A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
well then i ll put an idea here…
I think devs should question why people skip or avoid particular content and prefer other sort of content in fractal…
Since today the only development guideline for fractal was “force them to do everything even if bugged or totally unbalanced”
Maybe its time to question if the issue behind it isnt a lack of quality.
Instability for example:
Did you ever thougt how Outflanked would work in a game designed to work with lag?
what about Mist Stalker when you are stun from cliffside seal and you can t do anything?
Wonder why MOST people avoided most instabilities?
Because they are NOT FUN.
Didn t data proves how most people hate them?
They add a new layer of unbalance….
Get your metrics see what people like, compare them and see the common points…
From there you can design better fractals and fix the old ones.
For example…the ascalonian fractal change was really awful, now you mostky have to wipe because npc’s AI is terrible.
And for once solve the issue of guardians having really too much impact in any fractal Group….
You can see they are almost mandatory from 30+
well then i ll put an idea here…
I think devs should question why people skip or avoid particular content and prefer other sort of content in fractal…
Since today the only development guideline for fractal was “force them to do everything even if bugged or totally unbalanced”
Maybe its time to question if the issue behind it isnt a lack of quality.
Instability for example:
Did you ever thougt how Outflanked would work in a game designed to work with lag?
what about Mist Stalker when you are stun from cliffside seal and you can t do anything?Wonder why MOST people avoided most instabilities?
Because they are NOT FUN.
Didn t data proves how most people hate them?
They add a new layer of unbalance….Get your metrics see what people like, compare them and see the common points…
From there you can design better fractals and fix the old ones.For example…the ascalonian fractal change was really awful, now you mostky have to wipe because npc’s AI is terrible.
And for once solve the issue of guardians having really too much impact in any fractal Group….
You can see they are almost mandatory from 30+
Or maybe, just maybe it could be different people like different things?
This said your point in regard to metrics is valid and we do indeed use it carefully to try to determine design flaws through game-state vs. player-state data.
Chris
(edited by Chris Whiteside.6102)
I believe that alternate paths are probably necessary in content that poses a challenge to the way we build our characters. Otherwise group requirements could become really strict. Which doesn’t work out in fractals at all, since we are posed challenges through a random selection. (It would lead to kicking people in order to get a specific profession)
We need to have alternatives to make it through, like:
- Access to environmental weapons that can offer us the skills we need.
- Support NPC’s we can choose that can fill the gap in our team.
- The option to pick our path. (Ignoring what we can’t do, perhaps picking a more lenghty but less tactical fight instead.)
Yeah i think alternate paths is a good idea especially with an associated risk and reward paradigm.
The AP idea can also refer to doing a boss differently like Shaman in Grawl.
Chris
This is the point…….but aren t you giving too much credit to small minorities non representing “the fractal community” just because their ideas are more in line with yours?
(see lore)
IF once again you will come up with a fractured 2.0 (that reduced fractal playerbase), you could understand what went wrong…..
For goodness sake, stop with these puzzle suggestions, if you want to scare off what’s left of your dedicated fractal community, just throw in a bunch of obnoxious puzzles like all of the terrible suggestions in this thread and watch how nobody can be kitten d to do FOTM anymore because it will end up as Aetherpath 2.0 where it’s not worth the tedium.
For goodness sake be more constructive?
Also, the entire fractal community is doing a puzzle fractal as it’s first fractal constantly so I really don’t see the problem.
Yes, Swamp is a puzzle fractal, hate to break it to you.Thats not the reason they do it though. Noone enjoys do the wisp puzzle. None of the pure invironmental puzzles are fun after doing them once. Puzzles arent replayable or repeatable. And even if you somehow make them randomly generated they will still eventually become boring because theres only so many iterations that can be generated. Fractals is a place where people go for difficult combat in pve. If you want environmental puzzles you should be doing jumping puzzles and guild puzzles not fractals.
I enjoy the heck out of the wisps puzzle, and not just because it is fast when you do it right. That fractal almost always gets my group laughing at ourselves. We then move on to shred whichever boss we are given.
The uncategorized fractal with it’s lightning staircase and harpies is also a blast – and a challenging set of fights.
Personally I would find 4 all-combat fractals in a row to be tiresome and boring. I suspect that the people on this thread, the ones suggesting all the puzzle fractals, would agree with me.
Sure, simple and shallow puzzles work wonders if you find lightning staircase challenging / interesting.
Luckily not everyone thinks like you or this game would be really really boring.
I agree with Shogei personally. There is nothing wrong with variety. We just have to make sure we get the balance right. Not sure about your final comment Wethospu simply because you don’t have access to metrics to show you just how many people do or don’t like this kind of content and in design assumption is very dangerous.
Chris
Variety is good. Shallow encounters, not so much. Variety and deep encounters are not exclusive so I can’t understand why people keep pushing only one of them.
Yes, without metrics I can only speak for myself. Hopefully I don’t need any metrics for that.
If your metrics show that people prefer shallow encounters then I suggest focusing more on the living story instead of fractals.
(edited by Wethospu.6437)
well then i ll put an idea here…
I think devs should question why people skip or avoid particular content and prefer other sort of content in fractal…
Since today the only development guideline for fractal was “force them to do everything even if bugged or totally unbalanced”
Maybe its time to question if the issue behind it isnt a lack of quality.
Instability for example:
Did you ever thougt how Outflanked would work in a game designed to work with lag?
what about Mist Stalker when you are stun from cliffside seal and you can t do anything?Wonder why MOST people avoided most instabilities?
Because they are NOT FUN.
Didn t data proves how most people hate them?
They add a new layer of unbalance….Get your metrics see what people like, compare them and see the common points…
From there you can design better fractals and fix the old ones.For example…the ascalonian fractal change was really awful, now you mostky have to wipe because npc’s AI is terrible.
And for once solve the issue of guardians having really too much impact in any fractal Group….
You can see they are almost mandatory from 30+
I couldn’t disagree more. The AI are extremely useful. Me and 2 of my guildies 3 manned lvl 39 and with banner heals, the NPCS did 75% of the work. On the final boss, id say the NPC’s did about 80% of the dps, it was insane. All I had to do was banner them. They helped clear a lot of the mobs as well. So I don’t know why youd think they hurt. Other npc’s like braham and rox can be slightly helpful as well whenever you get downed and they rez you, I find that nice.
And for once solve the issue of guardians having really too much impact in any fractal Group….
You can see they are almost mandatory from 30+
This is a big concern of mine as well. As I see it, there are two ways to fix this. Either make guardians less important, or give the other classes more of a purpose.
I prefer the latter, because I’d like for my necromancer to be able to contribute more in Fractals. But it would seem to me that this is more of a balance problem between the classes in the whole game, rather than a Fractals specific issue.
For goodness sake, stop with these puzzle suggestions, if you want to scare off what’s left of your dedicated fractal community, just throw in a bunch of obnoxious puzzles like all of the terrible suggestions in this thread and watch how nobody can be kitten d to do FOTM anymore because it will end up as Aetherpath 2.0 where it’s not worth the tedium.
For goodness sake be more constructive?
Also, the entire fractal community is doing a puzzle fractal as it’s first fractal constantly so I really don’t see the problem.
Yes, Swamp is a puzzle fractal, hate to break it to you.Thats not the reason they do it though. Noone enjoys do the wisp puzzle. None of the pure invironmental puzzles are fun after doing them once. Puzzles arent replayable or repeatable. And even if you somehow make them randomly generated they will still eventually become boring because theres only so many iterations that can be generated. Fractals is a place where people go for difficult combat in pve. If you want environmental puzzles you should be doing jumping puzzles and guild puzzles not fractals.
I enjoy the heck out of the wisps puzzle, and not just because it is fast when you do it right. That fractal almost always gets my group laughing at ourselves. We then move on to shred whichever boss we are given.
The uncategorized fractal with it’s lightning staircase and harpies is also a blast – and a challenging set of fights.
Personally I would find 4 all-combat fractals in a row to be tiresome and boring. I suspect that the people on this thread, the ones suggesting all the puzzle fractals, would agree with me.
Sure, simple and shallow puzzles work wonders if you find lightning staircase challenging / interesting.
Luckily not everyone thinks like you or this game would be really really boring.
I agree with Shogei personally. There is nothing wrong with variety. We just have to make sure we get the balance right. Not sure about your final comment Wethospu simply because you don’t have access to metrics to show you just how many people do or don’t like this kind of content and in design assumption is very dangerous.
Chris
Variety is good. Shallow encounters, not so much. Variety and deep encounters are not exclusive so I can’t understand why people keep pushing only one of them.
Yes, without metrics I can only speak for myself. Hopefully I don’t need any metrics for that.
If your metrics show that people prefer shallow encounters then I suggest focusing more on the living story instead of fractals.
And herein lies the issue Wethospu:
‘Variety and deep encounters are not exclusive so I can’t understand why people keep pushing only one of them.’
You are correct, variety and deep encounters are not exclusive. People aren’t pushing just one of them. They discuss areas of one and another in order to formulate opinion and ideation. This does not mean they are creating silos, they are just exploring how to make each individual area better in order to lift the overall combined experience.
You are, therefore, assuming something that just isn’t the case.
No one is attacking challenge in this conversation but some are being overly defensive and attacking perfectly reasonable brainstorming and discussion for fear of something that boils down to lack of understanding about what the CDI is.
Chris
This is the point…….but aren t you giving too much credit to small minorities non representing “the fractal community” just because their ideas are more in line with yours?
(see lore)
IF once again you will come up with a fractured 2.0 (that reduced fractal playerbase), you could understand what went wrong…..
‘This is the point…….but aren t you giving too much credit to small minorities non representing “the fractal community” just because their ideas are more in line with yours?’
No i am not. And those that like GW story, variety of gameplay and challenge therein are not in the minority.
Chris
And those that like GW story, variety of gameplay and challenge therein are not in the minority.
I consider myself one of those players. I really like seeing more lore in Fractals, along with varied encounters.
I’m somewhere in the middle regarding puzzle content though. I really dislike any puzzle that completely halts progression, and causes multiple deaths in a row. The lasers in the Aetherblade facility I can deal with, but that electrified floor puzzle in TA Aetherblade path is just terrible. It brings the whole run to a halt, and I just want to stand to the side and watch the rest of my party ruin their armor for it, because I’m sure as heck not going to.
Then there are puzzle-encounters such as that bit with the deadly floors in the Aetherblade fractal, and I really like that one. I like it because there are some enemies in between, and you can also use teleport skills to bypass some of it. The combination of enemies and a simple (but not progress blocking) room-hazard spices things up, without bringing the run to a halt. I also like it because one person can shut the trap down once they get across, thus lifting any frustration for their party members.
I’d even go as far as to say that the designer didn’t use that mechanic to its full potential. I’d love to have seen more of that mechanic, with more enemies, and less linear. I think it has some unused potential.
This is the point…….but aren t you giving too much credit to small minorities non representing “the fractal community” just because their ideas are more in line with yours?
(see lore)
IF once again you will come up with a fractured 2.0 (that reduced fractal playerbase), you could understand what went wrong…..
‘This is the point…….but aren t you giving too much credit to small minorities non representing “the fractal community” just because their ideas are more in line with yours?’
No i am not. And those that like GW story, variety of gameplay and challenge therein are not in the minority.
Chris
Hey mr. whiteside I had a question/suggestion regarding fractal rewards. Is there any possibility that the devs could implement features in fractals that acknowledge solo, 3 man fractals. I saw earlier suggestions for it relating to people not being able to find groups. But what I wanted to ask if would Anet be willing to implement modes for solo or 3 man fractals where the fractals have the same difficulty as perhaps a 5 man, but give better rewards? Recently I have been running 3 man groups with my guildies in fractals 39-49. Its extremely difficult at higher levels, especially on dredge or shaman. We do it because we haven’t really felt any challenge from 5 manning high level fractals, and 3 manning it, even soloing if thats possible, is very very fun and challenging. It has sent us to put much more effort into our builds, even changing our skills/traits/utilities multiple times during a specific fractal depending on what boss or mob pull we are on. Is there any possibility that we could receive better rewards for 3 manning, 2 manning, or even soloing it(also those who do it with 4 people)?
Just some <coolstory>:
Yesterday we rolled Dredge fractal at lvl 32. We wiped few times during the first phase. I had to relog on lvl 52 thief and we did the first part, then I soloed bombs.
Conclusion:
- LVL 52 thief OP
- Basically this fractal is almost impossible without stealth. Dredges spawning near control pannel and attacking player operating this panel is a bit out of place. With a trinity system it would work, because tank would be able to aggro these mobs, but without it it’s too random. Bombs are doable in any party, but one thief can still do it faster and save few wipes.
- How the hell can dredges dig in the metal platforms and pop out of nowhere? Are 1000 dredges hidden under the platform and they can turn into ghost, cross the metal plate and pop up? this is just stupid.
Well this raises an important point Yayuuu. I really dislike two things about the Dredge fractal, which I would also dislike in future fractals:
How the hell can dredges dig in the metal platforms and pop out of nowhere? Are 1000 dredges hidden under the platform and they can turn into ghost, cross the metal plate and pop up? this is just stupid.
Not stupid, just not realistic which is fine in a “fantasy” game, but be immune to blind and still can’t see players under stealth is the same.
ps Don’t ever implement anti-stealth mechanics to dredge Chris or i will get murdered by the community. =]
ps Don’t ever implement anti-stealth mechanics to dredge Chris or i will get murdered by the community. =]
Mental note: Murder Dalanor if dredge ever become immune to stealth.
(edited by Spoj The Second.7680)
On a more serious note. Id like to discuss some details about how to improve rewards. I know it has already been discussed but I just want to make sure some of the suggestions werent overlooked. Currently the rewards arent worth the time which means people dont really have an incentive to run fractals (especially higher fractals).
The way I would fix this in the short term is to increase the difference between gold rewards among the different tiers. Currently they increase by 10silver? Thats pretty woeful doing a lvl 10 and getting 1g and then doing a lvl 49 and getting 1g30silver seems like a bit of a joke to me. Personally I would make it 1g per tier. So 1-10 is 1g, 11-20 is 2g, etc. Even 50 silver difference between tiers would be much more favourable.
Another reason many people run fractals is for the karma and relics for backpieces. I think the relic and karma rewards are actually pretty good as they are. But I would like to see the karma gain factor cap removed.
On to the rng rewards. One of the big reasons to run fractals is to get weapon skins or ascended weapon/armour boxes. At the moment the weapon drop rate seems to by much lower than it was before the fractured patch. So there is far less drive for players to run fractals if they want a particular skin. With the introduction of the selectable weapon box you could quickly encourage players to run fractals more often. The random skins could also be a slightly more common drop, but I think they should be possible to convert to relics or other fractal mats (mist essence).
Weapon and armour boxes I have an issue with because 99% of the time its a stat combo I have no use for, but atleast with the weapons we can sell for 1g. I personally would prefer to select the stat combo and have no choice in the type of weapon. Not sure how you would do this for armour though? (maybe just make armour boxes vendorable for 1-2g).
Finally ascended rings. Before the fractured patch uninfused rings only dropped at 10-25 and all rings after that would automatically infused. Its very frustrating when you get an uninfused ring at 49/50. With the current agony requirements it makes no sense to have any type of ring in the loot tables for 30+ fractals. Players running these fractals should have enough AR and most likely have enough pristine relics to buy rings for alts anyway. Rings are a completely worthless drop which take up a spot in the loot tables. We cant salvage them, we cant trade them, we can only vendor them for a pathetic 5 silver. Making them salvageable for mist essences, ectos and relics would be a huge improvement.
(edited by Spoj The Second.7680)
Chris, why has your post been edited so instead of you not engaging at the current time was changed to not engaging at all, ever. Are you stating it’s over?
And for once solve the issue of guardians having really too much impact in any fractal Group….
You can see they are almost mandatory from 30+
This is a big concern of mine as well. As I see it, there are two ways to fix this. Either make guardians less important, or give the other classes more of a purpose.
I prefer the latter, because I’d like for my necromancer to be able to contribute more in Fractals. But it would seem to me that this is more of a balance problem between the classes in the whole game, rather than a Fractals specific issue.
Best fractals I always run are 3 warriors 2 guards, Ive done less than 1 hour 49’s with this group setup.
Necros are Pointless in fractals, no good Cleave attacks, no real support (chili and poison isnt support in fractals) and just takes up a more important roll.
Try doing Mai Trin without ANY Warriors or Guardians on a 49/50….. its a nightmare.
Not saying its not doable, just saying as a pug group it truly is a Nightmare.
On the subject of rewards:
Please, please get rid of all account bound limitations on exotics. It is really annoying that whenever I get a good drop in Fractals, it’s account bound, and I can’t sell it.
To bad Anet you put into the game the +1 agony Res items.
I would have loved to see all Items that give agony taken away and just have AR as a reward for your account for more fractals you do and fractal achievements you’ve done. Or making it like the Magic Find, where you have levels and must do Fractals to up the AR%.
ALOT less clunky and much easier to deal with, manage and to understand.
Is there anyway you would go to a Magic Find type of system for AR instead of what we have now?
Shameless plug for adding dragonite to fractals!
Shameless plug for adding dragonite to fractals!
This would also be nice. ;D
Wonder why MOST people avoided most instabilities?
Because they are NOT FUN.
Is it really that simple? For example, I found the Mist stalker (Mossman) instability really fun. More funny than fun in the sense of challenging. But nevertheless, I had a great time with my team. Nevertheless, I did not play it again. Perhaps I will someday, but it is rather unlikely. Because why should I do a level 31?
Of the people I play with, rather few are level 50 (me neither). So we prefer to choose a level such that people level up. That is why we often run 49 or 39 (depending on agony resistance). 39, by the way, is also a very funny level (enemies explode on death).
Now, I can’t tell what most people did. But what metric would tell you that I like Mist stalker? I would really prefer it to the 49 one (which you barely even notice… in fact, although 49 should be by now the one I’ve run the most, I just had to look it up what it does). I like some instabilities and dislike others. But most times they are not the reason I choose one level over the other.
For me as a player that enjoys the randomness of Fractals and is in no hurry to finish them, class balance looks fine. As long as people don’t push enemies randomly and are focused on the game, everyone is welcome in our group.
We once had a Necromancer who run some condition damage. We were quite surprised how much damage he did when combined with 25 stacks of might. I think all classes can bring something to Fractals. Guardian is not the only class with reflects and especially not the only class with defense against projectiles.
I’m a strong believer that our different perspectives, if used constructively, can build something better than each of us individually could build.
More minds means better ideas, but the CDI will require us to put down our swords and axes for a few moments and try to find common ground. Not normally the way we react to different opinions on online forums…
Agreed, but how to continue from there on?
Should we build more example encounters like the timmyf-dutchiez-boss (here ff.)?
And, just to note, some of the lore players have still to finish this job.
Should we build more examples of alternative paths like Tub for Snowblind (here)?
What I get from these examples, is that players want more choice. That leads me to a question: how many of you save the Inquest in Crucible of Eternity explorable? Do you like how it is done there? The morally decision aside, you can there choose to get a bomb that drains a good amount of the health of the next boss at the “cost” of an additional encounter. Would you like this in Fractals?
Randomness, on the other hand, seems to be a bit more debatable, as it does not align with speed-running very well. How important is this consideration? Some people here (including me) have spoken for more randomness, other for less.
Can we here find something that both sides are okay with?
I guess a Boss that behaves randomly (upon reaching 50% of his live, Boss will either transform into a kitten or into a puppy… each providing a different sort of challenge!) is also not what speed-runners would appreciate. Or is that okay?
Or what about the availability of alternative paths (see Tub above)? You know, there could be a speed-runners codex that disallows the usage of such paths. People that enjoy to take an opportunity that is given to them, on the other hand, can find the variety that they want. What about something along these lines?
//brought into the proper form
Hi,
Proposal Overview
Adding past Living World content to the fractals with both easy/educational/recap mode as well as a regular fractal difficulty.
Goal of Proposal
Adding content to fractals without having to build levels & assets while enabling players to replay the living world story.
Proposal Functionality
The story part could be led by a guide – guide-o-tron – much like the vision of the pale tree where you are guided and narrated through the mission.
Hard part is hard.
Associated Risks
Being fractals/raids they require a group of players and less popular “paths” might be unachievable for solo players without those story fractals being solo-instances.
Michael
(edited by Michael Walker.8150)
Of course you don’t like tht the hardest challenging content in fractals (lvl 80) could have been solo/duo’d most of the time, but was it really the reason to remove it? When do we finally see challenging content in fractals?..and i don t mean unavoidable agony which ticks for all your health whn entering combat if you don t have over 100 agony resistance.
I would rly appreciate some challenging content. Also make the mistlock instabilities random on each new fractal you can get, makes your experience at least a bit more exciting.
(edited by Bart Weird.9671)
It would be cool if Fractal rewards, like the relics, could be combined with tokens from other dungeons in order to get cooler prettier gear. Then people could farm combos of old dungeons and lower fractal levels (assuming they have no AR) in order to get special skins. It could improve the reward, get people into old dungeons, and provide a new (updated) path to acquire skins.
For example, instead of just 180 tokens from CoF for gloves, you instead need 180 CoF tokens, 180 SE tokens, 500 Fractal Relics and 20 Ectos. Now people are doing multiple dungeons and fractals to get gear, and doing multiple steps to get a piece of armor that is more unique and challenging to acquire. I think that would boost FoTM for casual players and get them interested in it as well because gear is attainable for casual players through relics.Yeah a global ‘Dungeon’ reward system is an interesting idea. I will pass this on to the rewards team for their thoughts.
Chris
FYI the rewards team really like this idea.
Chris
Adding dragonite into fractals would be nice. Atm dungeon runners are forced to do wvw or open world to get their dragonite. And they have no shortage of emp fragments and bloodstone dust.
God yes! Please add dragonite as a reward to fractals or dungeons in general, so the dungeon runners who don’t enjoy zerging content but do enjoy having BiS gear can stop grinding temples!
I will discuss this with the rewards team and find out their opinion.
Chris
Hi,
I thought I had updated on this but it looks like i didn’t. The rewards team likes this idea too.
Chris
Hi,
Great idea this CDI!
How about introducing past Living World content as “educational” fractals with less/little rewards but experiencing the whole Living World in one piece, kind of like a series’ DVD?
Or even scrap the idea of little rewards and make those “educational” fractals as hard as the others.I know you are going to give us a summary of past events pretty soon but I’d still prefer playing through them.
And I think that fractals could be both, very hard and challenging for the people who really want that hard content and then something more story and dialogue driven for the explorer type of player.
Maybe include a guide-o-tron, or Taimi or both?Seems like a way for adding more content while using already existing one.
Michael
This would be cool but I wouldn’t house it in Fractals.
You can also find a lot more CDI topics and info here Michael if you are interested:
Chris
(edited by Chris Whiteside.6102)
Is the reward team also looking into Fractals-armor? I would love to save up for a Fractals specific armor, like we used to do in FoW and UW back in GW1.
Of course you don’t like tht the hardest challenging content in fractals (lvl 80) could have been solo/duo’d most of the time, but was it really the reason to remove it? When do we finally see challenging content in fractals?..and i don t mean unavoidable agony which ticks for all your health whn entering combat if you don t have over 100 agony resistance.
I would rly appreciate some challenging content. Also make the mistlock instabilities random on each new fractal you can get, makes your experience at least a bit more exciting.
Hi,
I understand what you are saying in regard to instabilities but I really don’t understand the rest of the post. Could you take a little more time explaining what you mean please?
Chris
Is the reward team also looking into Fractals-armor? I would love to save up for a Fractals specific armor, like we used to do in FoW and UW back in GW1.
I shall pass this on to the reward team. Note the reward team doesn’t always have the chance to read this thread, many other teams do though hence me passing on suggestions etc.
Chris
Chris,
Any word on my Fractal Weapon Box question from yesterday? No hurry, just thought I’d ask since you are around at the moment.
Chris,
Any word on my Fractal Weapon Box question from yesterday? No hurry, just thought I’d ask since you are around at the moment.
Not yet. I will let you know as soon as I have discussed it with the team.
Thanks for the reminder.
Chris
Wonder why MOST people avoided most instabilities?
Because they are NOT FUN.Is it really that simple? For example, I found the Mist stalker (Mossman) instability really fun. More funny than fun in the sense of challenging. But nevertheless, I had a great time with my team. Nevertheless, I did not play it again. Perhaps I will someday, but it is rather unlikely. Because why should I do a level 31?
Of the people I play with, rather few are level 50 (me neither). So we prefer to choose a level such that people level up. That is why we often run 49 or 39 (depending on agony resistance). 39, by the way, is also a very funny level (enemies explode on death).Now, I can’t tell what most people did. But what metric would tell you that I like Mist stalker? I would really prefer it to the 49 one (which you barely even notice… in fact, although 49 should be by now the one I’ve run the most, I just had to look it up what it does). I like some instabilities and dislike others. But most times they are not the reason I choose one level over the other.
For me as a player that enjoys the randomness of Fractals and is in no hurry to finish them, class balance looks fine. As long as people don’t push enemies randomly and are focused on the game, everyone is welcome in our group.
We once had a Necromancer who run some condition damage. We were quite surprised how much damage he did when combined with 25 stacks of might. I think all classes can bring something to Fractals. Guardian is not the only class with reflects and especially not the only class with defense against projectiles.I’m a strong believer that our different perspectives, if used constructively, can build something better than each of us individually could build.
More minds means better ideas, but the CDI will require us to put down our swords and axes for a few moments and try to find common ground. Not normally the way we react to different opinions on online forums…
Agreed, but how to continue from there on?
Should we build more example encounters like the timmyf-dutchiez-boss (here ff.)?
And, just to note, some of the lore players have still to finish this job.Should we build more examples of alternative paths like Tub for Snowblind (here)?
What I get from these examples, is that players want more choice. That leads me to a question: how many of you save the Inquest in Crucible of Eternity explorable? Do you like how it is done there? The morally decision aside, you can there choose to get a bomb that drains a good amount of the health of the next boss at the “cost” of an additional encounter. Would you like this in Fractals?
Randomness, on the other hand, seems to be a bit more debatable, as it does not align with speed-running very well. How important is this consideration? Some people here (including me) have spoken for more randomness, other for less.
Can we here find something that both sides are okay with?I guess a Boss that behaves randomly (upon reaching 50% of his live, Boss will either transform into a kitten or into a puppy… each providing a different sort of challenge!) is also not what speed-runners would appreciate. Or is that okay?
Or what about the availability of alternative paths (see Tub above)? You know, there could be a speed-runners codex that disallows the usage of such paths. People that enjoy to take an opportunity that is given to them, on the other hand, can find the variety that they want. What about something along these lines?
It is great to see a different opinion in this discussion.
It just goes to show that you shouldn’t make assumptions that the way you play is the majority. That would be my first rule for engaging in any CDI regardless of topic.
Chris
(edited by Chris Whiteside.6102)
Chris, why has your post been edited so instead of you not engaging at the current time was changed to not engaging at all, ever. Are you stating it’s over?
I am.
Chris
To bad Anet you put into the game the +1 agony Res items.
I would have loved to see all Items that give agony taken away and just have AR as a reward for your account for more fractals you do and fractal achievements you’ve done. Or making it like the Magic Find, where you have levels and must do Fractals to up the AR%.
ALOT less clunky and much easier to deal with, manage and to understand.
Is there anyway you would go to a Magic Find type of system for AR instead of what we have now?
Hi Faux,
I have asked Izzy to discuss this with you.
Chris
This is the point…….but aren t you giving too much credit to small minorities non representing “the fractal community” just because their ideas are more in line with yours?
(see lore)
IF once again you will come up with a fractured 2.0 (that reduced fractal playerbase), you could understand what went wrong…..
‘This is the point…….but aren t you giving too much credit to small minorities non representing “the fractal community” just because their ideas are more in line with yours?’
No i am not. And those that like GW story, variety of gameplay and challenge therein are not in the minority.
Chris
Hey mr. whiteside I had a question/suggestion regarding fractal rewards. Is there any possibility that the devs could implement features in fractals that acknowledge solo, 3 man fractals. I saw earlier suggestions for it relating to people not being able to find groups. But what I wanted to ask if would Anet be willing to implement modes for solo or 3 man fractals where the fractals have the same difficulty as perhaps a 5 man, but give better rewards? Recently I have been running 3 man groups with my guildies in fractals 39-49. Its extremely difficult at higher levels, especially on dredge or shaman. We do it because we haven’t really felt any challenge from 5 manning high level fractals, and 3 manning it, even soloing if thats possible, is very very fun and challenging. It has sent us to put much more effort into our builds, even changing our skills/traits/utilities multiple times during a specific fractal depending on what boss or mob pull we are on. Is there any possibility that we could receive better rewards for 3 manning, 2 manning, or even soloing it(also those who do it with 4 people)?
Hi SkylightMoon,
I have asked Izzy to discuss this idea with you.
Chris
Chris,
Any word on my Fractal Weapon Box question from yesterday? No hurry, just thought I’d ask since you are around at the moment.
Not yet. I will let you know as soon as I have discussed it with the team.
Thanks for the reminder.
Chris
Thanks for the heads up.
How the hell can dredges dig in the metal platforms and pop out of nowhere? Are 1000 dredges hidden under the platform and they can turn into ghost, cross the metal plate and pop up? this is just stupid.
Not stupid, just not realistic which is fine in a “fantasy” game, but be immune to blind and still can’t see players under stealth is the same.
ps Don’t ever implement anti-stealth mechanics to dredge Chris or i will get murdered by the community. =]
Haha.
Chris
Wow, look at those Amazing replies <3
Thank you for all the effort, Mr. Whiteside!
Chris,
What would you think about introducing special types of pets for Rangers within fractals, mostly as tamable rewards after the boss fight.
Examples:
Jade Maw – Once Jade Maw is defeated, a tamable Jade Crab spawns by the chest.
Molten Boss- Once the molten duo is defeated, a tamable Molten Hound spawns by the chest
Captain Mai Trin- Once she is defeated, a tamable Watchwork Moa spawns by the chest
Special ones:
Aquatic Ruins- If you get the Dolphin path, after killing the giant jelly fish, a tamable dolphin spawns by the chest.
Would give Rangers more pets that we have been asking for
Encourage more rangers to play fractals
Wow, look at those Amazing replies <3
Thank you for all the effort, Mr. Whiteside!
No worries I generally reply like this when I am at home. When I am working or more recently in recovery I am unable to reply like this.
Thanks to you all for being patient with me and adding all the value you have in this CDI.
Chris
Chris,
What would you think about introducing special types of pets for Rangers within fractals, mostly as tamable rewards after the boss fight.Examples:
Jade Maw – Once Jade Maw is defeated, a tamable Jade Crab spawns by the chest.Molten Boss- Once the molten duo is defeated, a tamable Molten Hound spawns by the chest
Captain Mai Trin- Once she is defeated, a tamable Watchwork Moa spawns by the chest
Special ones:
Aquatic Ruins- If you get the Dolphin path, after killing the giant jelly fish, a tamable dolphin spawns by the chest.Would give Rangers more pets that we have been asking for
Encourage more rangers to play fractals
I would worry that those Rangers that don’t do Fractals would feel left out. However i think this is a really interesting global reward idea so I will pass it on to the rewards team.
Thanks Wolfey,
Chris
I’d like to hear from you in review of being a player, rather than in review of beign a Developer, what do you think personally about Lore Fractals that would work similar to the Bonus Mission Pack Chris.
Sadly I haven’t got about my suggestion yet any direct response, because i think it falled under the overall flow of the general discussion of more lore fractals being found positive by you.
But my suggestion wasn’t just all about more lore fractals, it was more based around the question of *how to add more lore fractals and how to unlock more lore fractal content over time to incentivize people to keep on playing fractals and not stop doing them directly after the first successful run after having seen some new lore"
I think the concept around the Bonus Mission Pack and how it was implemented into GW1 was perfect and it would be perfect also for Anet.
I for example would go buy Tomes of Memories in the Gemstore directly as account upgrades to receive this way access to very special Lore Fractals, that could be played either completely solo or as a 5 to xx person Group in relationship of it, if a Fractal would get designed as Raid Content to be able to be played also with more than 5 people, if the Fractal Gameplay Design allows for it through Up Scaling the Monster Density/Difficulty ect.
I made some pages ago a more detailed version on how for example a Ghosts of Ascalon-Fractal based on that Bonus Mission Pack Design with unlockable content, like readignb through a book with chapters and verses could work like.
I found the readable books in GW1 awesome and I’d love to see that feature somehow gettign back into GW2. Fractals would be the most fittign place for this feature, as the Fractals itself reminds me very much about the BMP.
The BMP was also very rewarding, did it offer to the player unique weapon skins as rewards only receiveable, if you bought the BMP and played through successfuly the missions of the corresponding books and if you completed the books, that worked like the dungeon diaries with complete entries everywhere, the book copied itself into a new clean one and the complete one could get used as a reward token to trade in for some massive exp, gold, karma ect. bonus rewards that was worth all of the effort in completing the book to turn it into the reward token.
I really also like the thought about it, that the Fractals are like some kind of huge *amnesia" of broken memories from the past, that we, the players have to collect to remember us on what happened in the past to reconstruct step by step more of our memories to unlock this way in the tomes of memories more new mission content from the lore.
Before this CDI gets closed, I’d really love to hear from you (or the reward team xD), what they think about that idea, because i think its alos a great way to make some profit also, if its content you get only through the gemstore to receive that way some optional new content that can reward you with lots of other new optional optical rewards, like new weapon skins, armor skins, lore based minipets from the past and so on …
PS:
Just as a reminder
http://wiki.guildwars.com/images/0/0c/Storybook.jpg
http://wiki.guildwars.com/images/5/51/Gwen%27s_Story.png
PPS:
Not to mention that these books would be surely something awesome for the Art Teams also, because the books already have very nice art in GW1
http://wiki.guildwars.com/images/c/c3/End_of_the_World_page.jpg
(edited by Orpheal.8263)
Chris,
What would you think about introducing special types of pets for Rangers within fractals, mostly as tamable rewards after the boss fight.Examples:
Jade Maw – Once Jade Maw is defeated, a tamable Jade Crab spawns by the chest.Molten Boss- Once the molten duo is defeated, a tamable Molten Hound spawns by the chest
Captain Mai Trin- Once she is defeated, a tamable Watchwork Moa spawns by the chest
Special ones:
Aquatic Ruins- If you get the Dolphin path, after killing the giant jelly fish, a tamable dolphin spawns by the chest.Would give Rangers more pets that we have been asking for
Encourage more rangers to play fractalsI would worry that those Rangers that don’t do Fractals would feel left out. However i think this is a really interesting global reward idea so I will pass it on to the rewards team.
Thanks Wolfey,
Chris
I’m not sure if it’s 100% accurate but right now the wiki says Juvenile Wolves can only be found in the Eternal Battleground (which seems kind of odd, but assuming this is actually the case) that means there is already a precedent for location exclusive pets, else the same argument could be made that “Rangers that don’t do WvW would feel let out.”
Chris,
What would you think about introducing special types of pets for Rangers within fractals, mostly as tamable rewards after the boss fight.Examples:
Jade Maw – Once Jade Maw is defeated, a tamable Jade Crab spawns by the chest.Molten Boss- Once the molten duo is defeated, a tamable Molten Hound spawns by the chest
Captain Mai Trin- Once she is defeated, a tamable Watchwork Moa spawns by the chest
Special ones:
Aquatic Ruins- If you get the Dolphin path, after killing the giant jelly fish, a tamable dolphin spawns by the chest.Would give Rangers more pets that we have been asking for
Encourage more rangers to play fractalsI would worry that those Rangers that don’t do Fractals would feel left out. However i think this is a really interesting global reward idea so I will pass it on to the rewards team.
Thanks Wolfey,
Chris
I’m not sure if it’s 100% accurate but right now the wiki says Juvenile Wolves can only be found in the Eternal Battleground (which seems kind of odd, but assuming this is actually the case) that means there is already a precedent for location exclusive pets, else the same argument could be made that “Rangers that don’t do WvW would feel let out.”
If that is the case then we will remedy it. I will check. Thanks for the pointer.
Chris
Chris,
What would you think about introducing special types of pets for Rangers within fractals, mostly as tamable rewards after the boss fight.Examples:
Jade Maw – Once Jade Maw is defeated, a tamable Jade Crab spawns by the chest.Molten Boss- Once the molten duo is defeated, a tamable Molten Hound spawns by the chest
Captain Mai Trin- Once she is defeated, a tamable Watchwork Moa spawns by the chest
Special ones:
Aquatic Ruins- If you get the Dolphin path, after killing the giant jelly fish, a tamable dolphin spawns by the chest.Would give Rangers more pets that we have been asking for
Encourage more rangers to play fractalsI would worry that those Rangers that don’t do Fractals would feel left out. However i think this is a really interesting global reward idea so I will pass it on to the rewards team.
Thanks Wolfey,
Chris
That’s true, though speaking as a Ranger who first joined in GW2, there are already several pets you would potentially feel left out from being able to get because they are HoM-based. So a 100% pet collection is rare as it is already.
Personally I think of it more as a cool incentive maybe – it would be a draw for them to at least experiment with fractals if they haven’t already and a cute reward for ones who do already.
I fractal occasionally, but even if I didn’t, I’d try and put in the time to get to whatever level those appeared at. Stuff like that is a cool concept.
Plus more pets in general would be awesome; I’m still wishing we got a Juvenile Karka Hatchling tank pet in Southsun. :P
(edited by Hisuichan.7983)
I’d like to hear from you in review of being a player, rather than in review of beign a Developer, what do you think personally about Lore Fractals that would work similar to the Bonus Mission Pack Chris.
Sadly I haven’t got about my suggestion yet any direct response, because i think it falled under the overall flow of the general discussion of more lore fractals being found positive by you.
But my suggestion wasn’t just all about more lore fractals, it was more based around the question of *how to add more lore fractals and how to unlock more lore fractal content over time to incentivize people to keep on playing fractals and not stop doing them directly after the first successful run after having seen some new lore"
I think the concept around the Bonus Mission Pack and how it was implemented into GW1 was perfect and it would be perfect also for Anet.
I for example would go buy Tomes of Memories in the Gemstore directly as account upgrades to receive this way access to very special Lore Fractals, that could be played either completely solo or as a 5 to xx person Group in relationship of it, if a Fractal would get designed as Raid Content to be able to be played also with more than 5 people, if the Fractal Gameplay Design allows for it through Up Scaling the Monster Density/Difficulty ect.
I made some pages ago a more detailed version on how for example a Ghosts of Ascalon-Fractal based on that Bonus Mission Pack Design with unlockable content, like readignb through a book with chapters and verses could work like.
I found the readable books in GW1 awesome and I’d love to see that feature somehow gettign back into GW2. Fractals would be the most fittign place for this feature, as the Fractals itself reminds me very much about the BMP.
The BMP was also very rewarding, did it offer to the player unique weapon skins as rewards only receiveable, if you bought the BMP and played through successfuly the missions of the corresponding books and if you completed the books, that worked like the dungeon diaries with complete entries everywhere, the book copied itself into a new clean one and the complete one could get used as a reward token to trade in for some massive exp, gold, karma ect. bonus rewards that was worth all of the effort in completing the book to turn it into the reward token.I really also like the thought about it, that the Fractals are like some kind of huge *amnesia" of broken memories from the past, that we, the players have to collect to remember us on what happened in the past to reconstruct step by step more of our memories to unlock this way in the tomes of memories more new mission content from the lore.
Before this CDI gets closed, I’d really love to hear from you (or the reward team xD), what they think about that idea, because i think its alos a great way to make some profit also, if its content you get only through the gemstore to receive that way some optional new content that can reward you with lots of other new optional optical rewards, like new weapon skins, armor skins, lore based minipets from the past and so on …
PS:
Just as a reminder
http://wiki.guildwars.com/images/0/0c/Storybook.jpg
http://wiki.guildwars.com/images/5/51/Gwen%27s_Story.pngPPS:
Not to mention that these books would be surely something awesome for the Art Teams also, because the books already have very nice art in GW1
http://wiki.guildwars.com/images/c/c3/End_of_the_World_page.jpg
Hi Orpheal,
Sorry for not getting back to you sooner.
I think we would not want to add another layer of complexity to fractals in terms of another branch but I would want to see us adding more lore to the fractals (ensuring this component is included as a wrapper with game play implications) should we create more.
Regarding the option to play with < or > 5 players, that is something I have asked Izzy to comment on so hang tight.
Chris
(edited by Chris Whiteside.6102)
I would worry that those Rangers that don’t do Fractals would feel left out. However i think this is a really interesting global reward idea so I will pass it on to the rewards team.
Thanks Wolfey,
Chris
Could you expound a bit on why this is an issue for you? There are pets that are available in a limited frame of areas and different level ranges, just like some weapon skins only drop in certain areas. If the difference between, say, a Jade Spider and a Cave Spider was purely cosmetic, then you’re not talking about vertical progression at all. The guy that has the Jade version has no advantage over the guy with the Cave Spider. All that’s going on here is cosmetic changes, and perhaps some bragging rights.
I honestly don’t see a difference between things like area specific Ranger pets and Fractal skins. Likewise, if players want WvW armor, they need to go to WvW. Or the massive amount of varied PvE that people need for Ascended gear. Or locking Cultural T3 behind a gold wall. They all require playing in a certain area of the game for more than a passing moment. In fact, I’d suggest that these are exactly the kinds of rewards that work for Fractals. It benefits the players that run them with a cosmetic benefit, without an imbalance. I believe that’s an excellent way to get people interested in the content without forcing them there.
I promise I’m not trying to be contentious here. I’d just like to get a firmer grasp on the how and why of rewards being matched with content.
(edited by synk.8762)
Is the reward team also looking into Fractals-armor? I would love to save up for a Fractals specific armor, like we used to do in FoW and UW back in GW1.
I shall pass this on to the reward team. Note the reward team doesn’t always have the chance to read this thread, many other teams do though hence me passing on suggestions etc.
Chris
Hi,
So we discussed this idea. The fact of the matter (and I should have been easily able to answer this) is that armor is in high demand across the game and thus for the time being it would be unlikely that we would see a fractal only set.
Chris
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