Recent Updates Not Helping Inflation

Recent Updates Not Helping Inflation

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Posted by: Samson.1345

Samson.1345

Hello,
There have been many updates that have been released or are soon to be released that are terrible for the game’s inflation.

The Achievement Reward System revamp:
For reaching certain event milestones there are new rewards to be had, these rewards include:
Laurels: Generally O.K. for the economy as most people use laurels for non-tradeable objects, although some people use them for gold it is not bad because it is not a huge amount and there needs to be a little monetary incentive for people to do achievements.
Account Boosts: Account Boosts are great because they provide extra incentive for players to play the game ad to earn what they want.
Titles: Perfect, no inflation and very rewarding to players
Unique Weapon and Armor skins: Same as titles, no inflation and very rewarding to players, also provides incentive to earn more achievements.
Gold: TERRIBLE reward, by giving away so much gold so easily all that you are doing is causing inflation which causes the value of gold to drop making people’s hard earned money worth less than before and causing a loss of incentive to play. Even though you are giving away gold, the inflation factor is higher and it is just making it more expensive to buy necessities such as mats and food buffs and just hurts people by forcing them to have to grind (Be it grinding achievements or farming) to earn gold to level and play the game comfortably.

New Dungeon Rewards:
“Story dungeons will award 50 silver for completion, and explorable dungeons will award between 1 and 3 gold depending on length and difficulty. "
For the sake of argument let’s say that every dungeon path gives 1 gold (even though some give more)
That means that if someone ran every dungeon path they would earn 12 gold for doing all the dungeons in one day, although this may sound nice it isn’t as good as it seems; it causes the value of your gold to drop because gold is so easy to obtain, so everyone will get plenty. This makes the cost of playing rise and as a result you have to grind more just to get gold for a legendary than ever before because the value of gold is dropping, but the ability to gain gold consistently will remain the same because these dungeon runs just add gold quickly into the game without the investment of much time and so if you want to earn more than your 12 gold a day you will use the same methods as before, only now your gold earned from the old methods will be worth less than it used to causing you to have to grind even more than before. In addition to all this this update will simply harm people unable to do dungeons. Anyone under level 30/35 will have to deal with high prices without being able to make money quickly to keep up with the higher levels, the same thing would also happen to people who may not have time to do more than maybe 1 dungeon a day; they will have to deal with high prices without access to money making that can keep up with these prices.
To recap, this update will encourage and increase grind, something it is supposed to prevent while also making victims of low levels and casual gamers.

I think the new dungeon rewards should function similarly to the champion rewards because those offer many more non-tradeables without losing incentive to kill champs because skill points, karma and weapon skins provide a lot of incentive without harming the economy in general and low levels/casual players
Thanks

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Posted by: Jabberwock.9014

Jabberwock.9014

I do think a gold (or god forbid more) per path is excessive. There might be deflation of high end goods like precursors (since not as many cof farmers who are able to make that much money quickly), but more inflation on everything else.

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

CoF1 accounts for like ALL of the gold creation in this game. No amount of changed rewards will be an increase over CoF1.

There are 40 members in my guild who earn 70g a day from CoF1.

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Posted by: SRG.3607

SRG.3607

It will take significantly more time to make 12 differents paths than doing twelve times CoF P1 per day.
Some dungeons have pre-event (CoF, CoE, …) and will probably be at least some time (maybe most of the time) failed (and corresponding dungeons closed), find a group will take more time (even with an ingame LFG tool, as players will be way more dispatched on various activies than right now), a lot of dungeons paths are rather long compared to CoF P1 … so in the end i think that it is quite unpredictable. In the end I’m not sure that there will be so much gold added to the game this way.

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Posted by: TheOneNOnlyGeneralBama.9586

TheOneNOnlyGeneralBama.9586

CoF1 accounts for like ALL of the gold creation in this game. No amount of changed rewards will be an increase over CoF1.

There are 40 members in my guild who earn 70g a day from CoF1.

Theres 40 members in your guild who has no sanity left and should retire to seek help lol , theres only 24 hours in a day . To the OP yes i completely agree , this is my biggest concern with this upcoming update.

I never expect to lose. Even when I’m the Engineer , I still prepare a victory speech.

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Posted by: Behellagh.1468

Behellagh.1468

CoF1 was the fastest and by limiting rewards to once a day it forces speed runners to do other dungeons/paths that aren’t as quick so in theory the total amount of coin and items entering the world via dungeons will be less than where it is now. Plus it should open up to more pugs in other dungeons since the hard core runners will be forced to run all of them if they want their daily loot pile.

There is a possibility that the gold sinks in the game have finally out strip the gold sources and that’s why the influx of coin from achievement chests, support drops and the changes to the dungeon and champion rewards. Maybe TP activity is doing to good of a job skimming money away or locking it up at the gem exchange.

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Posted by: Ryuujin.8236

Ryuujin.8236

I was also a little concerned to see the sheer scale of the new dungeon rewards.

Based on my typical daily dungeoneering and adventuring, I can expect to generate ~15g a day – the keyword here is generate, not total earnings from resale of stuff (Which is much higher), but simply gold from rewards, gold from selling to NPCs etc – new gold added to the economy.

At that rate, i can easily afford a set of T3 armour in a week. Most people will only buy one or two T3 sets on their entire account, and that is the biggest single gold sink we have that a large portion of the population will invest in in their account lifetime (For major TP traders, taxes are the largest drain.)

Still, I trust our resident economist – I’m sure he’s thought things through… right? – Or have the dungeon devs been bypassing the decision making process?

The Ashwalker – Ranger
Garnished Toast

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Posted by: Jabberwock.9014

Jabberwock.9014

Biggest gold sink by far is tp tax, not T3 armor. But anyways, there will be a lot more casual players making beaucoup gold now, so it will be interesting to see the effect. I personally have about half of my wealth in gold and half in items/gems, so I should be relatively protected.

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Posted by: Magnus Steelgrave.6580

Magnus Steelgrave.6580

CoF1 accounts for like ALL of the gold creation in this game. No amount of changed rewards will be an increase over CoF1.

There are 40 members in my guild who earn 70g a day from CoF1.

This right here… I know a few people who make about this much a day from CoF p1… this should actually be a step in the right direction for not only killing such a ridiculous farming location but helping fill up some empty dungeons with players.

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Posted by: Khisanth.2948

Khisanth.2948

… and then you look at how much t6 are dropping from the pavilion enemies

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Posted by: Vol.5241

Vol.5241

I get what you’re saying but t6 mats don’t directly affect inflation of gold :P

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Posted by: Ursan.7846

Ursan.7846

I get what you’re saying but t6 mats don’t directly affect inflation of gold :P

Yeeeeeeeeeerp.

Gonna stock up for those future legendaries =)

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Posted by: wolfpaq.7354

wolfpaq.7354

You realize the dungeon change is a direct nerf to the gold / hr that can be earned by hardcore dungeon runners?

please tell me you realize this. actually, it’s fairly obvious that you do not realize it as your entire post is based on your lack of comprehension of this fact.

As for people who aren’t hardcore dungeon runners… why are you worrying about them? They will not be the ones finding the optimal dungeons to run. They certainly will not be doing every path every day. For, again, NON hardcore dungeon runners, running every path every day will never happen. For the others, they will not only earn less gold / hr, but they will also hit a hard cap when they run out of paths to run (a cap which previously did not exist).

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Posted by: ilr.9675

ilr.9675

CoF1 accounts for like ALL of the gold creation in this game. No amount of changed rewards will be an increase over CoF1.

There are 40 members in my guild who earn 70g a day from CoF1.

^This

some lousy handouts for every 1000 AP’s is NOT going to rock this boat, the boat was already at the bottom of the sea and now the bailing can begin.

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Posted by: Vol.5241

Vol.5241

I get what you’re saying but t6 mats don’t directly affect inflation of gold :P

Yeeeeeeeeeerp.

Gonna stock up for those future legendaries =)

You know I’ve been stocking up on t6 mats since about 4 months ago and I’ve seen the prices just drop a ton on some, like totems. Though I don’t view it as an investment – I just consider it as a “peace of mind” knowing that I have two gifts ready to make ASAP when new legendaries come out.

Unsure about lodestones yet, but I’ll keep an eye over the next few weeks.

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Posted by: Brave Sir Ryan.1240

Brave Sir Ryan.1240

The title of this post infers that inflation/deflation is inherently usually bad. Outside of my personal game assets, I really don’t give a crap about what does/doesn’t inflate or deflate. What I do care about is having a good game economy.

Everyone has their own opinion of course of what a “good” economy is; here’s mine. Despite making a lot of gold on the TP, I feel it was bad that reasonable income was pretty much limited to 1 of 2 activities: working TP and CoF. That’s crappy.

What does this update bring? It means that people actually playing the game will have some income. And those who want to work harder – the farmers, they will still work harder, and they will still have more gold through chain farming dungeons each day compared to those who just do a few a week.

Slightly off-topic, but I just feel that this post hits at the wrong point. We shouldn’t care about inflation/deflation (outside of rampant spiraling, but that’s not the case here). We should care about a good economy, and I feel this patch does a lot for that.

Final note (bit more on topic)…if anyone is worried about their gold devaluing, just drop it into items. It’s not too hard to look around and find investments that won’t fall through the floor.

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Posted by: Ursan.7846

Ursan.7846

I feel it was bad that reasonable income was pretty much limited to 1 of 2 activities: working TP and CoF.

I don’t understand. How are you defining “reasonable income?” I do neither of those activities, and yet I’m earning a very reasonable income (enough to finance 2 Aetherblade weapons past patch, for example…)

World bosses earn you about ~25s (1 rare, event completion money, 4-8 blues/greens depending. Perhaps more if you add expected value of multiple rares/exotics, but not going to bother). This is not even mentioning the money I farm off off the events themselves (i.e. Melandru/Foulbear/Teq have really good mob densities) I’m usually able to knock out maybe ~6 in an hour.

I then run usually 2 dungeon paths (mainly AC) with my guildies, which average around 1G per run, with at most an hour for 2 runs.

I play for maybe ~4 hours on a weekday and it’s enough to get me ~5G when accounting for everything I’ve done. This is including me playing WvW/PvP. This is not including weekends, where I knock out even more stuff.

Is this not reasonable income?

(edited by Ursan.7846)

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Posted by: laokoko.7403

laokoko.7403

Judging by the list on GWLFG, I’m sure you have nothing to worry about.

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Posted by: Brave Sir Ryan.1240

Brave Sir Ryan.1240

I don’t understand. How are you defining “reasonable income?” I do neither of those activities, and yet I’m earning a very reasonable income (enough to finance 2 Aetherblade weapons past patch, for example…)

To clarify, I did not mean “reasonable” as in “enough to survive”…that cost is very low in GW2. I meant it in the sense that “hey I’m making 4g for doing this difficult content over here, when I could be making 8g facerolling CoF”. It’s the variance that is not reasonable.

The total amount of gold you make with those activities is not relevant; income per hour is. I feel (just one guy’s opinion) that the situation is much better now because people will have the opportunity to do more dungeons without feeling like they are wasting their time.

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Posted by: Allisa Wonderland.8192

Allisa Wonderland.8192

Being relieved of the need to grind one dungeon for hours on an end is intended to make the game more enjoyable.

The only reason I read for raging over the (long expected) adjustment to the gold trough is a need to have more than anyone else in the game.

If that’s your motivation, I’m sure there are new opportunities waiting to be found.. And they will last longer if YOU find them and keep them quietly to yourself.

Following the herd will, at some point, leave you nerfed again!

Good luck!