In regards to vertical progression I feel like the ascended tier of gear is too steep for most players in term of time and money invested, specifically money invested. The cost of ascended armor through the crafting process is absolutely prohibitive to any average player, except for those who run a single character with a single gearset. I don’t personally believe that’s the norm in this game, I could be wrong but no one I know plays that way. I’m aware I’m not the norm either, but I run 8 level 80s and several of them have more than one gear setup. I don’t expect you to cater to me, but why not meet in the middle? What happens for the ‘middle’ player who has 2-3 characters they love to play, and maybe 4-6 different gear combinations they like to run?
This is my biggest issue with the direction vertical progression is going. It makes running multiple characters and/or multiple builds so expensive that it becomes illogical to even try it. It essentially punishes diversity and experimentation, and it kind of makes me dread balance patches too, personally – what happens when I dedicate 200 gold to a build idea, only to find it weakened substantially in a balance pass? I can swallow a set of exotic gear and switch out a few pieces easily enough, but if I need to re-gear for -any- reason and I’m running ascended, that becomes a massive obstacle.
Horizontal progression in terms of skins and appearance is also hurt pretty bad by this. While i don’t think the current skin selections in the game are the worst in the world, everyone in ascended is now going to look the same unless they invest in transmutation crystals. A lot of us have spent a good deal of time making a look for ourselves, and now if we want to be geared as best as we can we either have to get out the credit card, get really lucky on a map complete in Orr, or sacrifice our look. I don’t feel this is right or healthy for horizontal progression in terms of looks.
Guild Wars 2 appealed to me not just because I played 1 for so long, but because i was promised I would be rewarded for playing my way and doing what I liked to do. I feel that’s the kind of direction things need to go in again – players should be able to reach ascended level in a relatively (compared to the current ascended standard) inexpensive manner, and in a way that allows for a decent speed of progression. WvW kills and rankups, meta events, dungeons, fractals, jumping puzzles, and open world content should all be able to progress this, so players can have fun their way and still be moving forward. I have two ideas I’ll share before this gets too long.
First is the idea of a drop (only once you’re already level 80) that acts as a reverse item skin, let’s call it “ascended hardware” for fun. It combines with a current piece of gear, but that gear keeps its look and gains the new ascended stats. This would allow ascended crafted gear to retain its prestige because it would look totally unique, and players who could afford it would be able to craft it at their pace, but everyone else would be able to slowly ascend their characters as they play. Crafted gear could even get more of a makeover to make it even cooler looking, and the value of it would be reflected in the effort it takes to make it and in the looks. Nothing would end up on the trading post, so the economy would not be very affected. As long as the drop rates weren’t completely awful, it would solve a lot of problems.
Second idea would be a component drop that would combine with your armor or weapon piece, along with two other components in the mystic forge, which would instead return an ascended piece. This would have the added benefit of a cash sink (say one of the items needed was 100 ectos, just to throw a random number. A bit of a cost, but reachable for an average player with a little time played), as well as a time sink of sorts (say the other item was 50 obsidian shards, again as an example. This would mean karma would gain some more value in game, and would slow the rate of people ascending even if the base component dropped a lot). Again, it comes down to the drop rate. As long as it doesn’t drop like candy, or drop as slowly as current ascended boxes do, it could do a lot of good.
(edited by Sunset Skye.6087)