I may perhaps be wrong but the reason for the Black Lion Trading Company: Trading post (BLTC: TP) being in the condition it’s in is because of ArenaNet’s inability to balance out the game in Player versus Environment (PvE).
I will not level up any of the crafting. I just wont, it’s that simple in the way I view the game, I have 0 reason to do so. It’s not a complaint, I have nothing I want changed about it. It’s a waste of time and fun engaging game-play and like the majority of everything from PvE ’ish rewards.
In more depth, It seemed kind of obvious this is just busy work—at least to me, why? Because every other aspect of the Guild Wars 2 is based on the smallest possible values while crafting has these outrageous nonsensical quantity demands. It seemed suspicious. That it mirrors the exact opposite of everything else in Guild Wars 2.
How this relates to flipping? The player base beat ArenaNet at their own game and of course that weakness is being exploited. To say otherwise is just foolish.
Why would I want to go round up a bunch of ’ish to get some armor I can just buy—and after a certain point you are getting nothing back. Players spend all this time to get a fancy weapon with no…stat boost. There is a threshold for these things.
In my eyes, at such high scales that’s a waste of game-play and gold. You get absolutely nothing back—and I believe this is how ArenaNet wants you to feel. Yes! Go ahead grab some gems and trade them into gold and buy what you want off the Trading Post because you aren’t willing to do all that nonsense. ArenaNet knows those flippers are there.
However this is how the player base beat ArenaNet with flipping. Why bother giving ArenaNet money when I can do it for free after exceeding a certain threshold? And then reap all the benefits of unrestricted gameplay/dealing with ArenaNets ’ish way cost vs. value pertaining to vendors involving gold.
Why would a player spend Tangible currency while he/she knows that it’s easier to be be bought out—and that the player base at these high scales would rather buy then make?
With ArenaNet’s target audience being casual players you know they aren’t above buying something once they see how visually much leveling in crafting appears to be. Those flippers know the same thing.
But I feel there is a two way street where ArenaNet thinks there is one.
The thing I don’t get is how ArenaNet imagines allowing this to go on by pandering to the lowest common denominator will line their pockets. A casual player is more willing to just go without/walk away before dropping money into game that allows itself to be “tilted”.
That’s part of the game and I don’t want it to change but, as I see it. Let the flippers flip.
Don’t sell anything to in game vendors
Don’t buck around with buying gems for useless pretties.
Does flipping hinder game-play? No but, it’s like having a small stain on a shirt you want to wear. The stain wont stop or seize you from wearing the shirt but it will definitely decide just when you can wear it, where you can wear it, how you can wear it and what for…yet at the same time it can still deter you from wearing it altogether but let us not forget there are other things in your closet to wear too.
I think there is more to be said about the Trading post and flipping in general that’s more indicative of bad balance on the PvE side of Guild Wars 2 but, I’ll stop here.
If rewards were better there’d be no reason to flip anything. ArenaNet wants the player base to play tug-o-war with itself while it waits on the sidelines for the occasional player to buy some gems in frustration/defeat. Want to stop flipping directly? It’s easy…stop buying/selling to/from the trading post and only buy/sell from Tyrian vendors. Keep in mind…A sub. Fee might help ArenaNet from resorting to tactics like this. #jus’sayin’