Hello,
There have been many updates that have been released or are soon to be released that are terrible for the game’s inflation.
The Achievement Reward System revamp:
For reaching certain event milestones there are new rewards to be had, these rewards include:
Laurels: Generally O.K. for the economy as most people use laurels for non-tradeable objects, although some people use them for gold it is not bad because it is not a huge amount and there needs to be a little monetary incentive for people to do achievements.
Account Boosts: Account Boosts are great because they provide extra incentive for players to play the game ad to earn what they want.
Titles: Perfect, no inflation and very rewarding to players
Unique Weapon and Armor skins: Same as titles, no inflation and very rewarding to players, also provides incentive to earn more achievements.
Gold: TERRIBLE reward, by giving away so much gold so easily all that you are doing is causing inflation which causes the value of gold to drop making people’s hard earned money worth less than before and causing a loss of incentive to play. Even though you are giving away gold, the inflation factor is higher and it is just making it more expensive to buy necessities such as mats and food buffs and just hurts people by forcing them to have to grind (Be it grinding achievements or farming) to earn gold to level and play the game comfortably.
New Dungeon Rewards:
“Story dungeons will award 50 silver for completion, and explorable dungeons will award between 1 and 3 gold depending on length and difficulty. "
For the sake of argument let’s say that every dungeon path gives 1 gold (even though some give more)
That means that if someone ran every dungeon path they would earn 12 gold for doing all the dungeons in one day, although this may sound nice it isn’t as good as it seems; it causes the value of your gold to drop because gold is so easy to obtain, so everyone will get plenty. This makes the cost of playing rise and as a result you have to grind more just to get gold for a legendary than ever before because the value of gold is dropping, but the ability to gain gold consistently will remain the same because these dungeon runs just add gold quickly into the game without the investment of much time and so if you want to earn more than your 12 gold a day you will use the same methods as before, only now your gold earned from the old methods will be worth less than it used to causing you to have to grind even more than before. In addition to all this this update will simply harm people unable to do dungeons. Anyone under level 30/35 will have to deal with high prices without being able to make money quickly to keep up with the higher levels, the same thing would also happen to people who may not have time to do more than maybe 1 dungeon a day; they will have to deal with high prices without access to money making that can keep up with these prices.
To recap, this update will encourage and increase grind, something it is supposed to prevent while also making victims of low levels and casual gamers.
I think the new dungeon rewards should function similarly to the champion rewards because those offer many more non-tradeables without losing incentive to kill champs because skill points, karma and weapon skins provide a lot of incentive without harming the economy in general and low levels/casual players
Thanks