A question to help direct the discussion a bit:
What are some of your favorite progression systems of all time in others? Be they horizontal, or vertical, just which ones really got you excited and were fun for you to continue to progress in?
For me, Final Fantasy Tactics is one I loved, where I was able to continue to unlock new jobs and advanced professions for my characters, as well as level up their abilities within those professions. It remains one of my all time favorite games, and one of my favorite systems of progression in any game. I’m also pretty darn fond of that Guild Wars game and skill collection.
One game i can think of is Blade of Darkness. Like GW2, each weapon had its own skills. Even the same kind of weapon (for example 2 1h swords) could have different attacks (and combos), and there were “legendary” weapons with their own skills too. One also had “enviromental” weapons like arrows for the bow (something like the Southsun Survival), weapons that drop from enemies, and even attack with the limbs of the dead enemies.
Taking that game as base, i think there is a lack of progression in the weapons’ attacks, since the player can unlock each attack very quickly in the game but after that, nothing. We kill 1000s of enemies but we dont get better in the use of a weapon? I think new attacks could be unlocked later, attacks that could be selected to make your own combat style. Could even be unlocked with weapon master’s achievements.
For example, the Sword Master could unlock one new attack each 1000 kills, making a total of 5 new skills, one per slot, when you hit the 5000 kills achievement. Maybe the achievement could even go to 10000 kills to unlock 2 skills per slot. And once the player make a legendary sword, they could start to rise the Grand Sword Master which ask 10000 extra kills to unlock 5 legendary attacks (one per slot).
This was just an example, but with all this a player could have a few attacks to pick in each slot and create their own combat style. I want to remark that the way in wich the attacks are obtained could be another one.
Also, if someone equip a 1h weapon without a secondary one, it should have the 5 attacks, creating a new combat style, maybe faster but with less damage.
A little off topic but the enemies could drop enviromental weapons (weapons they are using for example) which could be used to attack them or another enemy. One example could be the 2 bosses in Balthazar temple, one could be immune to dmg and the other one could have a hammer, when hit the one with the hammer it could drop it (once it lose x% of hp) and the players could use the hammer to hit the other one (to down its protection shield, stun it, dmg it or a combination off all). This idea ofc is taked from the last boss of the Cliffside Fractal (the one of the Colossus).
Sorry for the bad english.