakes are 70s each, birthday boost gun is free – this takes away some unique crafting for those who gained the recipe)
4) Cause a bigger glut of Food on the market? (There are already millions of items of some foods untouched for over a year with supply clearly growing and this is a pretty big buff on the gun and it will be the case of finding someone with a gun in a dungeon etc)
4) ensure that only certain foods for specific purposes sell ? (Eg condi duration lvl 80)
5) was cooking always intended to be the cheapest market to learn – the NPC warns before learning this profession it will be expensive and will take you to all realms of the world?

A surprising number of players never use food despite how powerful it is. While it is not the items primary purpose, I would like it if it taught people how great food is and more people became eaters.

(edited by John Smith.4610)

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Posted by: Rouven.7409

Rouven.7409

A surprising amount of players never use food despite how powerful it is. While it is not the items primary purpose, I would like it if it taught people how great food is and more people became eaters.

Heh, try quickbars. As it is I always forget to open my bags. Make it eatable out of my bank for an added bonus. Squirt gun is novel, but I know I’ll forget it soon enough as well, buried in my bags, not being double clicked anymore sniff.

“Whose Kitten is this?” – “It’s a Charr baby.”
“Whose Charr is this?”- “Ted’s.”
“Who’s Ted?”- “Ted’s dead, baby. Ted’s dead.”

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Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

A surprising amount of players never use food despite how powerful it is. While it is not the items primary purpose, I would like it if it taught people how great food is and more people became eaters.

I think the reason why is because our characters are quite powerful in PvE without it. Even scaled down I found out that it doesn’t take a lot of hits to kill a monster. It’s a good thing that food isn’t necessary but sometimes I wished for a tiny bit of danger in a combat situation.

http://gw2style.com/index.php – show your look and rate others – great filters!!

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Posted by: Freeelancer.2860

Freeelancer.2860

I have two very important questions about the economy:

How many Mini Queen Jennahs exist in the game, and how many will remain after the Jennahcide patch (stole the name from another forum user)?

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Posted by: papry.8096

papry.8096

What do you think about the mini market in terms of supply and volatility ?

(edited by papry.8096)

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What do you think about the mini market in terms of supply and volatility ?

It’s not one of my favorite markets.

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Posted by: Buttercup.5871

Buttercup.5871

What do you think about the mini market in terms of supply and volatility ?

It’s not one of my favorite markets.

Why not?

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Posted by: papry.8096

papry.8096

What do you think about the mini market in terms of supply and volatility ?

It’s not one of my favorite markets.

I’m so sad right now.

Then which one is it and why ?

(edited by papry.8096)

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Posted by: xeysorso.3751

xeysorso.3751

Hi John,
Taken from the feature pack article: Any minis currently in your bank or bank collection tab will still be in your bank when you log in. You’ll need to take them out individually and choose whether to unlock them for your account or dispose of them some other way

What will happen to the pet if you have a pet on the trading post? Will mini still be tradeable to the TP post September feature pack? What does dispose in some other way mean?

Thanks for your time

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Hi John,
Taken from the feature pack article: Any minis currently in your bank or bank collection tab will still be in your bank when you log in. You’ll need to take them out individually and choose whether to unlock them for your account or dispose of them some other way

What will happen to the pet if you have a pet on the trading post? Will mini still be tradeable to the TP post September feature pack? What does dispose in some other way mean?

Thanks for your time

If that isn’t clear in the blog post try starting a new thread for that question.

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What do you think about the mini market in terms of supply and volatility ?

It’s not one of my favorite markets.

I’m so sad right now.

Then which one is it and why ?

Ecto of course! For a myriad of reasons starting with velocity and volume, but also its rippling effects on other markets.

(edited by John Smith.4610)

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Posted by: Zaxares.5419

Zaxares.5419

A surprising amount of players never use food despite how powerful it is. While it is not the items primary purpose, I would like it if it taught people how great food is and more people became eaters.

I think the reason why is because our characters are quite powerful in PvE without it. Even scaled down I found out that it doesn’t take a lot of hits to kill a monster. It’s a good thing that food isn’t necessary but sometimes I wished for a tiny bit of danger in a combat situation.

Precisely this. I already have little trouble killing enemies without food, and so I see no reason to “waste money” on food for the majority of situations. (Dungeons and Fractals are the only game mode where I will deliberately bring along food and potions.) Even in WvW, the fights I get involved in tend to come down to who has the bigger numbers; food scarcely makes a difference. (And now with the Birthday Blaster, I just spam that every 10 mins.)

Besides, I kind of like seeing if I can overcome challenges “purely on skill” without needing to resort to potions and other consumables.

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Posted by: Tamasan.6457

Tamasan.6457

How many Mini Queen Jennahs exist in the game, and how many will remain after the Jennahcide patch (stole the name from another forum user)?

I have 59 Risen Priests of Balthazar. Balthazaricide.

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Posted by: Gibson.4036

Gibson.4036

A surprising amount of players never use food despite how powerful it is. While it is not the items primary purpose, I would like it if it taught people how great food is and more people became eaters.

It’s also a nagging hassle.

I wouldn’t mind using food more often for its benefits, but I only consistently do in circumstances where I seriously need the edge, for example non-zerg WvW.

A simple UI change could help a lot. When I play, I don’t usually have a good idea of how much time is passing. I shouldn’t, because I should be engaged in something interesting. While I do watch buff/condition icons for game play, over the course of thirty minutes I’m guaranteed to lose track of the fact that the little food buff disappeared at some point. It can be quite a while before I think, “Oh, I need to eat again!”

Giving me some sort of eye-catching “You’re getting hungry” (food buff about to expire) element in the UI would go a long way to make sure I am consistently eating and thereby contributing to food (or ingredient) demand on the market.

Even better would be some way to automate the whole thing. Give me a slot somewhere in the UI where I can drop a stack of each kind of “nourishment” and have the game automatically consume it when each one expires. I’m sure I’ll get some hate for “dumbing down” the game with this suggestion, but I can’t see that having to open the inventory and click a food and an maintenance oil every half hour is really contributing much to raising the skill ceiling of the game.

(edited by Gibson.4036)

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Posted by: Rouven.7409

Rouven.7409

Will we shortly see the mysteriously announced mystic forge changes (by you) that we will like?

I accept yes, no, or maniac laughter as an answer.

Edit: Just in case, this is the post I am referring to:
https://forum-en.gw2archive.eu/forum/game/bltc/Thanks-John/page/2#post3822273

“Whose Kitten is this?” – “It’s a Charr baby.”
“Whose Charr is this?”- “Ted’s.”
“Who’s Ted?”- “Ted’s dead, baby. Ted’s dead.”

(edited by Rouven.7409)

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Posted by: Michael Walker.8150

Michael Walker.8150

Since the introduction of transmutation charges, has there been a significant increase in mats coming from lvl 1-79 armor?
How many armors have been saved from oblivion in the past 4 months?

Do you think the price for lower level transmutation is adequate? Considering my problem of out-leveling those skins very quickly and the fact that new players might not want to afford 15g for a complete armor change.

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Posted by: Morsus.5106

Morsus.5106

Hi John!
1) Can I just say it’s awesome that you take the time to give these answers to the community?
2) What has been your biggest headache working with this economy?
3) Do you enjoy working on the mysterious “Trading 2.0”?
4) Is it more common for a player to sell a “Fine” or “Masterwork” piece of gear, or to sell it?

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Posted by: pdavis.8031

pdavis.8031

A surprising amount of players never use food despite how powerful it is. While it is not the items primary purpose, I would like it if it taught people how great food is and more people became eaters.

I think the reason why is because our characters are quite powerful in PvE without it. Even scaled down I found out that it doesn’t take a lot of hits to kill a monster. It’s a good thing that food isn’t necessary but sometimes I wished for a tiny bit of danger in a combat situation.

Precisely this. I already have little trouble killing enemies without food, and so I see no reason to “waste money” on food for the majority of situations. (Dungeons and Fractals are the only game mode where I will deliberately bring along food and potions.) Even in WvW, the fights I get involved in tend to come down to who has the bigger numbers; food scarcely makes a difference. (And now with the Birthday Blaster, I just spam that every 10 mins.)

Besides, I kind of like seeing if I can overcome challenges “purely on skill” without needing to resort to potions and other consumables.

Actually if you have any metobolic primers, it makes the birthday booster last for 13 hours…Just an idea

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

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Posted by: nastyjman.8207

nastyjman.8207

Q: Will BLTC skins be included in the Collections Achievements?

First Team to reach 250 has 87% chance to win (Updated 7/30/2014) : http://bit.ly/1lWH6T8

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Posted by: John Smith.4610

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Hi John!
1) Can I just say it’s awesome that you take the time to give these answers to the community?
2) What has been your biggest headache working with this economy?
3) Do you enjoy working on the mysterious “Trading 2.0”?
4) Is it more common for a player to sell a “Fine” or “Masterwork” piece of gear, or to sell it?

1. Thanks!
2. Goldsellers – (I have many posts on my feelings about them). Being outnumbered 100,000 to 1 against thieves is a rough situation to be in.
3. (too close to content speculation, going to avoid sorry)
4. I’m guessing you mean salvage or sell. It’s far, far, far more likely for a player to salvage at this point.

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Since the introduction of transmutation charges, has there been a significant increase in mats coming from lvl 1-79 armor?
How many armors have been saved from oblivion in the past 4 months?

Do you think the price for lower level transmutation is adequate? Considering my problem of out-leveling those skins very quickly and the fact that new players might not want to afford 15g for a complete armor change.

I’m not sure I entirely understand what you’re asking. Could you elaborate or rephrase the question so I know I’m answering the right thing?

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A surprising amount of players never use food despite how powerful it is. While it is not the items primary purpose, I would like it if it taught people how great food is and more people became eaters.

It’s also a nagging hassle.

I wouldn’t mind using food more often for its benefits, but I only consistently do in circumstances where I seriously need the edge, for example non-zerg WvW.

A simple UI change could help a lot. When I play, I don’t usually have a good idea of how much time is passing. I shouldn’t, because I should be engaged in something interesting. While I do watch buff/condition icons for game play, over the course of thirty minutes I’m guaranteed to lose track of the fact that the little food buff disappeared at some point. It can be quite a while before I think, “Oh, I need to eat again!”

Giving me some sort of eye-catching “You’re getting hungry” (food buff about to expire) element in the UI would go a long way to make sure I am consistently eating and thereby contributing to food (or ingredient) demand on the market.

Even better would be some way to automate the whole thing. Give me a slot somewhere in the UI where I can drop a stack of each kind of “nourishment” and have the game automatically consume it when each one expires. I’m sure I’ll get some hate for “dumbing down” the game with this suggestion, but I can’t see that having to open the inventory and click a food and an maintenance oil every half hour is really contributing much to raising the skill ceiling of the game.

There are many problems with automation. For example, you’re hanging out in DR with friends and eating 1g/hour worth of high end food and oils because you forgot to take them out of the slot. They aren’t unsolvable, it’s just not straight forward either.

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Posted by: Wanze.8410

Wanze.8410

Since the introduction of transmutation charges, has there been a significant increase in mats coming from lvl 1-79 armor?
How many armors have been saved from oblivion in the past 4 months?

Do you think the price for lower level transmutation is adequate? Considering my problem of out-leveling those skins very quickly and the fact that new players might not want to afford 15g for a complete armor change.

I’m not sure I entirely understand what you’re asking. Could you elaborate or rephrase the question so I know I’m answering the right thing?

I think many people who ask questions in this topic confuse the game economy with the gem store. While the gem exchange certainly plays a big role in the game economy, i dont think the Game Economist has much to dowith items put into the gem store, there is other staff responsible for that. Maybe John can elaborate a bit on that, so i rephrase my point as a question:

As the Game Economist, are you involved in creating new items for the gem store and to what degree? (some feedback on the decision to make the salvage cost of the new silver fed salvage o matic 66% higher than regular master salvage kits either here or in the dedicated thread in this subforum would be appreciated)
Do you give input for pricing of gem store items?
Does your role involve responsibility for gem sales or are you purely responsible for in game gold and other currencies?

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

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Since the introduction of transmutation charges, has there been a significant increase in mats coming from lvl 1-79 armor?
How many armors have been saved from oblivion in the past 4 months?

Do you think the price for lower level transmutation is adequate? Considering my problem of out-leveling those skins very quickly and the fact that new players might not want to afford 15g for a complete armor change.

I’m not sure I entirely understand what you’re asking. Could you elaborate or rephrase the question so I know I’m answering the right thing?

I think many people who ask questions in this topic confuse the game economy with the gem store. While the gem exchange certainly plays a big role in the game economy, i dont think the Game Economist has much to dowith items put into the gem store, there is other staff responsible for that. Maybe John can elaborate a bit on that, so i rephrase my point as a question:

As the Game Economist, are you involved in creating new items for the gem store and to what degree? (some feedback on the decision to make the salvage cost of the new silver fed salvage o matic 66% higher than regular master salvage kits either here or in the dedicated thread in this subforum would be appreciated)
Do you give input for pricing of gem store items?
Does your role involve responsibility for gem sales or are you purely responsible for in game gold and other currencies?

I’m unable to comment on my interaction with the gemstore. Even if I were, I would avoid it as I believe it will derail the thread.

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Posted by: Ohoni.6057

Ohoni.6057

I think the best solution to food issues would be some combination of the following:

1. Have dedicated “Food” and “Utility” slots on the hero panel where you can place one stack each of food and potions without taking up inventory space.

2. Have a bindable “eat nourishment” key and/or permanent UI button, small and out of the way. Hitting this causes you to eat from your stacks, no muss, no fuss.

3. Have a center-screen UI pop-up each time your food runs out, nothing you need to interact with, just something like the “a boss has spawned in Dry Top” messages that pop up and then fade out.

4. Also have the food icons go yellow or something when they are in their last minute or so, giving a glance warning that they will be gone soon.

Ideally of course there would also be a “suspend buff” button that would disable the temporary buffs including banner buffs), but also stop the clock on them, so that if you pop a 30 minute food item and then five minutes later you want to go to town, you wouldn’t be wasting 25 minutes of buff, you could just save it for later.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: Wanze.8410

Wanze.8410

Since the introduction of transmutation charges, has there been a significant increase in mats coming from lvl 1-79 armor?
How many armors have been saved from oblivion in the past 4 months?

Do you think the price for lower level transmutation is adequate? Considering my problem of out-leveling those skins very quickly and the fact that new players might not want to afford 15g for a complete armor change.

I’m not sure I entirely understand what you’re asking. Could you elaborate or rephrase the question so I know I’m answering the right thing?

I think many people who ask questions in this topic confuse the game economy with the gem store. While the gem exchange certainly plays a big role in the game economy, i dont think the Game Economist has much to dowith items put into the gem store, there is other staff responsible for that. Maybe John can elaborate a bit on that, so i rephrase my point as a question:

As the Game Economist, are you involved in creating new items for the gem store and to what degree? (some feedback on the decision to make the salvage cost of the new silver fed salvage o matic 66% higher than regular master salvage kits either here or in the dedicated thread in this subforum would be appreciated)
Do you give input for pricing of gem store items?
Does your role involve responsibility for gem sales or are you purely responsible for in game gold and other currencies?

I’m unable to comment on my interaction with the gemstore. Even if I were, I would avoid it as I believe it will derail the thread.

Fair enough, just wanted to know your general stance on this because gem store related questions popped up more frequently in the last 2 weeks.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

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Posted by: Michael Walker.8150

Michael Walker.8150

@Wanze
I think it got across the wrong way, I’m more interested in the effect the trans charges have on mats coming from armor

I’m not sure I entirely understand what you’re asking. Could you elaborate or rephrase the question so I know I’m answering the right thing?

  • The total amount of armor saved from oblivion would be the amount of transmutations done since the release of the wardrobe but since it is part of the gem store so you probably can’t answer.
  • Concerning the price, one transmutation charge equals one transmutation crystal (lvl 80) or 3 transmutation stones (for lvl 1-79).
    In the new wardrobe, all transmutations cost one crystal or would have in the old system. This seems expensive, even more so because equipment changes a lot while leveling.
    I was asking if you think this is working as intended or maybe fewer charges have been sold since then.

thank you for answering!

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Posted by: Wanze.8410

Wanze.8410

As good feedback should always go both ways, is there any question you would like to ask the player base?

Edit: If so, please create a separate topic for it

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

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Posted by: Eirian Direstorm.9748

Eirian Direstorm.9748

It’s funny to read how most people don’t use food much; I love using it. I find it interesting as a chef to try and figure out the best things to make for my alts dpending on their professions, stats, and situations. For example, eggplant fritters are great for my necro when she’s in Orr farming cypress and ancient saplings; they increase magic find and condition damage.

Like others have said, I do use them more when in a tough situation. In dungeons I’ll often eat something that regenerates some amount of health every second, along with maintenance oil or shapening stones or tuning crystals, etc. But I run with magic-find enhancing food pretty much all the time unless I’m just crafting or something.

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@Wanze
I think it got across the wrong way, I’m more interested in the effect the trans charges have on mats coming from armor

I’m not sure I entirely understand what you’re asking. Could you elaborate or rephrase the question so I know I’m answering the right thing?

  • The total amount of armor saved from oblivion would be the amount of transmutations done since the release of the wardrobe but since it is part of the gem store so you probably can’t answer.
  • Concerning the price, one transmutation charge equals one transmutation crystal (lvl 80) or 3 transmutation stones (for lvl 1-79).
    In the new wardrobe, all transmutations cost one crystal or would have in the old system. This seems expensive, even more so because equipment changes a lot while leveling.
    I was asking if you think this is working as intended or maybe fewer charges have been sold since then.

thank you for answering!

Ah, ok.
The change in the transmutation system would have little impact on the material markets. While the numbers are large, the amount of items that are salvaged every day is enormous.

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Posted by: Lilith Ajit.6173

Lilith Ajit.6173

Wow. Maybe I should salvage more.

I waste too many items to merchants out of laziness. I know you’ve answered this question about specific materials being sold to merchants in the past, but do you keep track of armors and weapons being sold to merchants and how much material on average is being essentially deleted from the game?

[ARES]
And all who stood by and did nothing, who are they to criticize the sacrifices of others?
Our blood has bought their lives.

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Wow. Maybe I should salvage more.

I waste too many items to merchants out of laziness. I know you’ve answered this question about specific materials being sold to merchants in the past, but do you keep track of armors and weapons being sold to merchants and how much material on average is being essentially deleted from the game?

Yes, we have an extensive data platform.

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Posted by: Lilith Ajit.6173

Lilith Ajit.6173

Wow. That must be a ton of data.

Do you ever delete historical data or do you keep it backed up for.ev.er.? Heh

[ARES]
And all who stood by and did nothing, who are they to criticize the sacrifices of others?
Our blood has bought their lives.

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Posted by: pdavis.8031

pdavis.8031

Wow. That must be a ton of data.

Do you ever delete historical data or do you keep it backed up for.ev.er.? Heh

I hope so. I would hate to think that they follow the IRS method of data storage….. :P

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

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Posted by: Lilith Ajit.6173

Lilith Ajit.6173

Wow. That must be a ton of data.

Do you ever delete historical data or do you keep it backed up for.ev.er.? Heh

I hope so. I would hate to think that they follow the IRS method of data storage….. :P

Haha right? That’s an insane amount of data.

[ARES]
And all who stood by and did nothing, who are they to criticize the sacrifices of others?
Our blood has bought their lives.

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Wow. That must be a ton of data.

Do you ever delete historical data or do you keep it backed up for.ev.er.? Heh

I hope so. I would hate to think that they follow the IRS method of data storage….. :P

Haha right? That’s an insane amount of data.

Archiving is one thing. Deleting data is a crime against humanity.

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Posted by: Lilith Ajit.6173

Lilith Ajit.6173

Wow. That must be a ton of data.

Do you ever delete historical data or do you keep it backed up for.ev.er.? Heh

I hope so. I would hate to think that they follow the IRS method of data storage….. :P

Haha right? That’s an insane amount of data.

Archiving is one thing. Deleting data is a crime against humanity.

We at my software company keep everything too…… but it’s for Redacted so I thought it was just because of that. Lol

[ARES]
And all who stood by and did nothing, who are they to criticize the sacrifices of others?
Our blood has bought their lives.

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Posted by: pdavis.8031

pdavis.8031

Wow. That must be a ton of data.

Do you ever delete historical data or do you keep it backed up for.ev.er.? Heh

I hope so. I would hate to think that they follow the IRS method of data storage….. :P

Haha right? That’s an insane amount of data.

Archiving is one thing. Deleting data is a crime against humanity.

Amen brother!

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

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Posted by: Gibson.4036

Gibson.4036

There are many problems with automation. For example, you’re hanging out in DR with friends and eating 1g/hour worth of high end food and oils because you forgot to take them out of the slot. They aren’t unsolvable, it’s just not straight forward either.

Oh, definitely. I meant to present the two options is my post as 1. Simple Fix and 2. Even better, but more complicated fix.

In addition to using food for difficult situations like non-zerg WvW, I’ve been trying to use some of the random food I produced while leveling cooking on my final character, just for the kill XP buff, but there are long stretches of time where I don’t notice it has expired.

Clearer communication from the UI that a buff is about to expire or has expired would go a long way. A hot-key for each type of consumable would also be welcome.

(edited by Gibson.4036)

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Posted by: Herr der Friedhoefe.2490

Herr der Friedhoefe.2490

A surprising amount number of players never use food despite how powerful it is. While it is not the items primary purpose, I would like it if it taught people how great food is and more people became eaters.

How about a gift of food/boosts every level? Just a small selection.

That would introduce the topic, and reinforce the idea regularly.

Now, about Badges of Honor please?

Thank you Psientist, I understand what you’re saying about currencies produced by stable workloads but to use your own comparison of Karma and Badges of Honor, at least Karma is consumable and beneficial. To date, Badges mostly are not beneficial and since the start of EoTM that currency has been produced at a far greater rate, with still no benefit. Why?

Yes Wanze, I know he can’t talk about future possibilities. I would like to know how we got here. Oversight?

Dear John…. err, I’m not in the habit of writing Dear John letters… Can this be fixed?

Thank you

My posts are facts as I know them, or my own opinion, and do not represent any guild.

(edited by Herr der Friedhoefe.2490)

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Posted by: Herr der Friedhoefe.2490

Herr der Friedhoefe.2490

What do you think about the mini market in terms of supply and volatility ?

It’s not one of my favorite markets.

I actually know why this is. To date, there has been no “consumption” of minis. They just continue to flood the market from one side, while most people just don’t care about them, and most minis are stored in crafting storage slots up to a maximum of 250.

One of the latest “features” (I’ll use polite terms) will start to consume minis from the storage slots and trading post market, giving the remaining items and daily production some value.

My posts are facts as I know them, or my own opinion, and do not represent any guild.

(edited by Herr der Friedhoefe.2490)

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Posted by: Wanze.8410

Wanze.8410

What do you think about the mini market in terms of supply and volatility ?

It’s not one of my favorite markets.

I actually know why this is. To date, there has been no “consumption” of minis. They just continue to flood the market from one side, while most people just don’t care about them, and most minis are stored in crafting storage slots up to a maximum of 250.

One of the latest “features” (I’ll use polite terms) will start to consume minis from the storage slots and trading post market, giving the remaining items and daily production some value.

Minis are regularly eaten by the forge.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

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Posted by: John Smith.4610

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John Smith.4610

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A surprising amount number of players never use food despite how powerful it is. While it is not the items primary purpose, I would like it if it taught people how great food is and more people became eaters.

How about a gift of food/boosts every level? Just a small selection.

That would introduce the topic, and reinforce the idea regularly.

Now, about Badges of Honor please?

Thank you Psientist, I understand what you’re saying about currencies produced by stable workloads but to use your own comparison of Karma and Badges of Honor, at least Karma is consumable and beneficial. To date, Badges mostly are not beneficial and since the start of EoTM that currency has been produced at a far greater rate, with still no benefit. Why?

Yes Wanze, I know he can’t talk about future possibilities. I would like to know how we got here. Oversight?

Dear John…. err, I’m not in the habit of writing Dear John letters… Can this be fixed?

Thank you

Good catch on the grammar error, I corrected my original post.
I’m sorry I can’t talk about the future of badges at the moment.

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Posted by: Aidan Savage.2078

Aidan Savage.2078

Regarding badges, if you want to make money off them, buy siege equipment plans and upgrade them via the forge to superior versions. I did that quite a bit, and with enough badges, you can get 10-20g out of them.

Now, as far as Ascended equipment goes, I understand the completed product will always be account bound. However, was it intended that the crafting components for Ascended weapons be account bound? The components for armor are not bound and can be traded on the TP. Is there a specific reason the weapon components were made bound and/or left bound?

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Posted by: Wanze.8410

Wanze.8410

What do you think about the mini market in terms of supply and volatility ?

It’s not one of my favorite markets.

Random stat request of the day:

By what percentage did the total gold value for buy orders on all Minis rise from Labour Day until now?

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

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Posted by: Zaxares.5419

Zaxares.5419

And on a similar stat request, would you be able to divulge how much gold was sucked out of the economy when it was announced the price of Commander’s Compendiums would be rising to 300g, John?

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Posted by: fishball.7204

fishball.7204

Random stat Q too:

How much gold did Drooburt (dry top quaggan) obtain for his drinking habits before he met his untimely demise?

FOR THE GREEEEEEEEEEEEN

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Posted by: Herr der Friedhoefe.2490

Herr der Friedhoefe.2490

Good catch on the grammar error, I corrected my original post.

My inner editor will host a coming out party.

I’m sorry I can’t talk about the future of badges at the moment.

Fair enough. At least it’s a response. Better than what we get in the WvW or Crafting Forums.

Regarding badges, if you want to make money off them, buy siege equipment plans and upgrade them via the forge to superior versions. I did that quite a bit, and with enough badges, you can get 10-20g out of them.

That’s not a particularly good use for skill points.

Minis are regularly eaten by the forge.

To get another mini in return? That makes even less sense than the precursor stupidity.

My posts are facts as I know them, or my own opinion, and do not represent any guild.

(edited by Herr der Friedhoefe.2490)