Increasing trading post tax.

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Posted by: tolunart.2095

tolunart.2095

If you can demonstrate that no problem exists (hasn’t happened yet) and show that a solution isn’t an improvement over the current system (hasn’t happened yet) then go ahead.

See why that’s not valid?

Because we dont have to prove to you that there is no problem, we have to prove it to JS. He said there is no problem.

This, and the fact that you cannot prove something doesn’t exist.

You can attempt to prove a problem does exist, however, or keep avoiding it. One of these options will not be taken seriously.

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Posted by: Wanze.8410

Wanze.8410

Time limited listed would definitely affect everyone. It’s meant to. It mimics the cost of holding/storing in rl. It would de-clutter he tp and hopefully make it easier for players to interpret values.

And how exactly would it stop me from making profit on the tp?

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Posted by: Essence Snow.3194

Essence Snow.3194

If you can demonstrate that no problem exists (hasn’t happened yet) and show that a solution isn’t an improvement over the current system (hasn’t happened yet) then go ahead.

See why that’s not valid?

Because we dont have to prove to you that there is no problem, we have to prove it to JS. He said there is no problem.

Pong was a great game. No problem there, so there was no point in progressing past it right? If I really wanted to argue semantics I could argue that stagnation is a problem, but it’s really besides the point.

Serenity now~Insanity later

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Posted by: munkiman.3068

munkiman.3068

Or if a player sold items at a loss too. Would this progressive tax track that i sold at a loss?

TP doesnt track that now, so it’s unlikely to change in the future.

If you’re going to propose solutions that require drastic and complicated changes to the way the TP works, you’ll need to:

1: Show that there is a problem that needs to be solved.

2: Demonstrate that the problem is so severe that a much more complicated system is necessary.

Neither of these things have happened, and given that everyone from John Smith on down to me has asked for them repeatedly, I don’t think that anyone on “the other side” can show that there actually is a problem.

You and others are asking to show something that can only be proven by researching the data directly, that’s obviously not possible from a player perspective.

I’ve already stated what the problem is, playing the flip on the TP is out of balance from other activities in the game. While it may it may actually be a good thing for the game that this can happen, it can also be bad to have such income disparity. Slowing down the rate at which a flip can occur, should help in at least the average flipper would actually be taking a more speculative approach to the flip. A large flip on a fast moving market can take place in less than an hour, if you force it to take place in, lets say 12 hours, it becomes far more speculative, since the prices can actually drop during that time (of course they also could go up). Making the process of flipping more complex, should in theory, bring it more in line with other activities in the game.

On a personal level, i really don’t mind at all if a player is earning more than me doing x. But if x is so out of line with y, it should be something to discuss on how to balance out.

It’s been suggested here and in other threads, that a legendary is some folks end-game goal and that it should take time to get, playing the content. So how can giving players like that an avenue to earn it in a much shorter period of time not actually playing the content, be a good thing? I mean quite literally, you can earn enough to buy one at level 1, without leaving your starting city, if you were efficient enough in the market. You can also (since you’re earning gold) buy your way to 80 with crafting. I’m not suggesting this is happening in droves (or maybe not ever), but the fact that it’s possible seems off to me. Just like i wouldn’t say people are trading gems in droves to do the same thing either. However, if a player wants to toss anet a few 1000 bucks to skip the entire game, so be it. If nothing else it would at least bring the rising cost of the gem market down a bit.

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(edited by munkiman.3068)

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Posted by: Essence Snow.3194

Essence Snow.3194

Time limited listed would definitely affect everyone. It’s meant to. It mimics the cost of holding/storing in rl. It would de-clutter he tp and hopefully make it easier for players to interpret values.

And how exactly would it stop me from making profit on the tp?

I don’t think I ever said it would.

Serenity now~Insanity later

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Posted by: Aidan Savage.2078

Aidan Savage.2078

If you can demonstrate that no problem exists (hasn’t happened yet) and show that a solution isn’t an improvement over the current system (hasn’t happened yet) then go ahead.

See why that’s not valid?

And here’s why this thread is pointless. Those complaining say “GIVE ME PROOF IT WORKS OR I’LL KEEP CLAIMING IT’S NOT WORKING” and those saying it’s working say “GIVE ME PROOF IT’S NOT WORKING OR I’LL KEEP CLAIMING IT’S WORKING.”

Surprise, surprise, the people claiming it’s working dont have to provide proof to the fact because the trade post is currently working. Their proof is in the god forsaken game. It’s on you people to prove there is a problem before you even move on to a solution. Instead, it’s basically been a repetition of “there’s a problem, dont know what it is, cant be bothered to prove it, cant be bothered to listen to those trying to figure out what the (nonexistent) problem is, and it’s time to jump to a solution.”

Until you actually come out and prove without a doubt there’s a problem, there’s no reason discussing solutions with you. Solutions stated several times to be looking for a problem, and not solutions to an already present problem. And that’s not even mentioning the fact that JS has stated he doesnt see any obvious problems with the trade post, which leaves the conclusion that the only problem this thread has brought up, is unreasonable player mentalities.

Quite frankly, it wouldnt surprise me if he chose to close this thread as a result of there being nothing productive regarding what he’s asked for.

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Posted by: Fenrir.3609

Fenrir.3609

If you can demonstrate that no problem exists (hasn’t happened yet) and show that a solution isn’t an improvement over the current system (hasn’t happened yet) then go ahead.

See why that’s not valid?

It has been pointed out why that flip (pardon the pun) doesn’t work.

The onus is on the people who proclaim there is an issue to present evidence of it, not on those who are happy with the current system.

Seriously at this point there is just no excuse for those who are proposing change to not be presenting evidence of these supposed issues or spending their time in this thread asking JS and others who may be privy to it for specific metrics and outlining how it will help further their case.

Simply stating “there is an issue and we need to do something about it” over the course of twenty odd pages without backing it up at all is a bit pointless, especially when the guy “in charge” has stated as such pages and pages ago.

Note, I’m not saying you specifically are doing as such.

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Posted by: mtpelion.4562

mtpelion.4562

I don’t even need evidence, I just want to see a succinct explanation of the problem that these ideas would solve, why those problems exist, and a listing of the negative impact of leaving the problem in the game.

Server: Devona’s Rest

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Posted by: Essence Snow.3194

Essence Snow.3194

If you can demonstrate that no problem exists (hasn’t happened yet) and show that a solution isn’t an improvement over the current system (hasn’t happened yet) then go ahead.

See why that’s not valid?

And here’s why this thread is pointless. Those complaining say “GIVE ME PROOF IT WORKS OR I’LL KEEP CLAIMING IT’S NOT WORKING” and those saying it’s working say “GIVE ME PROOF IT’S NOT WORKING OR I’LL KEEP CLAIMING IT’S WORKING.”

Surprise, surprise, the people claiming it’s working dont have to provide proof to the fact because the trade post is currently working. Their proof is in the god forsaken game. It’s on you people to prove there is a problem before you even move on to a solution. Instead, it’s basically been a repetition of “there’s a problem, dont know what it is, cant be bothered to prove it, cant be bothered to listen to those trying to figure out what the (nonexistent) problem is, and it’s time to jump to a solution.”

Until you actually come out and prove without a doubt there’s a problem, there’s no reason discussing solutions with you. Solutions stated several times to be looking for a problem, and not solutions to an already present problem. And that’s not even mentioning the fact that JS has stated he doesnt see any obvious problems with the trade post, which leaves the conclusion that the only problem this thread has brought up, is unreasonable player mentalities.

Quite frankly, it wouldnt surprise me if he chose to close this thread as a result of there being nothing productive regarding what he’s asked for.

If there is no reason to discuss and it’s utterly pointless you always have the option to not post and leave the thread.

Serenity now~Insanity later

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Posted by: Wanze.8410

Wanze.8410

If you can demonstrate that no problem exists (hasn’t happened yet) and show that a solution isn’t an improvement over the current system (hasn’t happened yet) then go ahead.

See why that’s not valid?

Because we dont have to prove to you that there is no problem, we have to prove it to JS. He said there is no problem.

Pong was a great game. No problem there, so there was no point in progressing past it right? If I really wanted to argue semantics I could argue that stagnation is a problem, but it’s really besides the point.

The original Pong arcade game itself never got an update, no.

Whenever you get asked to prove your point, you answer with a counterquestion or say you dont to argue semantics, even though you started it.

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Posted by: Schizo.1375

Schizo.1375

I think we are getting to caught up on the word “proof”. We aren’t looking for data, we are looking for a line of logic that shows the current situation has a problem. JS quoted a good example of what he is looking for.

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Posted by: Wanze.8410

Wanze.8410

Time limited listed would definitely affect everyone. It’s meant to. It mimics the cost of holding/storing in rl. It would de-clutter he tp and hopefully make it easier for players to interpret values.

And how exactly would it stop me from making profit on the tp?

I don’t think I ever said it would.

Then your suggestion is totally off topic because it seems to be a solution to a completely different problem.

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Posted by: Essence Snow.3194

Essence Snow.3194

Stemmed from here I think?

Time limits on listings will reduce trading volume (why take the risk on slow markets?). Reduced trading volume will lead to less gold being sunk.

Most likely solution? 25% Trading post tax. This means everything just got more expensive for everyone.

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Posted by: tolunart.2095

tolunart.2095

You and others are asking to show something that can only be proven by researching the data directly, that’s obviously not possible from a player perspective.

JS already posted how to provide the information he needs to start researching whether there is a problem. If you do not give him what he wants (and you don’t need his data to do it) then he’s not going to do anything. What the rest of of want is irrelevant.

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Posted by: Essence Snow.3194

Essence Snow.3194

If you can demonstrate that no problem exists (hasn’t happened yet) and show that a solution isn’t an improvement over the current system (hasn’t happened yet) then go ahead.

See why that’s not valid?

Because we dont have to prove to you that there is no problem, we have to prove it to JS. He said there is no problem.

Pong was a great game. No problem there, so there was no point in progressing past it right? If I really wanted to argue semantics I could argue that stagnation is a problem, but it’s really besides the point.

The original Pong arcade game itself never got an update, no.

Whenever you get asked to prove your point, you answer with a counterquestion or say you dont to argue semantics, even though you started it.

Pong quickly became a success and is the first commercially successful video game, which led to the start of the video game industry. Soon after its release, several companies began producing games that copied Pong’s gameplay, and eventually released new types of games. As a result, Atari encouraged its staff to produce more innovative games. The company released several sequels that built upon the original’s gameplay by adding new features. ~http://en.wikipedia.org/wiki/Pong

That aside….It was an example of why some things that have been said are not warranted.

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Posted by: Wanze.8410

Wanze.8410

Or if a player sold items at a loss too. Would this progressive tax track that i sold at a loss?

TP doesnt track that now, so it’s unlikely to change in the future.

If you’re going to propose solutions that require drastic and complicated changes to the way the TP works, you’ll need to:

1: Show that there is a problem that needs to be solved.

2: Demonstrate that the problem is so severe that a much more complicated system is necessary.

Neither of these things have happened, and given that everyone from John Smith on down to me has asked for them repeatedly, I don’t think that anyone on “the other side” can show that there actually is a problem.

You and others are asking to show something that can only be proven by researching the data directly, that’s obviously not possible from a player perspective.

I’ve already stated what the problem is, playing the flip on the TP is out of balance from other activities in the game. While it may it may actually be a good thing for the game that this can happen, it can also be bad to have such income disparity. Slowing down the rate at which a flip can occur, should help in at least the average flipper would actually be taking a more speculative approach to the flip. A large flip on a fast moving market can take place in less than an hour, if you force it to take place in, lets say 12 hours, it becomes far more speculative, since the prices can actually drop during that time (of course they also could go up). Making the process of flipping more complex, should in theory, bring it more in line with other activities in the game.

And JS already stated that according to his data, rich players dont influence the gameplay of other players in any way and flippers have a function in the economy, to bring prices into equilibrium and sink gold.
SO he has looked at your perceived problem and proven you wrong. Now you can claim that he interpreted the data wrong but then you have to give him an example on how you would analyze the data and he might take a 2nd look.

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Posted by: LordByron.8369

LordByron.8369

Of course Anet has control of the economy. But this isn’t inherently bad. In fact your example shows how they use it balance the economy, not unbalance it. Before silk was worthless, now it has value.

This is a player DRIVEN economy.

ArenaNet still functions as the “invisible hand” that addresses significant problems (like those materials being worthless due to an excessive oversupply).

Did you two read the Whole post?

Its clear they address excessive oversupply.
Its also clear they don’t address lack of supply.

And that is the point.
Knowing that everyone with a decent amount of gold (or friends) is able to manipulate the supply….

What do you think would happen if Tomorrow they put a sigil of generosity in fractal exotics?

Suddenly they would add RISK and BALANCE a problematic situation
Or what about seeing people hoarding silk if they instead suddenly lowered silk requirements for damask?

At that pint TP speculation would really require skill and balance it.

P.S. according to my data i am a better economist than john… i cant show it but trust me..

P.P.S. another significant fact:
When they increase supply requirements they NEVER tell anyone.
When they decrease it they post it long before.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

(edited by LordByron.8369)

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Posted by: Essence Snow.3194

Essence Snow.3194

We’d need more framework to validate that. As most know statistics can be construed very easily. 2 out of 3 dentists recommend, which might be true but, is this a sample of 3 dentists? Did the claimer hire these dentists? Point being we don’t know what data JS was looking at when that statement was made. Was he looking at individuals? Was he looking at pure numbers? We don’t know.

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(edited by Essence Snow.3194)

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Posted by: brittitude.1983

brittitude.1983

P.S. according to my data i am a better economist than john…

This made me laugh. Thank you

i cant show it but trust me..

And, this is why this thread will never go anywhere productive.

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Posted by: Schizo.1375

Schizo.1375

Its also clear they don’t address lack of supply.

The number of unidentified dies required for Gift of Color is being reduced to 100.

Knowing that everyone with a decent amount of gold (or friends) is able to manipulate the supply….

Also if you think markets can be manipulated with a bunch of gold then you definitely aren’t a better economist than John.

(edited by Schizo.1375)

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Posted by: munkiman.3068

munkiman.3068

And JS already stated that according to his data, rich players dont influence the gameplay of other players in any way and flippers have a function in the economy, to bring prices into equilibrium and sink gold.
SO he has looked at your perceived problem and proven you wrong. Now you can claim that he interpreted the data wrong but then you have to give him an example on how you would analyze the data and he might take a 2nd look.

Where is the rest of my post? Maybe you felt those thoughts weren’t a valid concern?

-ok-

In as much as there are (in as far as i know) one dedicate guild sharing trading info with the purpose of profiting off the market of ill-informed sellers, who’s really being impacted buy the gold sink? Those ill-informed, uninterested in marketing for profit players, not the ones making money off them. Pulling money out of the market (be it a tax or a fee or both), really only significantly impacts those not making large profits off said market, since the pool of gold is going to the ones that do, then the 15% being taken out of the game and the remainder going to the “poor”. I’ve actually heard the words “most players are suckers” from people that play the TP baron game. There is an example of how the system benefits the market speculators and hinders (causes a widening gap in wealth) the non-market speculators, while still leaving less in the kitty for both. Yet it’s the poorer players that are loosing out the most on the gold pool, even if they are actually profiting off a sale.

Again though, i’m no economist, i could be so off-base it’s silly. But, really all i can do is speculate without looking at the data. Which i wouldn’t request to see anyway.

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Posted by: tolunart.2095

tolunart.2095

We’d need more framework to validate that. As most know statistics can be construed very easily. 2 out of 3 dentists recommend, which might be true but, is this a sample of 3 dentists? Did the claimer hire these dentists? Point being we don’t know what data JS was looking at when that statement was made. Was he looking at individuals? Was he looking at pure numbers? We don’t know.

JS isn’t some guy who walked in off the street when he saw a “help wanted” sign in Anet’s window. You’ll need some kind of compelling argument to get him to reconsider his position on the matter.

You cannot access the data because it belongs to Anet and is not JS’s property to give away. But as a consumer of Anet’s product you can contact his superior if you believe he is not performing his job correctly, or discontinue use of their product.

But if I were a professional entrusted with the authority that JS has over this portion of the game, being told by a random user “I think you’re wrong, I can’t prove it but I just don’t like the way things work and you need to change it,” is simply insulting. I certainly wouldn’t listen to you.

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Posted by: Essence Snow.3194

Essence Snow.3194

Ive never said he was doing “his job” incorrectly. I just noted that the position that many have latched onto here is flawed and have provided reasoning as to why.

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Posted by: tolunart.2095

tolunart.2095

Ive never said he was doing “his job” incorrectly. I just noted that the position that many have latched onto here is flawed and have provided reasoning as to why.

Not seeing it.

JS = professional economist with detailed data about TP activity.

You = some guy.

JS’s opinions about what’s going on with the TP > your opinions.

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Posted by: Wanze.8410

Wanze.8410

And JS already stated that according to his data, rich players dont influence the gameplay of other players in any way and flippers have a function in the economy, to bring prices into equilibrium and sink gold.
SO he has looked at your perceived problem and proven you wrong. Now you can claim that he interpreted the data wrong but then you have to give him an example on how you would analyze the data and he might take a 2nd look.

Where is the rest of my post? Maybe you felt those thoughts weren’t a valid concern?

-ok-

In as much as there are (in as far as i know) one dedicate guild sharing trading info with the purpose of profiting off the market of ill-informed sellers, who’s really being impacted buy the gold sink? Those ill-informed, uninterested in marketing for profit players, not the ones making money off them. Pulling money out of the market (be it a tax or a fee or both), really only significantly impacts those not making large profits off said market, since the pool of gold is going to the ones that do, then the 15% being taken out of the game and the remainder going to the “poor”. I’ve actually heard the words “most players are suckers” from people that play the TP baron game. There is an example of how the system benefits the market speculators and hinders (causes a widening gap in wealth) the non-market speculators, while still leaving less in the kitty for both. Yet it’s the poorer players that are loosing out the most on the gold pool, even if they are actually profiting off a sale.

Again though, i’m no economist, i could be so off-base it’s silly. But, really all i can do is speculate without looking at the data. Which i wouldn’t request to see anyway.

Left out the rest of your post because i said something about it several times already.

First of all, Flippers dont make the most profit per hour on the tp. Me personally, i make way more profit in speculating, which requires a shift in the game meta to be profitable. If your knowledge about the game overall is very good, which i think mine is, you can make way higher profits in a shorter period of game time. Even though it usually takes a couple of weeks/months for speculations to pay off, after you went through the first gap of a couple of weeks with no returns, high profits will come in on a regular basis. Other activities, like salvaging, crafting, forging also have a higher return rate than flipping. From your posts i see that you think the flipper is the problem, which in my opinion is not true. And i am not assuming that, i tested that myself and my portfolio of tp activities resembles it.

John also stated that his data doesnt show any indication that tp barons affect the price of precursors significantly. Due to their droprate only a certain number of legendaries can be crafted or worked towards simultaniously at any given time.
Lets say only 10% of the player base can currently afford to pay for a precursor (disregarding the cheap ones that nobody wants). Many tp players certainly belong into that group but so are people that buy gold with gems and hardcore farmers that make 50g per day. If you want to afford a precursor, you need to get into that group of 10% by constantly making gold. You rise further to the top, once someone buys a precursor because most of the time, that player will drop out of the top 10% with his purchase. Players, who make their gold on the tp, have a hard time accumulating all the other account bound mats and currencies to craft their legendaries, so they dont actually consume more precursors than players that accumulated their gold to buy a precursor by farming pve. They also dont have a chance for a lucky drop of a precursor.
So if we assume that every 1000th player in the game is someone who makes 1000g profit in a month on the tp to buy a precursor, there will be 99 other people, who earned or bought 1000g in the same timeframe, so he is only 1 in 100 buying a precursor and therefore doesnt significantly influence the price.
Especially after crafting the 2nd legendary, getting map completion again will put an ever longer “timegate” on the pace of crafting his next than karma and skillpoints alone, so his impact on the market will get even less. You are assuming that people who make 10 times more gold than you, also pay and consume precursors at a pace 1 times higher tha´n you, which is not true.
Granted, the tp player could just resort to buying legendaries directly to circumvent the account bound components. And there i agree that Legendaries should never have been tradeable.

About your example of tp players grouping up and cornering a market for flipping, its rather counterproductive because they overbid and undercut each other, bringing the price faster into equilibrium.

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Posted by: Essence Snow.3194

Essence Snow.3194

Ive never said he was doing “his job” incorrectly. I just noted that the position that many have latched onto here is flawed and have provided reasoning as to why.

Not seeing it.

JS = professional economist with detailed data about TP activity.

You = some guy.

JS’s opinions about what’s going on with the TP > your opinions.

That’s your opinion and you are entitled to it. I personally don’t believe everything I’m told. That’s why I question things. Someone’s position does not automatically make them right or wrong.

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Posted by: tolunart.2095

tolunart.2095

That’s your opinion and you are entitled to it. I personally don’t believe everything I’m told. That’s why I question things. Someone’s position does not automatically make them right or wrong.

Well, when the doctor tells me I have a broken arm, I don’t say “I don’t know how to read an x-ray, but I’m not sure you do either, so why should I take your word for it?”

Anyway, all this is irrelevant since you need to convince JS that he may interpreting the data wrong in order to get him to take a second look at it. “I can’t explain why but I think you’re wrong” isn’t going to do the trick.

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Posted by: Wanze.8410

Wanze.8410

We’d need more framework to validate that. Point being we don’t know what data JS was looking at when that statement was made. Was he looking at individuals? Was he looking at pure numbers? We don’t know.

This is the kind of post I mean when I say evidence. I don’t require numbers I require a coherent idea that makes sense in this setting. If I think it’s valid I’ll be researching it myself (assuming I haven’t already).

Give him an example that he can work with. For researching the impact of TP traders on the precursor market it could look like this:

Take all accounts that bought at least 1 precursor or got 1 one from a drop or the mystic forge in a timeframe of 24 hours. Those will be the participants for the study.
I would take 24 hours from 1 month ago, that way we can see, how much of those precursors were equipped, crafted into a legendary or listed/sold on the tp within the last month as well.
Then i would look into how much of those players bought multiple precursors.
To single out the TP players, i would check how much gold each player spent in the month prior to our 24 hour timeframe to buy stuff on the tp. To make lots of gold, you need to invest lots of gold, there is no arguing with that. If i made 1000g profit by trading on an average profit margin of 10%, it would mean that i bought stuff for 10000g. Someone who farmed his gold for the precursor and rarely uses the tp, will have high sales (from all the loot he farms) compared to low purchases on the tp.
To put it more into perspective, i would maybe substract mats that are used to craft the legendary, like t6 mats, silver doubloons, lodestones etc, from the total purchases of on the tp.
I would also check how much gems those players converted into gold and how much and which events, dungeons etc. those players completed in the month prior to our 24 hour timeframe.

This set of data would give me enough information about the demographics of players that buy precursors to draw conclusions.

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Posted by: Essence Snow.3194

Essence Snow.3194

I have no real aspiration of convincing JS of anything. I think there is motivation there to maintain the status quo. I am just voicing/discussing my feedback, which I though was the intended purpose of these forums.

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Posted by: Wanze.8410

Wanze.8410

I have no real aspiration of convincing JS of anything. I think there is motivation there to maintain the status quo. I am just voicing/discussing my feedback, which I though was the intended purpose of these forums.

Of course there is a motivation to maintain the status quo because JS thinks its working as intended and efficiently. If you dont want to convince JS to change the status quo, it seems to me that you are quite fine with it as well.

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Posted by: tolunart.2095

tolunart.2095

I have no real aspiration of convincing JS of anything. I think there is motivation there to maintain the status quo. I am just voicing/discussing my feedback, which I though was the intended purpose of these forums.

Except you’re not. The entire thread has been about “something needs to be done,” which makes participation here irrelevant if you don’t want something to be done. You’ve spent hours and several pages of posts saying there is something wrong and something needs to be done about it, offered solutions that were examined and invalidated, challenged the responses to your solutions, and insisted they will fix these problems that you can’t prove exist.

After all this you say you weren’t trying to accomplish anything? What are you talking about?

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Posted by: Essence Snow.3194

Essence Snow.3194

Think about it a bit more. If I weren’t trying to convince JS, who else might have an impact on they way things are?

Serenity now~Insanity later

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Posted by: tolunart.2095

tolunart.2095

Thanx, but I’m not convinced either.

Is there any possible reason that anyone above JS would take your word over his, when you can’t even show that there is actually a problem?

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Posted by: Essence Snow.3194

Essence Snow.3194

Keep thinking. 15 chars

Serenity now~Insanity later

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Posted by: Wanze.8410

Wanze.8410

Keep thinking. 15 chars

Other players.

Or Mickey Mouse.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

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Posted by: Essence Snow.3194

Essence Snow.3194

:)

Also I’m not trying to convince them necessarily that there is a problem. Moreso just that things could be better.

Serenity now~Insanity later

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Posted by: tolunart.2095

tolunart.2095

Keep thinking. 15 chars

Nah. I already know what you’re doing, I just can’t say it here. Rhymes with “polling the forums.”

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Posted by: tolunart.2095

tolunart.2095

:)

Also I’m not trying to convince them there is necessarily that there is a problem. Moreso just that things could be better.

Which is an exercise in futility because:

1: It doesn’t work. Most people playing the game don’t read these forums, and even if a hundred people are convinced you are right, it won’t make a bit of difference.

2: You aren’t convincing anyone who doesn’t already agree with you because all anyone on your side of the debate keeps saying is “it feels wrong to me,” but can’t offer any evidence to back up their claims.

3: The premise is wrong in the first place. You can accumulate gold for its own sake if you want, but you can’t control the markets and eventually you run out of “stuff” to buy. It’s like the players who chase down every AP point from every LS achievement and every daily/monthly so they can be in the top 100 leaderboard. Nobody who isn’t already doing the same thing cares about it.

(edited by tolunart.2095)

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Posted by: Essence Snow.3194

Essence Snow.3194

That’s your opinion and that’s fine. I’ll keep on keeping on though

Serenity now~Insanity later

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Posted by: Wanze.8410

Wanze.8410

:)

Also I’m not trying to convince them there is necessarily that there is a problem. Moreso just that things could be better.

Players are usually easily convinced if you tell them: “Tax the rich and you will get your precursor faster!” And they usually dont require proof to believe you.
They will all demand taxes on the rich now from Anet because you said so.
Anet will simply answer that you didnt prove for your claim and it isnt true and the playerbase would ask, why you lied to them.

I dont know what Mickey Mouse´s stance on the subject is but a guildmate of mine is responsible for all european websites from Disney. I can ask him to check back with Mickey, if you want to know.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

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Posted by: Essence Snow.3194

Essence Snow.3194

So what are ya’lls motivations for maintaining the status quo? It currently benefits me, thus change is bad? No change is good change? It is impossible for things to be better? Any change will w/o question make things worse?

Serenity now~Insanity later

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Posted by: mtpelion.4562

mtpelion.4562

So what are ya’lls motivations for maintaining the status quo? It currently benefits me, thus change is bad? No change is good change? It is impossible for things to be better? Any change will w/o question make things worse?

Change is ALWAYS unnecessary until it is necessary.

Show that change is necessary and I’ll back the idea that change is needed (even if I don’t back your proposed change).

Server: Devona’s Rest

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Posted by: Wanze.8410

Wanze.8410

So what are ya’lls motivations for maintaining the status quo? It currently benefits me, thus change is bad? No change is good change? It is impossible for things to be better? Any change will w/o question make things worse?

I stated multiple times that i wouldnt mind if Anet finds a way to limit my profits on the tp, as long as:

- it doesnt impact regular players as well
- it doesnt impact the TPs utility as a trading tool
- the changes are so beneficial to to the game that it warrant Dev time to implement
- there is proven reason to believe that rich players have a negative impact on the game experience of others

I didnt see a suggestion yet, from which the game as a whole would benefit.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

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Posted by: tolunart.2095

tolunart.2095

So what are ya’lls motivations for maintaining the status quo? It currently benefits me, thus change is bad? No change is good change? It is impossible for things to be better? Any change will w/o question make things worse?

“If it ain’t broke, don’t fix it.”

The proposals make the game worse, not better, for all players. There are players out there who have all ascended equipment, I don’t. There are players who have 10,000+ AP, I don’t. There are players who have Legendaries, I don’t. There are players out there who can solo dungeons, I can’t.

None of these things cause me any problems whatsoever. Demanding changes to the game because other people have things I don’t and do things I can’t is nothing more than selfishness.

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Posted by: Essence Snow.3194

Essence Snow.3194

So what are ya’lls motivations for maintaining the status quo? It currently benefits me, thus change is bad? No change is good change? It is impossible for things to be better? Any change will w/o question make things worse?

Change is ALWAYS unnecessary until it is necessary.

I can’t seriously reply to that…lol. There’s gotta be a term for that. I’ll get back to ya on that one…lol

Serenity now~Insanity later

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Posted by: mtpelion.4562

mtpelion.4562

I can’t seriously reply to that…lol. There’s gotta be a term for that. I’ll get back to ya on that one…lol

There is a term for it: “truism”

Server: Devona’s Rest

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Posted by: crimlet.9872

crimlet.9872

Why are they increasing the fees for trading by 1%? I don’t even see that part in the upgrade description for tomorrow. That’s not fair to players selling on Black Market Trading Post. It’s bad enough you have to pay money to come back to life after dying instead of some other penalty. I’m fine with armor repair cost. It seems logical penalty for dying. You die, come back to life for free with your armor, but it’s damaged. You have option to pay to get it repaired. What makes no sense is paying to come back to life.

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Posted by: mtpelion.4562

mtpelion.4562

Why are they increasing the fees for trading by 1%? I don’t even see that part in the upgrade description for tomorrow. That’s not fair to players selling on Black Market Trading Post. It’s bad enough you have to pay money to come back to life after dying instead of some other penalty. I’m fine with armor repair cost. It seems logical penalty for dying. You die, come back to life for free with your armor, but it’s damaged. You have option to pay to get it repaired. What makes no sense is paying to come back to life.

They aren’t. This thread was a change proposed by a player, not ArenaNet.

Server: Devona’s Rest

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Posted by: Wanze.8410

Wanze.8410

Why are they increasing the fees for trading by 1%? I don’t even see that part in the upgrade description for tomorrow. That’s not fair to players selling on Black Market Trading Post. It’s bad enough you have to pay money to come back to life after dying instead of some other penalty. I’m fine with armor repair cost. It seems logical penalty for dying. You die, come back to life for free with your armor, but it’s damaged. You have option to pay to get it repaired. What makes no sense is paying to come back to life.

And this is a good example how the mayority of uninformed (no offense to crimlet) players would react to a change like this.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

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Posted by: crimlet.9872

crimlet.9872

He propose increasing the fee to trades by 1%? It doesn’t really specify that in the OP. If that’s the case, it makes no sense. Why would you want to increase the fees you would have to pay? In fact, it would be nice if the fees were decreased so players can make more currency for the junk we sell.