Magic Find and Utility Infusions

Magic Find and Utility Infusions

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Posted by: Terry Bogard.6950

Terry Bogard.6950

I was under the impression that magic find stats no longer existed on armor. But I noticed the Utility Infusions have similar issues (if not precisely the same issue). Mainly, Magic Find boost of 20% under the Magical Infusion. It would seem one still chooses between actual stats and loot. Is this intentional or overlooked?

Magic Find and Utility Infusions

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Posted by: Vol.5241

Vol.5241

utlity infusions are intentionally left as is, they were not to be replaced.

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Magic Find and Utility Infusions

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Posted by: Khisanth.2948

Khisanth.2948

It was mentioned that there would be no change to the infusion even before the patch went live. It is not quite the same. I hope the difference between a full armor set plus runes plus weapon set versus 5 stat points is obvious. As for the AR, ascended weapons provide two additional infusion slots.

Magic Find and Utility Infusions

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Posted by: Terry Bogard.6950

Terry Bogard.6950

Ah, thank you very much. Earlier I was just looking at Amulets at the Laural Merchant and noticed that. I guess that’s not exactly armor, but still a stat booster. So, it seems folks can continue to choose between better stats and better loot.

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Posted by: Electro.4173

Electro.4173

The stat boost gained from an offensive / defensive infusion slot instead of a utility slot are absolutely miniscule (+4 I believe). I would imagine that’s the main reason why they’re allowing utility MF infusions to go on, because what you’re “sacrificing” to get that MF is completely negligible.

Well, that and the fact that ALL utility infusions are boosts for your own benefit and nothing else, so they’d have to remove utility infusions completely in order to make people choose combat stats.

Magic Find and Utility Infusions

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Posted by: Vol.5241

Vol.5241

Ah, thank you very much. Earlier I was just looking at Amulets at the Laural Merchant and noticed that. I guess that’s not exactly armor, but still a stat booster. So, it seems folks can continue to choose between better stats and better loot.

Utility infusions are just that, utility. They all provide benefits for the character alone that don’t imapct anyone else. So you don’t have the option of choosing personal boosts or damage/defensive. Your only choice is what personal boost you want.

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Magic Find and Utility Infusions

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Posted by: juno.1840

juno.1840

I don’t think you could slot a stat infusion into a utility slot anyway, so you aren’t sacrificing anything by bringing an ascended amulet with MF infusion.

Part of me thinks that someone in ANet was thinking “hey, wanna see something funny? Watch this…”

Magic Find and Utility Infusions

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Posted by: Khisanth.2948

Khisanth.2948

I don’t think you could slot a stat infusion into a utility slot anyway, so you aren’t sacrificing anything by bringing an ascended amulet with MF infusion.

You can but it is expensive.
100 Passion Flowers, 250 t6, 50 mystic coin and 100 philosopher’s stone

So around 78g for +5 to one stat.

Magic Find and Utility Infusions

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Posted by: Wanze.8410

Wanze.8410

I don’t think you could slot a stat infusion into a utility slot anyway, so you aren’t sacrificing anything by bringing an ascended amulet with MF infusion.

However, you could get the same stats with an offensive or defensive slot, so giving you the choice between combat stats or utility stats.

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Magic Find and Utility Infusions

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Posted by: Julie Yann.5379

Julie Yann.5379

Having an extra + 5 of 1 stat (+4 if you buy the laurel version) at lvl 80 = to about 0.1% increase combat efficiency. You’d be an idiot for not taking a utility infusoin unless you need the extra AR for high level fractals.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

(edited by Julie Yann.5379)