IMO, Gem Prices need to be regulated
It is regulated by the players though. More people converting gold → gems means a higher exchange rate.
And being player regulated has led to where we are now with the current prices climbing still. Its not going to stop.
Which clearly means that people are still willing to pay that price. The system works. Yes, now it takes longer to get gems (I bought my first couple thousand gems for less than 50s per 100 gems) but on the other hand you don’t need your gold for anything else in this game.
In addition, GW2 has no monthly fee but ArenaNet still needs to earn money to keep this game running. So, if you really want some gems just spend cash and buy them.
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)
And being player regulated has led to where we are now with the current prices climbing still. Its not going to stop.
Well, the majority of the playerbase still thinks its worth more to convert Gold → Gems than it is to convert Gems → Gold. Hence the increase. You’re looking at it solely from the perspective of people who don’t want to spend IRL money on the game. While you have a right to complain, Anet also has to look out for themselves. And the fact that you can purchase Gems with in-game gold is an admirable compromise.
Those new dyes, and the mining picks probably were the leading cause for the sudden jump in the gold to gem rate.
I was thinking about buying the mining pick, but at 25 gold or more it seems very pricey.
Sure glad I am not planning to transfer to another server right either, that is a harsh price to move.
I can get off my wallet and spend the $10 dollars or so for gems, but in all honesty money is pretty tight around the homestead these days. I would rather eat than spend it on pixels.
It is called an economy for a reason. it is based off of players actions, there is enough qq threads about conspiracy theories that anet is controlling the market to fill the grand canyon. No point in giving those people credibility.. Why everyone sees it from 1 point of view is beyond me. It will sway just like everything else. Stuff available now is worth X amount, later it will be worth way more, especially if it is no longer available through various means. Go google twinkies price..
Nvidia GTX 650 Win 7 64bit FFXI 4+yrs/Aion 4+ years Complete Noob~ Veteran OIF/OEF
http://everyonesgrudge.enjin.com/home MY GW2 Music http://tinyurl.com/cm4o6tu
Why would anyone transfer Gems → Gold when its half the value? Please fill me in if Im missing some major detail here but the system seems broken. I get it that ANet needs to make some cash on Gem sales, I really do but if the common player like myself or a new player is unable to even buy bag or bank slots for a reasonable value with what he/she earns, this game is going to die a quick death Imo.
There are only two groups of people who can use the gold → gems conversion in a practical manner: people with a lot of gold and people who do it once in a while. Anyone who ever thought they’d be able to make frequent Gem Shop purchases using only gold either overestimated their own ability to make gold or wasn’t being realistic.
Why would anyone transfer Gems -> Gold when its half the value?
I don’t understand. What do you mean half the value. The values of Gems/Gold are tied together by the Exchange rate.
this game is going to die a quick death Imo.
Ah. The “I don’t like this specific aspect of the game, so I predict this specific aspect of the game will kill the game” argument.
Very silly when you consider this aspect of the game is quite benign. Quitting the game because you can’t purchase additional bank-slots with in-game gold, when most (all?) other games don’t have the option of using in-game gold to purchase microtransaction items in the first place? I mean, go ahead I guess. But eh. Very silly.
While I agree it would be nice…it’s not going to happen.
It was never meant to be a level playing field. The amount of gold into gems was always meant to exceed the amount of gems into gold.
Very simply…yes it is based on the players, but the parameters are not based on the players
Bag and bank slots are not necessary to play the game. Crafting mats can be stored separately with 20 slot bags your inventory is really big enough. Of course, it’s nice to have a huge bank but you really don’t need it to properly play this game.
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)
It seems to me that money spent in game is hardly an investment in your character.. It IS your character. If you don’t have fun playing or earning gold with your character, then that’s a seperate issue. But regardless that shouldn’t be seen as an investment of time. It is a game after all, do you feel it will be more fun once you have all there is to have within it?
Regardless, the amount of gold each $1.00 buy’s is related to how much gold is within the economy and how many people are buying gems. Arena Net takes a cut of this from the auction house. I personally am glad it’s a sizeable cut, as gold inflation is one of the biggest hindrances for new players. But the majority of the cost of gems is just a matter of how many people are buying gems with real money, vs how many people are producing (And rest assured that’s what they’re doing, not earning) gold from killing monsters.
I actually have quite the opposite view. While Guild Wars seems to have one of the better economies within MMO’s. I’d much prefer they increase their cut of the gem trade. Thereby increasing the cost further, rather than to suffer gold inflation, and ultimately item inflation and the commonality of rare items associated therein.
I agree – there should be some sort of regulation of gem prices.
While it is true that neither bank and bag slots, nor transmutation stones, are necessary to play the game, most players will want to buy them at some point.
At the current rate of gold -> gems, I am still able to farm up enough gold to buy most things within a couple of days provided that I just run CoF over and over again.
However, the rate is rising. How fast, I am not sure, but it definitely is. In a couple of months I will likely just quit this game or buy gems with real money. The only people who will to use the gold -> gems conversion are the ones who have a lot of gold to spare, or really really need something from the store.
Therein lies the problem – one of the big attractions of this game (for me at least) was the one-time purchase. Not ‘one-time but if you want to have a bank space that’s not ridiculously small you need to buy more things’. If the rate keeps going up, the gem store will not be accessible (through gold) by the large majority.
Perhaps I could suggest a different approach – a Karma to Gems conversion that has a static rate. It doesn’t even have to be very good, but I think a lot of us want some assurance that a couple of years in the future, it will not be a requirement (effectively a requirement) to use real $$ to get anything in the gem store.
If you can never use transmutation stones, or survive with 30 bank slots and 8 lv 80 characters (it’s bound to happen in a couple of years!) then…sure go ahead. But I doubt there are many people like that.
EDIT: I just proof-read this post and the obvious counter-argument of ‘but gem prices are player-demand’ controlled will obviously surface.
As long as there are rich players who are still willing to convert gold into gems, the price can still go up (well…I’m not very well versed in economics so this might not be completely true)
You are probably not one of those rich people. New players are definitely not one of them either.
(edited by Sunflowers.1729)
This same thing happens in all MMOs with a currency exchange.
Here’s why: (Gems) retain their value over time. (Gold) continually loses value as it has a potentially infinite supply. Gold sinks help to mitigate inflation, but are incapable of stopping or reversing it.
-BnooMaGoo.5690
Why would anyone transfer Gems -> Gold when its half the value?
I don’t understand. What do you mean half the value. The values of Gems/Gold are tied together by the Exchange rate.
this game is going to die a quick death Imo.
Ah. The “I don’t like this specific aspect of the game, so I predict this specific aspect of the game will kill the game” argument.
Very silly when you consider this aspect of the game is quite benign. Quitting the game because you can’t purchase additional bank-slots with in-game gold, when most (all?) other games don’t have the option of using in-game gold to purchase microtransaction items in the first place? I mean, go ahead I guess. But eh. Very silly.
I say half the value cause its typically twice as much G for 100 Gems as you would get back trading 100 gems for G.
Also I realize the “Silliness” of what I proclaim as potential Death of the game but think of it this way. People that play MMOs typically like to progress within the game. Whether that be thru gear, stats, wealth, looks, what have you, there is a level of progression. Expanding on things like acquiring more inventory, Which no matter what mmo you are playing is ALWAYS a Good thing, IS Progression. Im sure Im not the only one to see it as such.
So when leveling a char to 80 traditionally, not crafting it up, I made a total of 8g. I was happy to buy an extra bag slot for him as a Perk for hitting 80, knowing i need room for additional gathering supplies, tokens, even extra gear cause im somewhat of a “Always be prepared” kinda guy, especially on a guardian that can make use of so many stats. 8G now gets you pretty much Squat. Yes I know its not “Needed” and thats the fallback answer whenever anyone brings something along the lines I have. Neither are Dyes, but that doesnt stop Abyss and Celestial for selling for almost 20g each does it. Vanity, and yes like I said Progression are 2 of the key things in this game.
I’ve never thought the exchange rate should be so closely linked. Even if I did have the disposable income to exchange gems→gold the amount you get is terrible and not worth the money, IMO. I really don’t blame people for not using that system more often.
However, on the reverse side of the coin the gold→gems exchange is equally terrible, especially if you’re like me and don’t easily come by gold. I’ve only made a little over 200g since I first began playing in September and I have literally spent over half of that on account upgrades alone. (Not for lack of effort either, I have tried every gold farming strategy except CoF because I hate dungeons.)
Needless to say, my in game income remains fixed while prices continue to rise. It’s eventually going to mean I won’t be able to afford anything because I’ll be too poor both in and out of game to buy anything.
Needless to say, my in game income remains fixed while prices continue to rise. It’s eventually going to mean I won’t be able to afford anything because I’ll be too poor both in and out of game to buy anything.
This is a curious statement. By your own words, you’ve already purchased your account upgrades. Will you foresee yourself continuing to buy account upgrades (I’m assuming bank slots/char slots) in the future? Because once you purchase enough of those, you don’t need to purchase more, no?
As someone who buys the bulk of their gems with gold rather than cash, I can understand why someone might balk at the rising gold → gem exchange rate, especially when it spikes upwards in response to increasing demand when new goodies are offered in the gem store.
The strategy I employ to counteract these spikes is to exchange gold into gems on a regular basis, regardless of whether there is anything I currently wish to purchase or not (in my case, I buy 100 gems with gold every day that I’m able to play for a reasonable length of time, but obviously you may wish to use different amounts/criteria based on your circumstances).
Over time, this has led me to build up a stock of gems that I can spend whenever I desire something without worrying too much about what is happening to the exchange rate in the short-term. It also gives me a rough target for a minimum amount of gold I want to make while playing each day.
Needless to say, my in game income remains fixed while prices continue to rise. It’s eventually going to mean I won’t be able to afford anything because I’ll be too poor both in and out of game to buy anything.
This is a curious statement. By your own words, you’ve already purchased your account upgrades. Will you foresee yourself continuing to buy account upgrades (I’m assuming bank slots/char slots) in the future? Because once you purchase enough of those, you don’t need to purchase more, no?
Pretty sure she will keep buying transmutation stones, if anything.
Pretty sure she will keep buying transmutation stones, if anything.
Well he said “account upgrades.”
But the reason why I bring it up because these account upgrades, while expensive, stay with your account for the rest of your lifetime. So while yes, assuming inflation keeps on occurring, on the flipside you also need to buy way fewer upgrades.
Players buying gems with real money does not affect the exchange rate at all. The exchange rate is only affected by players converting gold to gems and vice versa.
And for those who are confused, players buy gems with real money and convert them into gold, not players first converting gold to gems and then back again (unless they’ve held onto those gems for a very long time).
As long as more players are converting gold into Gems than players buying Gems with real cash to convert into gold, the exchange rate will continue to rise. Right now a $25 Gem card will buy you around 40g. A month ago it would only be around 28g.
RIP City of Heroes
As someone who buys the bulk of their gems with gold rather than cash, I can understand why someone might balk at the rising gold -> gem exchange rate, especially when it spikes upwards in response to increasing demand when new goodies are offered in the gem store.
The strategy I employ to counteract these spikes is to exchange gold into gems on a regular basis, regardless of whether there is anything I currently wish to purchase or not (in my case, I buy 100 gems with gold every day that I’m able to play for a reasonable length of time, but obviously you may wish to use different amounts/criteria based on your circumstances).
Over time, this has led me to build up a stock of gems that I can spend whenever I desire something without worrying too much about what is happening to the exchange rate in the short-term. It also gives me a rough target for a minimum amount of gold I want to make while playing each day.
I wish I had thought of this tactic and seen this coming a couple months ago. Ive been farming CoF hard for the last 2 months and my current group is burnt out as much as I am but the need for cash is ever increasing with T6 mats getting more and more expensive and ectos dropping in price along with rares. I can only imagine when its 5g per 100gems, which by the looks of things wont be too far in the future at this rate.
Why would anyone transfer Gems -> Gold when its half the value? Please fill me in if Im missing some major detail here but the system seems broken. I get it that ANet needs to make some cash on Gem sales, I really do but if the common player like myself or a new player is unable to even buy bag or bank slots for a reasonable value with what he/she earns, this game is going to die a quick death Imo.
FYI – I’m partly responsible for the rates coming down. I went and took advantage of the good Gem to Gold rates when it peaked.
PS – You’re welcome.
@Kaiza: I only started doing this at the beginning of March with the daily sales that were taking place for that month on the assumption that any desirable sale offer would spike the gold → gem exchange rate and thereby diminish the potential savings. I like to think of the gold invested into gems as my “hedge fund”.
As for making money, I make about 50% of my funds with crafting, so I’m a net buyer of ectos and T6 mats. The prices of these may rise and fall, but that doesn’t hurt my income to any great extent.
I did buy 2k worth of gems back when they were 2g for 100, but I’m saving those for the next time there’s a sale on character or bank slots. (I thought there was going to be one in March, but apparently that’s not what they meant when they advertised “upgrades”.) It’s definitely not going to be enough for me to get those upgrades and have anything left over for anything else.
Maybe if I hadn’t had to spend so much gold on what I consider basics I’d have a lot more disposable income to spend on fun things in the gem store. As it is, (prior to SAB at least) I’ve done nothing but farm for gold during my play time for the past few months and am not even close to being able to keep up with inflation (especially not at this rate). I’m about to resign myself to never having anything in the gem store or finding something else to do with my time, because gold farming is NOT fun.
Pretty sure she will keep buying transmutation stones, if anything.
Well he said “account upgrades.”
But the reason why I bring it up because these account upgrades, while expensive, stay with your account for the rest of your lifetime. So while yes, assuming inflation keeps on occurring, on the flipside you also need to buy way fewer upgrades.
That is true until you can no longer farm fast enough to keep up with inflation, or are a new player who doesn’t have any upgrades at all.
Personally I just don’t like mechanics which exclude newer players so much.
That is true until you can no longer farm fast enough to keep up with inflation, or are a new player who doesn’t have any upgrades at all.
Personally I just don’t like mechanics which exclude newer players so much.
No one likes run away inflation, which is why gold sinks which scale with inflation (TP tax, gem exchange) exist.
Pretty sure she will keep buying transmutation stones, if anything.
Well he said “account upgrades.”
But the reason why I bring it up because these account upgrades, while expensive, stay with your account for the rest of your lifetime. So while yes, assuming inflation keeps on occurring, on the flipside you also need to buy way fewer upgrades.
That is true until you can no longer farm fast enough to keep up with inflation, or are a new player who doesn’t have any upgrades at all.
Personally I just don’t like mechanics which exclude newer players so much.
This^^ 100 fold
It is not healthy for a game of this type to have such things. Eventually older players will thin out and w/o new players to replace them, we will have a “terminal flaw”.
That is true until you can no longer farm fast enough to keep up with inflation, or are a new player who doesn’t have any upgrades at all.
Personally I just don’t like mechanics which exclude newer players so much.
No one likes run away inflation, which is why gold sinks which scale with inflation (TP tax, gem exchange) exist.
Well, if the economy stops inflating it might cause the gold→ gems rate to stabilize too which would be nice. I hope they have some mechanic to enable that because it doesn’t seem like it will stop any time soon.
I just hope it does, at some not-too-ridiculous point..
The viewpoint of “gems are too expensive” is an extremely common one, and also very understandable. However, it does demonstrate a lack of insight into what truly drives an economy.
Gold naturally inflates.
In most games, there are far more entrances for gold (everything that drops has some inherent NPC value) than there are exits. What many see as an unhealthy rise in gem prices is also a reflection of the surplus wealth built up in the players’ hands over time. The impact is felt most strongly during the times when desirable items are placed on the gem store, thus causing a larger number of players to convert portions of their accumulated wealth to gems.
Gems have no natural input. They are only created from real life cash purchases. Thus, when converted to and from a constantly accumulated resource, the exchange ratio will naturally tend to skew toward making the non-replenishing resource more and more valuable.
This is both healthy for the game economy and intended by design. In additions to the player-based reasons that Ursan covers, Gem shops provide economical support as another outlet for gold, as many items from the Gem store are soulbound and thus serve as an systemic exit for money.
As accumulation of gold increases over time, comparably larger sinks are required to provide a check against inflation. Constantly self-adjusting the price of gems to the price people are willing to pay (creating a dynamic exchange) will always adjust the level of the gold sink to match the level of accumulated wealth players own.
A static exchange would destroy this effect over time.
@LFK I think you are overstating the amount of people with a built up level of wealth. Gold isnt exactly easy to come by in this game and there have always been money sinks even before the Gem explosion happened. Ectos used to cost 35s+ when I started playing in Dec. Crafting is a money sink for most professions.
People are just working alot harder to keep up I believe as I have been, more than theres just a ton of rich players driving the economy forward. I made this thread in order to voice concerns about people hitting the wall and New players getting shafted all together trying to catch up.
Fully optimized with as little downtime as possible I can make 5.5G an hr doing CoF before selling any drops. Ive gone days where I dont get an exotic out of there in 10 hrs because of DR affecting the chests. This takes a dedicated 5 man that knows what its doing to get that kind of cash, LFGin it sucks 90% of the time. AFAIK CoF is the best money in the game outside of TP Manipulation and im not fond of playin the auction house 24/7.
Anyways… Im busting my butt to keep up and from looking at the popularity of CoF farming, many others are too since its the only real viable way to make cash in my experience. If Gem prices and T6 Mat prices continue to inflate, were gonna have a real problem on our hands.
@LFK I think you are overstating the amount of people with a built up level of wealth. Gold isnt exactly easy to come by in this game and there have always been money sinks even before the Gem explosion happened. Ectos used to cost 35s+ when I started playing in Dec. Crafting is a money sink for most professions.
People are just working alot harder to keep up I believe as I have been, more than theres just a ton of rich players driving the economy forward. I made this thread in order to voice concerns about people hitting the wall and New players getting shafted all together trying to catch up.
Fully optimized with as little downtime as possible I can make 5.5G an hr doing CoF before selling any drops. Ive gone days where I dont get an exotic out of there in 10 hrs because of DR affecting the chests. This takes a dedicated 5 man that knows what its doing to get that kind of cash, LFGin it sucks 90% of the time. AFAIK CoF is the best money in the game outside of TP Manipulation and im not fond of playin the auction house 24/7.
Anyways… Im busting my butt to keep up and from looking at the popularity of CoF farming, many others are too since its the only real viable way to make cash in my experience. If Gem prices and T6 Mat prices continue to inflate, were gonna have a real problem on our hands.
I’ve never done CoF, I make 5g +/- 1 from just farming for an hour. Granted it isn’t the most exciting thing to do, but I enjoy it. I don’t find money hard to come by in this game. My previous experiences were FFXI>Aion, so I may be slightly biased.
Nvidia GTX 650 Win 7 64bit FFXI 4+yrs/Aion 4+ years Complete Noob~ Veteran OIF/OEF
http://everyonesgrudge.enjin.com/home MY GW2 Music http://tinyurl.com/cm4o6tu
@geotherma Id love to know what you can farm solo that makes 5g an hour. Lodestones are the only thing I can think of and I dont know of good locations for many.
This is all assuming that there’s a government overseeing the economy. I mean…the way some of you describe it, it’s as living as any other economy in the world. Except in the real world, people govern it and watch it. We panic when our “dollar” drop below desirable levels…right?
But nothing is governing anything here. So now the rate exchange has declined more than half?
Awesome…but keep spouting how it’s the norm.
@LFK I think you are overstating the amount of people with a built up level of wealth. Gold isnt exactly easy to come by in this game and there have always been money sinks even before the Gem explosion happened. Ectos used to cost 35s+ when I started playing in Dec. Crafting is a money sink for most professions.
People are just working alot harder to keep up I believe as I have been, more than theres just a ton of rich players driving the economy forward. I made this thread in order to voice concerns about people hitting the wall and New players getting shafted all together trying to catch up.
Fully optimized with as little downtime as possible I can make 5.5G an hr doing CoF before selling any drops. Ive gone days where I dont get an exotic out of there in 10 hrs because of DR affecting the chests. This takes a dedicated 5 man that knows what its doing to get that kind of cash, LFGin it sucks 90% of the time. AFAIK CoF is the best money in the game outside of TP Manipulation and im not fond of playin the auction house 24/7.
Anyways… Im busting my butt to keep up and from looking at the popularity of CoF farming, many others are too since its the only real viable way to make cash in my experience. If Gem prices and T6 Mat prices continue to inflate, were gonna have a real problem on our hands.
It would be very interesting to see a current wealth distribution like we had upon launch. I very very very much doubt we will as I suspect it has collapsed to one side, which would not be prudent to let us know.
That said, like I have noted in other threads, I feel that some market inflations are not reliant on the vast majority of players. As long as the input from the few is sufficient to sustain such market trends there will be no relief for the rest effected. If that case may apply then Joe Casual and Nelly Newcomer will negatively feel the ramifications.
Imo that is poor design, regardless of it’s economics, as it has a detrimental effect on the population, which sustains the health of an mmo. Without the masses everyone will be negatively effected in GW2.
@geotherma Id love to know what you can farm solo that makes 5g an hour. Lodestones are the only thing I can think of and I dont know of good locations for many.
Ew lodestones… lol. I tried that after a friend recommended it, it was definitely not for me. The regular drops aren’t worth much, and really what your aiming for is pretty rare. I farm events/waypoints where many mobs are. The large amount of drops i get from a few events add up quickly. I never expect rare/exotic, and have learned that it is more about how many items you get rather than “what” items you get. There is a few reasons people don’t do this method:
Some people want to save mats instead of sell that they get from the bags.
Some people don’t want to farm the same events.
Anyway, aside from the 4 waypoints I often do at least 3-4 boss/chest events a day as well. I use BL salvage kits and get a decent return on ectos, but again I don’t expect them (other than the bonus).
Imo it is far better to have a variety of ways that you enjoy playing the game, and knowing which ones make you money. If you need “quick” money, like the 5g/hr I mentioned then that just means focusing a little more on profit than fun. Then switching back when your done.
(Edit) Forgot a very important part lol, I run these with at least 30% MF. So usually Omnomberry Bars.
Nvidia GTX 650 Win 7 64bit FFXI 4+yrs/Aion 4+ years Complete Noob~ Veteran OIF/OEF
http://everyonesgrudge.enjin.com/home MY GW2 Music http://tinyurl.com/cm4o6tu
(edited by Geotherma.2395)
But nothing is governing anything here. So now the rate exchange has declined more than half?
Awesome…but keep spouting how it’s the norm.
Player transactions govern the exchange. I think this fact has been well-established already.
But nothing is governing anything here. So now the rate exchange has declined more than half?
Awesome…but keep spouting how it’s the norm.
Player transactions govern the exchange. I think this fact has been well-established already.
Ummm…yeah. The fact might be established that this is why the economy sucks. Maybe? If it is a true economy, the “people/players” do not control it entirely. So that the minority, but most active, cannot destroy said economy. Right?
Srsly?
You think it’s ok for rates to drop this drastically?
I’m not selling my gems for less than 2gp/100gems. Gems have been undervalued for a long time. The system is working as intended.
Capping gem to gold would mean the gem supply will dry up one day, because people won’t buy or convert gems for low prices.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
The fact might be established that this is why the economy sucks.
Opinion.
If it is a true economy, the “people/players” do not control it entirely.
I have no idea what you’re trying to say. What’s a true economy and what’s a false economy? The playerbase as a whole controls the Exchange Rate through an algorithm Anet created. This is pretty well established already. Unless, of course, you don’t believe in John Smith. Then eh.
So that the minority, but most active, cannot destroy said economy. Right?
How are you defining “destroying” an economy. A price increase in luxury goods? (Luxury goods that aren’t available to purchase with in-game gold in most other games with microtransactions.) Seems like a very narrow definition. By that definition, I imagine most game economies have been “destroyed.”
How were you able to determine that only a minority of the playerbase is purchasing Gems with Gold? Where did you get this data from?
Btw I do not believe the argument “I can’t spend money on pixels” is a valid one when discussing the gem conversion. I personally do have the money, but I’m not spending it unless there’s a good counter offer. 1.5gp for 100gems wasn’t nearly enough.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Okay one more thread with 0 common sense.
>Titan
I’m actually enjoying this thread. All the complainers are basically people who feel “entitled” to free stuff. Gems too expensive to convert? They blame someone because they can’t get their luxury goods for cheap. Items in the TP too expensive? Blame non-existance “manipulators”.
The list goes on and on and on.
>Titan
I’m actually enjoying this thread. All the complainers are basically people who feel “entitled” to free stuff. Gems too expensive to convert? They blame someone because they can’t get their luxury goods for cheap. Items in the TP too expensive? Blame non-existance “manipulators”.
The list goes on and on and on.
Always funny when people demand regulation to cover for their own mistakes.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Having read some of the responses here I’m a bit puzzled. We have someone who has been farming COF for the past 2 months making up to 5.5 g/hour complaining about the exchange rate being slightly over 3g/100 gems. What have you been spending your gold on?
I don’t make anywhere near that sort of gold/hour, yet I have a small supply of gems and a couple hundred gold in reserve that I can call on, despite my tendency to make impulse purchases.
(edited by Astraea.6075)
People seems to be under the impression that the main way to get Gems is supposed to be via the ingame transfer. This is quite clearly not the case.
In my eyes it would be even better to simply remove the ability to trade ingame gold for gems, since that would at least mean we will get rid of all threads like these that are posted more or less daily.
Krall Peterson – Warrior
Piken Square
People complain that the gem price is too high. But where were those people when prices were “reasonable”? :|
People complain that the gem price is too high. But where were those people when prices were “reasonable”? :|
I was complaining about prices being too low. Converting gems to gold wasn’t really worth it until now.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto