CDI- Guilds- Logistics and QOL

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Posted by: Yalora Istairiea.6287

Yalora Istairiea.6287

Chris Whiteside.6102’s inbox is full!

Chris, Please consider:

Evon Gnashblade’s Forum Inbox Upgrade! We’ve slashed the price of Forum PM Storage Expanders by 20%. So now for only 480 gems, you too can receive additional space for those pesky CDI PMs. A maximum of 5 Storage Expanders may be purchased per account, for a maximum stack size of 1,350.

Also for only another measly 800 gems you can upgrade your PMbox with an Auto Delete function. Happy CDIing.

A bit of levity for the sickly

(edited by Yalora Istairiea.6287)

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Posted by: callidus.7085

callidus.7085

You sure can! I should start by stating that I’m a guild leader and my guild does not have a 100% rep policy. In fact, we even have several ally guilds with whom we often do activities/cross represent.

So why am I opposed to these things?

Why Representing Multiple Guilds Simultaneously Is Bad

I think it’s important to distinguish between the act of representing and the additional results of that action. Representing, specifically, means that you wear the guild tag of a guild. Period. The other things – guild chat, buffs, influence gain, etc – are tied to that representation, but the representation itself is just a matter of choosing which guild tag you wear.

It’d be silly to let people wear 5 guild tags at the same time, in my opinion, so I come down on the line of only representing one guild.

Why Ending Representation/Multi-influence is Bad

There’s two ways to accomplish this: ending everything about representation except it functioning as a way to choose which guild tag you wear (I call this “ending representation in name only”) and fully ending representation. I get the feeling most people here think you should still be able to choose a guild tag to wear, so I’ll argue against the former.

To me, the purpose of guilds is to build community. That community could be small or it could be large. Certainly players can participate in many communities at the same time, but my worry is that allowing buffs/influence gain from non-represented guilds means that non-social, buffs-only guilds become the norm.
t
Not to represent, of course, just to join and leave on in the background for buffs.

Also, I think this would greatly increase the both the number of guilds and total amount of influence generated. You think 100% rep guilds are bad? Wait until guild leaders realize if they force members to join ALL FIVE of their guilds, they can earn 5x influence. I can see mapchat now…

Nub Hunta: Evil Emote Empire [JUMP] recruiting | 5x 500 guild | Must rep all 5 guilds | TS, Enjin, full buffs, lottery. Whisper 4 info.

The important question I have is WHY people want to end representation. My hunch is that people 1) want free influence for their bank guild and 2) want to join guilds that require 100% rep for buffs or special events without having to actually rep the guild.

Ok.. good points. I wouldn’t want that to be the norm either. Anyways, to the “WHY people want to end representation”… for me I thought that the buff sharing between guilds would sort of work towards a natural guild alliance where differing guilds would work together to cover all the buffs.. perhaps not the best way, but a thought I had.

A majority of the complaints I have about the guild system would be fixed with a chat channel for each guild so people don’t need to rep to read guild chat, but can opt to listen in like all other chat channels. For some reason I just thought doing away with the majority of representing would be better, I guess not so much.

Thanks for letting me know why it’s a bad idea, I hadn’t really thought of it that way.

Slow down and smell the pixels.

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Posted by: Edgar Doiron.2804

Edgar Doiron.2804

I went over real quick the 14 page, and just wanted to add my flavor of the Calendar

Proposal Overview
Guild Calendar

Goal of Proposal
Add a quick an easy way for members to see what the guild has planned

Proposal Functionality

  • Add rank options to ADD, Modify, Delete calendar events.
  • Add a Calendar Tab in the guild menu.
  • Add option to signup for an Event and be reminded X time before.

Creating an Event should have the following information

  • Title
  • Date/Time start
  • Repeatable event — Selection of days, Weekly, Monthly
  • Repeatable until — Number of occurence or date end
  • Map (used to filter the list of WP)
  • Waypoint (based on map selection so we don’t get hundreds of WP)
  • Detailed Description

Associated Risks
Requires a new UI for Calendars, and some backend stuff to store all this information


And i’ll add this to the guild banner functionality.

Proposal Overview
Guild Recruitement through banners

Goal of Proposal
Give a secondary use to banners researched through influence(guild upgrades)

Proposal Functionality

  • Have a place to add a description of your guild
    When someone interacts with the banner,
  • Give them the banner buff
  • Show them the guild description
  • Give them a Description to join the guild

When someone clicks to join a guild

  • Add them to the roster list, under a special rank. (Like we see INVITED player name, in the guild list)
  • Make that rank visible to only those with the recruiting rank option
  • This gives us a way to send a PM to the player

Associated Risks
none

Forgeman Destroyers [FORD] – Sorrows furnace

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Posted by: timmyf.1490

timmyf.1490

Ok.. good points. I wouldn’t want that to be the norm either. Anyways, to the “WHY people want to end representation”… for me I thought that the buff sharing between guilds would sort of work towards a natural guild alliance where differing guilds would work together to cover all the buffs.. perhaps not the best way, but a thought I had.

A majority of the complaints I have about the guild system would be fixed with a chat channel for each guild so people don’t need to rep to read guild chat, but can opt to listen in like all other chat channels. For some reason I just thought doing away with the majority of representing would be better, I guess not so much.

Thanks for letting me know why it’s a bad idea, I hadn’t really thought of it that way.

For what it’s worth, I agree with you on the goals. I think people should be able to see all their guild chats and I think there should be an alliance system. I just don’t think multi-representation is the best way to do it.

Karaoke – Guild Leader – [MEGA] Super Mega Happy Fun Time
www.getunicorned.com / northernshiverpeaks.org

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Posted by: Yalora Istairiea.6287

Yalora Istairiea.6287

And i’ll add this to the guild banner functionality.

Proposal Overview
Guild Recruitement through banners

/snip

Associated Risks
none

I do like this idea but as for Associated Risks: None.
There would need to be a check box for Recruit/Don’t Recruit.

Though I see this proposal as very useful for many guilds, some guilds have a very strict non recruitment policy. Where they are very selective as to who they invite into their guild; namely: family guilds, finite sized guilds or non-recruitment guilds.

They may still want to use their banners but Not additionally recruit.

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Posted by: Donari.5237

Donari.5237

I’m sorry you’re ill, Chris. Rest well and ingest those things that will help you feel better.

For the rest of us we may want to ease up on posting in here today unless another dev or assistant is going to be in to guide things a bit? Or there’ll be a ton to catch up on just as Chris is trying to overcome his illness.

I do think this phase has pretty much run its course. Though some QoL/Logistics discussion is still going on (interesting banner ideas above), mostly we’ve been on Guild Halls which is the next phase and probably needs its own thread kicked off soon.

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Posted by: Rising Dusk.2408

Rising Dusk.2408

I noticed that recap was missing talk about Guild Instances that could be used for world events that are spawned through the guild like Tequatl or Triple Trouble. I consider that one of the most, if not the most, important QOL update that guilds need right now.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

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Posted by: Jerus.4350

Jerus.4350

Proposal Overview
Change to Influence, instead of only adding for the guild you are currently representing have it add for all the guilds that you are a part of.
Goal of Proposal
Combat the idea of 100% rep. Maybe it’s just me but I feel that the idea of 100% rep goes against the idea of 5 guilds that I think is a great idea GW2 had.
Proposal Functionality
Currently many guilds require 100% rep because they then get all the influence you acquire. Which makes sense, if everyone is chipping in it’s easier to maintain buffs and run guild missions and basically just use the cool tools guilds have. But, what are my other 4 guilds for then? Of course one of them is a personal bank if you’re a hoarder like me. But then I still have 3 spots sitting there. If influence were the same whether you 100% rep or not I think most would be more willing to have people be part of the guild without having to be devoted solely to that guild. I always figured the 5 guilds were so you could have different guilds for different activities. I could have a WvW, a World boss, a PVP, and a Dungeon guild for example. But currently that just doesn’t really work because they each want me to rep them constantly.
Associated Risks
It would lessen the devotion to a single guild, I could see how some would say that’s bad. But, I think it’s a worthwhile loss to get the full effect of the 5 guild slots.

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Posted by: Devata.6589

Devata.6589

This is just a short summary of the most mentioned things in this Thread. I hope it helps a little

Guild mail
-ability for the guild leader so send mail to the whole guild at once

Guild halls

Guild capes
-visible representation of own guild

GvG
-8v8 match between two guilds

Guild recruitement boards
-possibility to post facts of own guild for guildless ppl to read at one place

Guild event calendar
-ingame event calendar to post guild mission dates and other events

Auto upgrades
-set specific upgrade times for guild buffs e.g. every friday

Alliances
-ability for guilds to group up for guild missions and other events

Guild tags
-commander tag only visible for guild members, for organizing guild missions and other events

Guild bank changes
-separate material slot
-donations possibility
-finer tunement for member rights e.g. view only, moving only of items

Divisions in guild roster
-ability to group members by activity

API
-access to ad ability to edit guild info and rooster outside the game

MotD
-make MotD more visible for members

rename Guilds
-allow renaming of guilds

Guild chat
-allow guild chat for all guilds, not only the one who gets represented

Guild missions changes
- mission in instances
- missions can only be started with given permission

Account guild
-new toons rep one choosen guild automatically

Guild UI changes
-make it harder to leave guilds by accident
-show player join/ last representing date
-more ranks

Awesome. You will be getting some goodies! Please PM me.

Everyone else can you please look through the list and add anything that is missing.

Chris

1/2
Sure. I will try to add to the list with things I read (not only my own.)

So basically the whole permission / rank discussion is missing. ‘More ranks’ and – ‘missions can only be started with given permission’ was only a part what has been suggested. It’s hard to add all what has been suggested to the list but I will try.

- Bank-ranks seperate for money and items, limiting withdraw, splitting up admin rights / permissions, kick / invite, promote / demote, show guild tag, sllow to represent other guilds.

- Make guild stuff more instance based like guild-missions / guild-puzzle.

- More information about guild-members. characters, influence earned, date they joined the guild, how much they represent how much they are online and grpahs showing that information over time.

- Guild adverts that can be prepared by guild-leaders and reviewed by members.

- Automated ranks. Based on information set a rule that if a member represent X procentage and is in the guild for Y time or / and earned Z amount influence he gets rank Q. Another person suggested member would get a message in to inform then in stead of automated rank.

- Auto represent first guild and better instruction to players how representing works.

- Guild Material Storage and Crafting

- A build template system, allowing for players to switch up their builds on the fly without having to manually do so every time.

- Achievements and Monthlies for Guilds

- Import calendars from a trusted calendar provider (e.g.: Google, Apple, Yahoo, or Microsoft) for display in the guild calendar UI.

- More guild and group content, especially guild/ group vs environment (in instanced areas)

- Temporary Guild Waypoints.

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Posted by: Devata.6589

Devata.6589

2/2

- Improve the LFG system so that it sends a alert to guild members that a guild member is looking for a group.

- Changing the guild roster UI to better reflect guild leaders/officers.

- An option for people to show the server-time and the local time together.

- In guild-chat also show the account-name. [account-name] | [Character-name]

- Mailing to multiple people (in the guild) at once. Rank based or just multiple names at ones or multiple ranks at once. And not being suppressed.

- Setting notes per member and also having the option for multiple notes with view premission based on ranks.

- In the guild-roster being able to select / filter multiple people, manually or with criteria (like how much influence earned or rank or online-time or last online and so on and so on).
And then being able to do something with that selection. Like mail all of them or change rank or set a note for those members and so on.

- Seeing guild-members on the mini-map with (orange) dots.

- Chat-channel based on ranks.
There where many suggestions about the chat.

- Having a MotD that pops up in the chat when a member log in but also a second message that has more information (and the MotD possible links to) and being able to set times to the MotD.

- In the chat showing if a member joins or logs out or reach level 80 and maybe some other information.

- On calendars Having the ability also for members to create events where other members can sign up to. When setting up an event you can set requirements like profession, race, level and maybe a max number of participators for an event.

- Exporting a list of all members including character names and information to a file.

- In the Api have the option to export real-time information to see what guild has claimed what WvW camps / towers / keeps / castle. But maybe also other information in the future.

- Members should be able to stack in the guild-bank without having to first take it to there inventory.

- Transfer influence from one guild to another guild.

- Exporting mails to a file.

- Being able to set a welcome mail for new members and the option to add items from a stack saved somewhere.

- Build queue management: (automation or timers)

- Guild commander tag (like showing the guild emblem but rank based)

- Build mission activation Better permission and logging for this. / Detailed guild mission interaction history.

- Guild Name changes and associated costs

- Guild World Transfers

- Being able to view what your Guild has claimed in WvW.

- Guild alerts, or guild mass communication.

- Social section inside the guild panel.

- Improve the upgrade interface.

- Add a “build queue queue.”

- Create better metrics to evaluate guild participation

- Make it easier to tell who has joined or left the guild when reviewing roster history.

- Claiming PvE Zones – similar to JQ and FA in GW1

- Calendar in guild-hall

- Being able to send a recruit message in map chat but only show it to people on the same server however possible over multiple map instances.

- Guild Wars introduction

- Guild Store – An extra tab in the Guild Bank where members can buy things donated to the guild for prices set by the guild leadership.

- Guild Zones.

- A competition system in which Guilds, and associations of Guilds, compete each other for certain goals, missions and objectives both in WvWvW and PvE maps.

- Recruiting in the world with billboards that link you to a UI. http://tinyurl.com/q6xwavh

- W:ET like Guild battles

- Allow gw1 style guild guesting

- Guild Recruitement through banners

- Change to Influence, instead of only adding for the guild you are currently representing have it add for all the guilds that you are a part of.

I did not start at page 1 (started at the permission discussion) so I might be missing a few but this should be most suggestions having double filtered out as much as possible. Missing any? Add them

(edited by Devata.6589)

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Posted by: Elitejelly.7462

Elitejelly.7462

I just wanted to chime in and say I am NOT IN FAVOR of these ideas:

  • Representing multiple guilds simultaneously
  • Ending representation
  • Earning influence for multiple guilds simultaneously
  • Reducing the number of guilds you can join
  • Completely doing away with build queues (as queues are one of the few ways small guilds can keep up with large guilds)

I don’t know if this is the right place to ask.. but can I ask why you’re not in favor of items 1, 2 and 3?

If you’re not in favor of them, you could always ask that your members only be in one guild.

You sure can! I should start by stating that I’m a guild leader and my guild does not have a 100% rep policy. In fact, we even have several ally guilds with whom we often do activities/cross represent.

So why am I opposed to these things?

Why Representing Multiple Guilds Simultaneously Is Bad

I think it’s important to distinguish between the act of representing and the additional results of that action. Representing, specifically, means that you wear the guild tag of a guild. Period. The other things – guild chat, buffs, influence gain, etc – are tied to that representation, but the representation itself is just a matter of choosing which guild tag you wear.

It’d be silly to let people wear 5 guild tags at the same time, in my opinion, so I come down on the line of only representing one guild.

Why Ending Representation/Multi-influence is Bad

There’s two ways to accomplish this: ending everything about representation except it functioning as a way to choose which guild tag you wear (I call this “ending representation in name only”) and fully ending representation. I get the feeling most people here think you should still be able to choose a guild tag to wear, so I’ll argue against the former.

To me, the purpose of guilds is to build community. That community could be small or it could be large. Certainly players can participate in many communities at the same time, but my worry is that allowing buffs/influence gain from non-represented guilds means that non-social, buffs-only guilds become the norm.
t
Not to represent, of course, just to join and leave on in the background for buffs.

Also, I think this would greatly increase the both the number of guilds and total amount of influence generated. You think 100% rep guilds are bad? Wait until guild leaders realize if they force members to join ALL FIVE of their guilds, they can earn 5x influence. I can see mapchat now…

Nub Hunta: Evil Emote Empire [JUMP] recruiting | 5x 500 guild | Must rep all 5 guilds | TS, Enjin, full buffs, lottery. Whisper 4 info.

The important question I have is WHY people want to end representation. My hunch is that people 1) want free influence for their bank guild and 2) want to join guilds that require 100% rep for buffs or special events without having to actually rep the guild.

Just wanted to say I agree. If you rep multiple guilds then the allegiance aspect of being with a guild is gone. As for #3 (reducing the number of guilds you can join) I think having multiple guilds is fine as I have my bank one, my IRL friends, and my main. I Pick one depending on who I want to talk to or doing certain events. What about those whose communities are bigger than limit? those guild leaders and officers wouldn’t be able to keep an eye on their multiple guilds. As TimmyF said, you can have 100% rep policy if you want your members to only rep your guild, and how do you keep an eye on that? well there has been several suggestions, which is a last rep column.

IM SO HYPED FOR HOT I CAN FLIP A TABLE.
(/o_o)/ |_|
hype over.

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Posted by: Niquechelle.2015

Niquechelle.2015

This is just a short summary of the most mentioned things in this Thread. I hope it helps a little

Guild mail
-ability for the guild leader so send mail to the whole guild at once
/snip

Awesome. You will be getting some goodies! Please PM me.

Everyone else can you please look through the list and add anything that is missing.

Chris

Just hope it did save someones time
Btw, your inbox is full ^^
Just figured out you could PM in this forum cough

(edited by Niquechelle.2015)

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Posted by: Thaldaar.1935

Thaldaar.1935

Proposal Overview
Public calendar

Goal of Proposal
To help Guilds advertise and organize public events.
To help players find an organized event.

Proposal of Functionality
A public calendar per region (maybe per home world) where a guild can announce that they are going to do a public event (Organized Dry Top, Tequatl, karka queen…) on a specific date and everyone is welcome.

Associated Risks
To allocate all the people who want to do the event in the same map of the megaserver

Sorry for my English…

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Posted by: Lonami.2987

Lonami.2987

This is just a short summary of the most mentioned things in this Thread. I hope it helps a little

Guild mail
-ability for the guild leader so send mail to the whole guild at once

Guild halls

Guild capes
-visible representation of own guild

GvG
-8v8 match between two guilds

Guild recruitement boards
-possibility to post facts of own guild for guildless ppl to read at one place

Guild event calendar
-ingame event calendar to post guild mission dates and other events

Auto upgrades
-set specific upgrade times for guild buffs e.g. every friday

Alliances
-ability for guilds to group up for guild missions and other events

Guild tags
-commander tag only visible for guild members, for organizing guild missions and other events

Guild bank changes
-separate material slot
-donations possibility
-finer tunement for member rights e.g. view only, moving only of items

Divisions in guild roster
-ability to group members by activity

API
-access to ad ability to edit guild info and rooster outside the game

MotD
-make MotD more visible for members

rename Guilds
-allow renaming of guilds

Guild chat
-allow guild chat for all guilds, not only the one who gets represented

Guild missions changes
- mission in instances
- missions can only be started with given permission

Account guild
-new toons rep one choosen guild automatically

Guild UI changes
-make it harder to leave guilds by accident
-show player join/ last representing date
-more ranks

Awesome. You will be getting some goodies! Please PM me.

Everyone else can you please look through the list and add anything that is missing.

Chris

I would add these ones as well: (Mine, thought I’ve seen them posted by other people here and outside, too)

  • Create different rank permissions for guild mission field control (3 tiers would be good).
  • Detailed guild mission interaction history (Who activates what).
  • Divide guild roster rank permissions (Invite, kick, promote, etc, in different permissions).
  • Message of the Day (MotD) in the chat log upon login/represent.
  • Show ranks of players in the history when they do any actions, including leaving and being promoted.
  • Bring back guild tag name on selected player information.
  • Remember the guild you were last representing for every character.
  • Guild chat shouldn’t wipe by any circumstance.
  • Social section inside the guild panel (Like a blog/wall).
  • Aesthetic upgrades for guild banners, to show guild prestige for achieving specific guild feats.

More details on these ideas:

I really think you should make/post a list, and then get feedback for stuff that wasn’t included, and then make a 2nd list so we know what made it through so many posts.

Elonian elite specialization ideas: El: Dervish
M: Bladedancer – N: Scourge – En: Occultist – Ra: Swampstalker
T: Sharpshooter – G: Sunspear – Re: Hierophant – W: Corsair

(edited by Lonami.2987)

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Posted by: aRestless.6213

aRestless.6213

I hope this wasn’t posted before. If it was: Sorry!
Edit: Oh, it was posted, right above my post, but not as a full proposal, so I think I’ll leave that one here

Proposal Overview
Make guild chat persistent when changing characters.

Goal of Proposal
No need to interrupt ongoing conversations when logging in with another character.

Proposal Functionality
Just like whisper messages the guild chat should be restored when switching to a character that is representing the same guild. There could or even should also be a timeout for this feature. E.g. if the character switch takes longer than 2 minutes, the guild chat won’t be restored – in exchange, also messages should be displayed that were received while in character selection screen.

Associated Risks
None that I could think of.

Never lose track of your friends again, with Who’s Talking for Overwolf

(edited by aRestless.6213)

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Posted by: MakubeC.3026

MakubeC.3026

Ok time for a third topic.

Guild Halls.

I see this subject come up a lot in this thread and while we can talk about other aspects of Guild Halls at some point, let’s try another exercise.

What are the 3 top QOL features you think Guild Halls could provide that maybe couldn’t exist otherwise? Try not to list features that are beyond QOL, but I won’t hold it against you because its hard to do.

  • A meeting place for guild members
  • A place where guildmates can share stuff like their achivements (collections, tittles, PvP records, APs) and maybe personal info (real name, time spent playing, quantity of characters).
  • A sense of owning something for which we have all worked towards.
  • Something in which to spend time personalizing like many people have suggested, those include forniture, guild statues, etc and that evolves depending on influence. Maybe moving from city to city the more prestige you get.

PERSONAL IDEA. DON’T READ.
I’ve always imagined Guild Halls in phases.

1st tier. Guild Hideout: Basic GH. Would be a deep cave tunnel where they may exist thousands of smaller caves. This would be the first “Guild Hideout” and would resolve the logistic “commander of the pact” problem, where you would step into you GH just to see a thousand other people entering the same “house” just like there are thousands of " THE Pact Commander".

2nd tier. Guild location: Medium GH. Would be a bigger, more comfortable place, like a “tree house”, one of those monster sized tree there are in gw2. Always following the same scheme. A place where various Guilds could logically co-exist, like a house per branch. Not “THE guild’s tree”.

And finally the 3rd tier. “A house in a city’s respected district” where you enter the district’s door, not the mansion.

This could also be implemented in varios places per tier in different zones. For example, the “Tree House” would be in Sylvary land, whilst the “Ascolian abandoned mantion” would be the same second tier GH, but in Charr land. And they could also be unlocked via an event, like whipping out the bandits living in the cave or getting across in the dark, or gathering money for buying the mantion.

(edited by MakubeC.3026)

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Posted by: Zesbeer.8365

Zesbeer.8365

I’m sorry you’re ill, Chris. Rest well and ingest those things that will help you feel better.

For the rest of us we may want to ease up on posting in here today unless another dev or assistant is going to be in to guide things a bit? Or there’ll be a ton to catch up on just as Chris is trying to overcome his illness.

I do think this phase has pretty much run its course. Though some QoL/Logistics discussion is still going on (interesting banner ideas above), mostly we’ve been on Guild Halls which is the next phase and probably needs its own thread kicked off soon.

Other devs are still reading the thread even if they are not posting. and some good new ideas are still being posted but there have been alot of repeats which I guess indicates want of that feature.

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Posted by: Stormdancer.4972

Stormdancer.4972

Ok time for a third topic.

Guild Halls.

I see this subject come up a lot in this thread and while we can talk about other aspects of Guild Halls at some point, let’s try another exercise.

What are the 3 top QOL features you think Guild Halls could provide that maybe couldn’t exist otherwise? Try not to list features that are beyond QOL, but I won’t hold it against you because its hard to do.

I’m out for the day hiking at Mt. Rainier but will try and return with my own top three later this weekend.

Just like armor skins, they allow the guild to show off the groups skills, longevity, dedication and progress – even if it’s just to your own members.

It builds a sense of community and unity.

More than anything, it’s a meeting place where the whole guild can gather at once. Great for roleplayers, WvW people planning strategies, etc.

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Posted by: SkyShroud.2865

SkyShroud.2865

Proposal Overview
Change to Influence, instead of only adding for the guild you are currently representing have it add for all the guilds that you are a part of.
Goal of Proposal
Combat the idea of 100% rep. Maybe it’s just me but I feel that the idea of 100% rep goes against the idea of 5 guilds that I think is a great idea GW2 had.
Proposal Functionality
Currently many guilds require 100% rep because they then get all the influence you acquire. Which makes sense, if everyone is chipping in it’s easier to maintain buffs and run guild missions and basically just use the cool tools guilds have. But, what are my other 4 guilds for then? Of course one of them is a personal bank if you’re a hoarder like me. But then I still have 3 spots sitting there. If influence were the same whether you 100% rep or not I think most would be more willing to have people be part of the guild without having to be devoted solely to that guild. I always figured the 5 guilds were so you could have different guilds for different activities. I could have a WvW, a World boss, a PVP, and a Dungeon guild for example. But currently that just doesn’t really work because they each want me to rep them constantly.
Associated Risks
It would lessen the devotion to a single guild, I could see how some would say that’s bad. But, I think it’s a worthwhile loss to get the full effect of the 5 guild slots.

For your info, my guild is 100% rep and we didn’t enforce 100% because of influence.
I don’t understand why people saying guilds enforce 100% rep because of influence. Just because some lesser guilds do that doesn’t mean all guilds do that.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

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Posted by: Lonami.2987

Lonami.2987

Part 6, I guess. I don’t know if this idea would match future topics, so I’ll post it already:


Proposal Overview

Guild banner aesthethic upgrades.

Goal of Proposal

Add methods of improving the guild banner, with visual details to show prestige.

Proposal Functionality

Completing specific guild feats, or just reaching upgrade levels, would unlock different banner upgrade options. For example:

  • Background patterns (There’s already some available).
  • Cloth materials and shapes, like rounded edges or a triangular shinny golden tip.
  • Flagpole ornaments, like gold ribbons or skulls.

These upgrades would be reflected in both buff guild banners and WvW reclaimed positions, and would let everyone know things about the guild. It could help define a guild’s role or field of mastery. These should be: WvW, guild missions, generic PvE, world bosses, dungeons, and sPvP.

The guild feats could be achieved by a number of members completing specific activities. For example, all the paths of a dungeon completed 10 times by different members could unlock that dungeon’s banner background reward, or getting 100,000 rank points in sPvP between all members could unlock a ribbon for the banner. This system would make each guild feel proud of their banner.

Associated Risks

None. This system is merely aesthetic and has no impact on gameplay.

Elonian elite specialization ideas: El: Dervish
M: Bladedancer – N: Scourge – En: Occultist – Ra: Swampstalker
T: Sharpshooter – G: Sunspear – Re: Hierophant – W: Corsair

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Posted by: Kalendraf.9521

Kalendraf.9521

Proposal Overview
Limit text modification of Guild Stash, Treasure Trove and Deep Cave to selected guild members.

Goal of Proposal
Prevent general guild members from treating the Guild Storage as a target for graffiti or obscene messages.

Proposal Functionality
Text modification of the Guild Storage would be tied to one of the current guild member permission settings.

Associated Risks
This only has a positive effect (no risk) by helping to prevent obscene messages from being entered and potentially viewed by other guild members.

As an alternate approach, text modifications to the guild stash could be tracked just like deposits and removals are tracked now. Then guilds could discipline members that deface the Guild Stash. However, this method still leaves open the possibility for the abuse to occur.

HoD – [CV] Charter Vanguard

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Posted by: Grevender.9235

Grevender.9235

Guilds are semi-permanent social structures, while squads are more ad hoc and transitory.

I didn’t take the 20 vs 20 example by chance, and -time factor aside- they are exactly the same from your point of view.
From mine, Guild is a modular and durable entity that enhances skills and abilities by providing money, network, and in general “power” to the individual in a way that would not be possible to achieve alone.

Anything you can earn through membership in a guild. you should have access to as a solo player.

this is exactly the opposite of what I think, and exactly the reason why Guilds were created to begin with
Especially in RPGs, where real life mechanics are simulated while applied to different scenarios/contests, this rule becomes more relevant: the power and specialization of organized groups is by far superior to any individual potential.
Think like this: if we were playing in a spy-story rpg, you’d want to join CIA to have the fanciest spy stuff not available for ordinary mortals, if it was a war simulation you’d want to join the Military and rankup to get access to weapon prototypes able to incinerate your enemies pressing a button and the geekiest stuff, and I think an endless list like this can be compiled.
Since they are organizations, Guilds must fulfill the role of ultimate specialization.

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Posted by: FrostyBou.5491

FrostyBou.5491

Guild missions QoL:

The ability to control who can accept credit for a guild mission. It has happened too many times that one person (usually new) ends up on the wrong layer and participates in a rush/bounty/challenge/puzzle and accepts credit causing the other 80+ members participating to not get credit and the guild has to redo the mission.

Bounty in particular is bad for this as we are usually merit capped so we only do 1 of the 6 every week so people get their commendations. we spend 10 minutes trying to get everyone to the same layer, find the bounty, wait 2 minutes for everyone to get to to the bounty, and kill it. 1 person nullifys that 12-13 minutes of prep required to get everyone to the same location and the bounty has to be done again.

An alternative fix would be if the bounty got flagged as complete, but didn’t grey out and everyone could still do it again, or could do it multiple times until the timer ran out on the bounty to get folks their commendations.

Guild Puzzles require someone to stay at them to get credit even if you complete them and they do not always properly flag as complete even if a guild member is in them when they complete. This can be a pain when you can complete the puzzle in 10-12 minutes, someone has to hang around for another 15-20 to accept credit. Fixing this would be a nice QoL change. Maybe it get flagged as technically complete but doesn’t close down when the minimum number of people complete it but everyone gets their commendations when they enter the final treasure room before the final countdown completes. That way if you do run it a 2nd time to catch people that got stuck behind a door or something they could still get their comms as long as it’s under the 30 min timer but nobody has to hang around if you do complete it in 10-15 minutes.

========

Custom Guild events:

A neat guild event that could be created would be a hide and seek type event that guilds can craft. The guild crafts it and when activated it prompts for an item or gold and then appears as a sparkle on the ground at the feet of the person who activated it. It would only be visible to the members of that guild. the first person to find it and loot it would get whatever is in the package. Ideally it would not have a title other than the sparkle so it would be easier to hide and by dropping it at the feet of the person it would mean that it would have to be reachable. Maybe it would exist for 30 minutes and if the map closed or it wasn’t looted, it would automatically mail the items/gold back to the activator.

Another fun guild item might be a custom rush. when activated, slots 1-9 get filled with skills that place flags that you have to run through or activate in the proper order. Touching the first one applies a buff that disables all speed boosts for a duration. when the last one in the series is touched it would reward whatever was assigned as a reward. Again, only visible to the people actively representing the guild.

Alternatively the first person to click either item would create a guild message that they were the winner so they could be mailed the reward. Perhaps the first 3 people to touch the final flag/sparkle so you could do multiple places.

========

More uses for merits. Not sure what other uses there might be, but I know the guild I’m a member in is almost always merit capped. With the change to the boss timers there’s no need for us to activate the bosses ourselves as they occur often enough that everyone can do them. Maybe to buy stuff for guild halls?

(edited by FrostyBou.5491)

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Posted by: Jandopo.2107

Jandopo.2107

This is just a short summary of the most mentioned things in this Thread. I hope it helps a little

Guild mail
-ability for the guild leader so send mail to the whole guild at once

Guild halls

Guild capes
-visible representation of own guild

GvG
-8v8 match between two guilds

Guild recruitement boards
-possibility to post facts of own guild for guildless ppl to read at one place

Guild event calendar
-ingame event calendar to post guild mission dates and other events

Auto upgrades
-set specific upgrade times for guild buffs e.g. every friday

Alliances
-ability for guilds to group up for guild missions and other events

Guild tags
-commander tag only visible for guild members, for organizing guild missions and other events

Guild bank changes
-separate material slot
-donations possibility
-finer tunement for member rights e.g. view only, moving only of items

Divisions in guild roster
-ability to group members by activity

API
-access to ad ability to edit guild info and rooster outside the game

MotD
-make MotD more visible for members

rename Guilds
-allow renaming of guilds

Guild chat
-allow guild chat for all guilds, not only the one who gets represented

Guild missions changes
- mission in instances
- missions can only be started with given permission

Account guild
-new toons rep one choosen guild automatically

Guild UI changes
-make it harder to leave guilds by accident
-show player join/ last representing date
-more ranks

I’d like to add my points, as well as two others I recently read:

1. More guild emblem options.
2. Visible guild name and tag on claimed keeps/towers.

- Guild Banner aesthethics:
https://forum-en.gw2archive.eu/forum/game/gw2/CDI-Guilds-Logistics-and-QOL/page/15#post4415797

- Persistent guild chat:
https://forum-en.gw2archive.eu/forum/game/gw2/CDI-Guilds-Logistics-and-QOL/page/15#post4415347

(edited by Jandopo.2107)

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Posted by: Torsailr.8456

Torsailr.8456

This is just a short summary of the most mentioned things in this Thread. I hope it helps a little

Guild mail
-ability for the guild leader so send mail to the whole guild at once

Can we expand this into a guild wide whisper where guild leaders/officers can whisper everyone in the guild regardless if they rep or not?

Note: if we can see guild chat even when we don’t rep then this is superfluous.

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Posted by: SkyShroud.2865

SkyShroud.2865

The point is, your character’s personal growth capability should never be tied to which guilds you belong to. Anything you can earn through membership in a guild. you should have access to as a solo player. The only defining feature of a guild should be as a way to organize players in a long term fashion.

That is weird. Are you saying that a solo player should be given access of resources and networks that a guild have even though these resources and networks were built up by the many different guild members?

I have read some of your comments and you seems to hold fervently on the beliefs that guild should be in a certain way and claiming that 99% of players think so too which I wonder if there is a creditable source for that.

I don’t see how the argument will yield any results as you are fixture on treating a guild as a form of tool which once you are done with it, you will throw it away. On the other hand, there are people who want to treat the guild not as a tool but something else.

In any case, many posts in this QOL threads should prove enough that many want the guild to be something else and not just a tool.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

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Posted by: Hoaxintelligence.4628

Hoaxintelligence.4628

Guild Capes

I think its best that Guild Capes will be part of our armor.
Instead of a potion that you must activate each time you visit a new map.
I was thinking of a replacement of your current back item skin (with or without transmutation stones) cause I don’t think your back item + Guild Cape doesnt
fit very flawless together at the same time.
Can’t wait for the Guild Capes ^^

Sît[MII]Ultimate Dominator
U N D E R W O R L D
W v W-r o a m e r

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Posted by: munkiman.3068

munkiman.3068

Since I started it let me list my top QOL improvements from guild halls.

1) Some way for the entire guild to physically gather in a location.
2) A more physical representation of guild upgrades allowing the upgrades themselves to take on forms that are more physical as well.
3) A place where you can do in game activities in a space controlled by your guild (technically custom arenas offer this for PvP already but the only activity you can do in them is conquest PvP.)

Jon

I’m curious as to the decision to not include guild halls in the initial design?

As for your points…
1) We can and do already do this, just in public maps. This would basically fulfill the private meeting place concepts tossed around here. But, and here is the kicker, public meetings are actually a decent recruitment tool too.
2) While i guess it would be an interesting feature, i see it as more fluff than QoL.
3) Basically this whole thing on Halls centers around GvG. While there are probably a few features you could add beyond that, in general you’d ultimately have to decide if the GvG scene is large enough to put the work into building these.

The more i think about halls, the more i think it’s really only about adding a game mode, with the extended functionality of some (or many depending on design) RP elements. While it’s nice to toss around ideas, it really comes down to what it really adds to the game based on production value. I know you know that, but my basic level of brainstorming tells me that those are really the only 2 key features of halls. Regardless, i truly think adding this to the game would only help bolster the PvP aspect of GW2, especially if you allow guilds to internally fight as practice and good fun.

[TAO] Founder/Owner and Administrator for the NSP Server Website

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Posted by: Ohoni.6057

Ohoni.6057

From mine, Guild is a modular and durable entity that enhances skills and abilities by providing money, network, and in general “power” to the individual in a way that would not be possible to achieve alone.

Fair enough, but your view is not used by this, or by most other MMOs, and I don’t see why it should. An MMO guild is not a medieval crafts union, and I see no reason why it should be.

Especially in RPGs, where real life mechanics are simulated while applied to different scenarios/contests, this rule becomes more relevant: the power and specialization of organized groups is by far superior to any individual potential.

Think like this: if we were playing in a spy-story rpg, you’d want to join CIA to have the fanciest spy stuff not available for ordinary mortals, if it was a war simulation you’d want to join the Military and rankup to get access to weapon prototypes able to incinerate your enemies pressing a button and the geekiest stuff, and I think an endless list like this can be compiled.

Since they are organizations, Guilds must fulfill the role of ultimate specialization.

Ah, I see the confusion. In this game, what you’re thinking of is called “Orders,” broken up into the Order of Whispers, the Vigil and the Durmond Priory. They fill the role you describe. Guilds are something else entirely.

That is weird. Are you saying that a solo player should be given access of resources and networks that a guild have even though these resources and networks were built up by the many different guild members?

I’m saying that guilds should not have access to resources and networks that individual players do not have access to. I mean, if you have a guild where players collect iron ore and leave it in the bank, which other players are able to withdraw, then that’s fine, a solo player still has access to iron ore, even if it’s less convenient. There shouldn’t be methods, however, for guilded players to gain actual advantage over any solo player, for example having 500-600 crafting require a specialized crafting station that only developed guilds can access, cutting solo players out of that process entirely. Players should not be forced to join guilds in order to maximize their character build, even if joining a guild might make that process faster and easier.

Guilds can provide a more convenient access to a given element, particularly when it comes to cases of simple teamwork and economy of scale, but guilds should be given nothing that cannot be earned by a solo player as well.

I have read some of your comments and you seems to hold fervently on the beliefs that guild should be in a certain way and claiming that 99% of players think so too which I wonder if there is a creditable source for that.

I never said anything about any percentage of the player, but guilds are a certain thing in this game, and to significantly overhaul their core function (such as making them MUST HAVE in order to be the best you can be) would significantly shift the way the game functions, and not something they should do unless they are sure that the vast majority of the players would prefer it that way.

I don’t see how the argument will yield any results as you are fixture on treating a guild as a form of tool which once you are done with it, you will throw it away. On the other hand, there are people who want to treat the guild not as a tool but something else.

How you treat your guild is up to you. How others treat theirs is up to them. If you want your guild to be a very tightly knit and permanent social network, then you find like-minded players and make that happen. If you want your guild to be a very casual resources that players use as they need and ignore when they don’t, then find like minded players and do that. You can do either today using the existing mechanisms. I’m in no way telling you how to run your guild, just that you can’t enforce your own views of how a guild should behave onto other players.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: Grevender.9235

Grevender.9235

Fair enough, but your view is not used by this, or by most other MMOs, and I don’t see why it should. An MMO guild is not a medieval crafts union, and I see no reason why it should be.

tbh – based on my experience – I have to say that GW2 way of handling guilds is peculiar, if not unique; in no other game I played they have been demoted to the point of being mere social containers that you can multijoin and hop freely.
This is way there are many good reasons to see this happen, and why a large portion of the playing population is demanding such path.

Ah, I see the confusion.

seeing it is the first step, soon you will join our ranks

In this game, what you’re thinking of is called “Orders,” broken up into the Order of Whispers, the Vigil and the Durmond Priory. They fill the role you describe. Guilds are something else entirely.

we agree on “guilds are something else entirely”, that’s why me and the other gentlemen are waiting for them to match the right meaning; about the orders, they should be much more articulated (as they are/were irl, most notably the Order of Knight Templars).
Historically, there are enormous differences between guilds and orders, mainly related to the way those organization could be accessed (payment vs invite only, peasants vs nobles for the elite of elite) and objectives (formation/individual benefits vs already top notch/national benefits).

It would be beyond epicness to see Orders implemented in GW2 as game mechanic, but imho it would be close to impossible, other than being completely off topic in this thread, so I will just keep my focus on Guilds

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Posted by: Kaz.5430

Kaz.5430

Proposal Overview
Minimum representation limit (the sledgehammer option)

Goal of Proposal
The system keeps track of how often players have represented the various guilds that they have chosen to join. If players drop below a certain threshold of time spent representing (e.g. 10%) the system request that they either represent the guild (until that threshold has been reached), or leave it. This will occur over and over until players get in the habit of representing all guilds that they have chosen to be a part of, or leave guilds that they have no intention of being a part of.

Proposal Functionality
The system would most likely have an effect of reducing the number of guilds with the negative “100% rep or boot” rule. It would also have an effect of removing players from guilds that they do not have any intention of actually interacting with, and therefore improving the social aspects of the guild system by ensuring that players ‘want’ to be in a guild.

Associated Risks
“100% rep or boot” guilds will complain, a lot.

Monarchy - 15 year old browser-based game and roleplay community
Table Warfare Miniatures - Armatures, Custom Miniatures, Moulds etc.

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Posted by: Kaz.5430

Kaz.5430

Here is a summary of suggestions from this thread that seem to be being left out of the other ‘summaries’ posted.

  • Ability to chat with all members of all guilds regardless of representation. e.g. /g1, /g2 etc.
  • Ability to chat with all members of all guild alliances (if implimented) regardless of representation. e.g. /a1, /a2 etc.
  • Ability to access the full guild UI (build queue, guild stash etc) for all guilds at once, regardless of representation
  • Influence distributed to all guilds of which you are a member, regardless of representation (i.e. 100 influence = 100 for Guild 1, 100 for guild 2 etc.)
  • Influence divided up between all guilds of which you are a member, regardless of representation. (i.e. 100 influence = 20 for Guild 1, 20 for guild 2 etc.)
  • Influence replaced with an alternative system that is not tied to representation and is equal for all guilds (large or small)
  • Megaserver Transporter NPC in Guild Hall, who can be used to prep the megaserver formula in order to ensure that all players (who spoke to the NPC) get on the same map.
  • Tracking system checks how often a player represents guilds that they are a member of, forces players to represent or leave, any guild that they have not represented for at least 10% of a set time period. (The sledgehammer option)
Monarchy - 15 year old browser-based game and roleplay community
Table Warfare Miniatures - Armatures, Custom Miniatures, Moulds etc.

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Posted by: Ailse.8190

Ailse.8190

2/2

- Improve the LFG system so that it sends a alert to guild members that a guild member is looking for a group.

- Changing the guild roster UI to better reflect guild leaders/officers.

- An option for people to show the server-time and the local time together.

- In guild-chat also show the account-name. [account-name] | [Character-name]

- Mailing to multiple people (in the guild) at once. Rank based or just multiple names at ones or multiple ranks at once. And not being suppressed.

- Setting notes per member and also having the option for multiple notes with view premission based on ranks.

- In the guild-roster being able to select / filter multiple people, manually or with criteria (like how much influence earned or rank or online-time or last online and so on and so on).
And then being able to do something with that selection. Like mail all of them or change rank or set a note for those members and so on.

- Seeing guild-members on the mini-map with (orange) dots.

- Chat-channel based on ranks.
There where many suggestions about the chat.

- Having a MotD that pops up in the chat when a member log in but also a second message that has more information (and the MotD possible links to) and being able to set times to the MotD.

- In the chat showing if a member joins or logs out or reach level 80 and maybe some other information.

- On calendars Having the ability also for members to create events where other members can sign up to. When setting up an event you can set requirements like profession, race, level and maybe a max number of participators for an event.

- Exporting a list of all members including character names and information to a file.

- In the Api have the option to export real-time information to see what guild has claimed what WvW camps / towers / keeps / castle. But maybe also other information in the future.

- Members should be able to stack in the guild-bank without having to first take it to there inventory.

- Transfer influence from one guild to another guild.

- Exporting mails to a file.

- Being able to set a welcome mail for new members and the option to add items from a stack saved somewhere.

- Build queue management: (automation or timers)

- Guild commander tag (like showing the guild emblem but rank based)

- Build mission activation Better permission and logging for this. / Detailed guild mission interaction history.

- Guild Name changes and associated costs

- Guild World Transfers

- Being able to view what your Guild has claimed in WvW.

- Guild alerts, or guild mass communication.

- Social section inside the guild panel.

- Improve the upgrade interface.

- Add a “build queue queue.”

- Create better metrics to evaluate guild participation

- Make it easier to tell who has joined or left the guild when reviewing roster history.

- Claiming PvE Zones – similar to JQ and FA in GW1

- Calendar in guild-hall

- Being able to send a recruit message in map chat but only show it to people on the same server however possible over multiple map instances.

- Guild Wars introduction

- Guild Store – An extra tab in the Guild Bank where members can buy things donated to the guild for prices set by the guild leadership.

- Guild Zones.

- A competition system in which Guilds, and associations of Guilds, compete each other for certain goals, missions and objectives both in WvWvW and PvE maps.

- Recruiting in the world with billboards that link you to a UI. http://tinyurl.com/q6xwavh

- W:ET like Guild battles

- Allow gw1 style guild guesting

- Guild Recruitement through banners

- Change to Influence, instead of only adding for the guild you are currently representing have it add for all the guilds that you are a part of.

I did not start at page 1 (started at the permission discussion) so I might be missing a few but this should be most suggestions having double filtered out as much as possible. Missing any? Add them

I just wanted to add my proposal:

The ability to be in more than 5 guilds

reference link: https://forum-en.gw2archive.eu/forum/game/gw2/CDI-Guilds-Logistics-and-QOL/page/7#post4401216

Thanks!

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Posted by: Grevender.9235

Grevender.9235

I just wanted to add my proposal:

The ability to be in more than 5 guilds

two would be one too much. Alliances are for a reason…

Attachments:

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Posted by: Donari.5237

Donari.5237

Proposal Overview
Minimum representation limit (the sledgehammer option)

Goal of Proposal
The system keeps track of how often players have represented the various guilds that they have chosen to join. If players drop below a certain threshold of time spent representing (e.g. 10%) the system request that they either represent the guild (until that threshold has been reached), or leave it. This will occur over and over until players get in the habit of representing all guilds that they have chosen to be a part of, or leave guilds that they have no intention of being a part of.

Proposal Functionality
The system would most likely have an effect of reducing the number of guilds with the negative “100% rep or boot” rule. It would also have an effect of removing players from guilds that they do not have any intention of actually interacting with, and therefore improving the social aspects of the guild system by ensuring that players ‘want’ to be in a guild.

Associated Risks
“100% rep or boot” guilds will complain, a lot.

My problem with an automated “rep or leave” system is that can take control away from players. For instance, I’m in two guilds I never rep. One is composed of my friends from many years in WoW, who have gone back there (or onwards) rather than remain in GW2. I can still glance at the roster to see if anyone’s on. Someone was, just last week, and we had a nice chat. The guild itself is defunct but it still allows me to track a specific subset of friends. Without better organizational controls of the friends list, I’d hate to lose that function.

The other is a spinoff guild mostly of alts of my main guild. I have yet to get an alt designed to fit their darker, grittier RP, but they’ve invited me in and I could “listen in” any time I want. The thing is their leader has a lot of RL distractions and stuff in that guild happens only sporadically afaik. So why should I get automated messages telling me to GTFO if the guild itself is fine with me not repping?

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Posted by: Riku.4821

Riku.4821

Guild Interface and Guild Halls Overview.
Design the UI for the Guild panel to be current like the Wardrobe or Gem Store/Trading Post.

Goal of Changing the UI and adding Guild Halls.
Some people, mostly new players have a hard time navigating through the menus. The new UI is simple yet flexible.

Guild Halls have been something that players have wanted and were promised since day one. Guild Halls will also help making guild meetings easier to manage. More could be brought into this.

Guild UI and Guild Hall Functionality
The UI should work just as it works now with the current UI for the Trading Post and Gem Store.
ideas such as adding the Guild World events into the Guild Halls, once accepted either instance everyone in the guild hall and those who enter it, to this new instance or just have a NPC to activate them there and have an Asura Gate there for the guild to the World Event.
Other ideas for the Guild Halls can be taken from GW1 as well.
Lastly the hardest task I’d say for the Guild Hall would be to have the ability to customize it fully. (Open world would also be great for players to show off the Guild Halls).

Associated Risks with Guild Interface changes and Guild Halls.
I See no risks with changing the UI for the Guild Panel.
Risks for Guild Halls? To many players in the game after Guild halls are released.
But in all seriousness, I don’t see a risk here either.

Guild Leader of Lunar Tree[LT].
Officer of Power Overwhelming[ZERK].
First term Forum PvE Specialist.

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Posted by: Chris Whiteside.6102

Previous

Chris Whiteside.6102

Studio Design Director

Next

2/2

- Improve the LFG system so that it sends a alert to guild members that a guild member is looking for a group.

- Changing the guild roster UI to better reflect guild leaders/officers.

- An option for people to show the server-time and the local time together.

- In guild-chat also show the account-name. [account-name] | [Character-name]

- Mailing to multiple people (in the guild) at once. Rank based or just multiple names at ones or multiple ranks at once. And not being suppressed.

- Setting notes per member and also having the option for multiple notes with view premission based on ranks.

- In the guild-roster being able to select / filter multiple people, manually or with criteria (like how much influence earned or rank or online-time or last online and so on and so on).
And then being able to do something with that selection. Like mail all of them or change rank or set a note for those members and so on.

- Seeing guild-members on the mini-map with (orange) dots.

- Chat-channel based on ranks.
There where many suggestions about the chat.

- Having a MotD that pops up in the chat when a member log in but also a second message that has more information (and the MotD possible links to) and being able to set times to the MotD.

- In the chat showing if a member joins or logs out or reach level 80 and maybe some other information.

- On calendars Having the ability also for members to create events where other members can sign up to. When setting up an event you can set requirements like profession, race, level and maybe a max number of participators for an event.

- Exporting a list of all members including character names and information to a file.

- In the Api have the option to export real-time information to see what guild has claimed what WvW camps / towers / keeps / castle. But maybe also other information in the future.

- Members should be able to stack in the guild-bank without having to first take it to there inventory.

- Transfer influence from one guild to another guild.

- Exporting mails to a file.

- Being able to set a welcome mail for new members and the option to add items from a stack saved somewhere.

- Build queue management: (automation or timers)

- Guild commander tag (like showing the guild emblem but rank based)

- Build mission activation Better permission and logging for this. / Detailed guild mission interaction history.

- Guild Name changes and associated costs

- Guild World Transfers

- Being able to view what your Guild has claimed in WvW.

- Guild alerts, or guild mass communication.

- Social section inside the guild panel.

- Improve the upgrade interface.

- Add a “build queue queue.”

- Create better metrics to evaluate guild participation

- Make it easier to tell who has joined or left the guild when reviewing roster history.

- Claiming PvE Zones – similar to JQ and FA in GW1

- Calendar in guild-hall

- Being able to send a recruit message in map chat but only show it to people on the same server however possible over multiple map instances.

- Guild Wars introduction

- Guild Store – An extra tab in the Guild Bank where members can buy things donated to the guild for prices set by the guild leadership.

- Guild Zones.

- A competition system in which Guilds, and associations of Guilds, compete each other for certain goals, missions and objectives both in WvWvW and PvE maps.

- Recruiting in the world with billboards that link you to a UI. http://tinyurl.com/q6xwavh

- W:ET like Guild battles

- Allow gw1 style guild guesting

- Guild Recruitement through banners

- Change to Influence, instead of only adding for the guild you are currently representing have it add for all the guilds that you are a part of.

I did not start at page 1 (started at the permission discussion) so I might be missing a few but this should be most suggestions having double filtered out as much as possible. Missing any? Add them

Hi Dev,

Thanks a lot for the additionals. When i get back in tomorrow or later today I will format the list. You to will be getting some goodies. We really appreciate it.

To Everyone,

I am still under the weather and will not be back in until later today or tomorrow. It looks like there are still a lot of proposals (I am reading the thread when i am not sleeping). So this is the plan: tomorrow evening I will reformat the summaries and then post it and then we can have a day of discussion. I will then put forward a CDI team proposal and then we can move onto Phase 2: Guild Halls.

Many thanks for some awesome proposals and discussion and sorry for not being more active over the past day.

Chris

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Posted by: Prophet.6257

Prophet.6257

I just wanted to add my proposal:

The ability to be in more than 5 guilds

two would be one too much. Alliances are for a reason…

The 5 guild limit is too low. I’m a pretty social person and would like to see that number at least double. Different groups of people focus on different things. You can’t expect every guild to care about everything, and GW2 has enough in it to require membership in multiple guilds to have friendly teams in each area of the game. No need to limit players enjoyment or make people rely on PUGs /barf.

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Posted by: Grevender.9235

Grevender.9235

No need to limit players enjoyment or make people rely on PUGs /barf.

I absolutely agree on this, but increasing the number of guilds you can join is not the solution we are searching for.
There are plenty of solutions to increase the social networking tools while re-establishing value to being part of a Guild so I see no reasons to further harm the already pretty badly wounded guild system.

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Posted by: Yalora Istairiea.6287

Yalora Istairiea.6287

Number of Guilds

For those of you who are out of the school environment1, I pose the question: How many structured clubs do you actively belong to? By active I mean that you attend at least once a week. Maybe a country club, gun club, social club and/or fire company?

For some of you, it may add up to 6 or even more but I think for the majority it is somewhat less. So why is that? Well for me, it is simply I just don’t have the time. Spreading my time between work, sleep and of course GW2, I can’t imagine belonging to more than 5 clubs at a time. I pick 5 as a somewhat arbitrary number. For some it could be 4 others it could be 7 but 5 seems a comfortable middle ground. Spreading yourself too thin does each group who needs your constant input a disservice.

Now sure, this is a game and some suspension of disbelief is inevitable. I guess I am just trying to present a frame of real life reference to how many guild memberships might be enough.

Sometimes… less is more.

1 I called out those who were out of school due to fact that the structured in-school environment encourages if not requires participation in multiple clubs to round out those in their formative years (plus I just can’t remember back that far), which tends to skew the metrics data.

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Posted by: Kaz.5430

Kaz.5430

Proposal Overview
Minimum representation limit (the sledgehammer option)

Goal of Proposal
The system keeps track of how often players have represented the various guilds that they have chosen to join. If players drop below a certain threshold of time spent representing (e.g. 10%) the system request that they either represent the guild (until that threshold has been reached), or leave it. This will occur over and over until players get in the habit of representing all guilds that they have chosen to be a part of, or leave guilds that they have no intention of being a part of.

Proposal Functionality
The system would most likely have an effect of reducing the number of guilds with the negative “100% rep or boot” rule. It would also have an effect of removing players from guilds that they do not have any intention of actually interacting with, and therefore improving the social aspects of the guild system by ensuring that players ‘want’ to be in a guild.

Associated Risks
“100% rep or boot” guilds will complain, a lot.

My problem with an automated “rep or leave” system is that can take control away from players. For instance, I’m in two guilds I never rep. One is composed of my friends from many years in WoW, who have gone back there (or onwards) rather than remain in GW2. I can still glance at the roster to see if anyone’s on. Someone was, just last week, and we had a nice chat. The guild itself is defunct but it still allows me to track a specific subset of friends. Without better organizational controls of the friends list, I’d hate to lose that function.

The other is a spinoff guild mostly of alts of my main guild. I have yet to get an alt designed to fit their darker, grittier RP, but they’ve invited me in and I could “listen in” any time I want. The thing is their leader has a lot of RL distractions and stuff in that guild happens only sporadically afaik. So why should I get automated messages telling me to GTFO if the guild itself is fine with me not repping?

This suggestion would still be totally in your hands, as it would just offer you the choice between repping for a while and leaving. You’d still have to make that choice, and therefore you’d be the one making the decision to leave the guild, rather than spend a little time representing them.

That being said, I’m not saying that this is my favourite option by far, personally I’d vote for a system that divides influence earned up between all guilds that you’re a member of. I just want to make sure that they have a variety of ideas relating to fixing the representation system in various ways. As I see it, the more ideas, the more chance that ‘something’ is done to fix what I personally consider to be the most broken part of the entire guilds experience.

Monarchy - 15 year old browser-based game and roleplay community
Table Warfare Miniatures - Armatures, Custom Miniatures, Moulds etc.

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Posted by: timmyf.1490

timmyf.1490

Now sure, this is a game and some suspension of disbelief is inevitable. I guess I am just trying to present a frame of real life reference to how many guild memberships might be enough.

Sometimes… less is more.

I pose a different question: other than “players are too stupid to know when to stop,” what legitimate non-technical reason is there for limiting guilds at all?

I can see one. Guild Catapults, for example, require a lengthy time to build. You could make dozens or perhaps hundreds of guilds and build Guild Catas with them. The problem? You need influence. So long as we don’t allow influence gain to more than one guild, though, it’s a non-issue. This means guild cata prices would drop asymptotically to ~1g from their current ~1.5g. That’s an impact on WvW for sure, but perhaps not a huge one.

Limiting guilds – unless somebody has a more-convincing example – only makes sense from a technical perspective, then. Allowing players infinite guilds would be a UI nightmare and, depending on how efficient the GW2 DB is, potentially a resource issue as well.

I am rejecting the utility of limits as a way to force players to rep a guild more often. If you limited players to 2 guilds, they could still rep one guild 1% of the time and the other 99% of the time. It is the job of guild leadership to determine whether players are representing a guild enough and participating in the guild enough to remain members. It is not the job of ArenaNet to place an artificial cap on guild membership to increase participation.

My two cents, anyway.

Edit: I forgot TP fees, so the guild cata price would probably drop closer to 1.2 gold.

Karaoke – Guild Leader – [MEGA] Super Mega Happy Fun Time
www.getunicorned.com / northernshiverpeaks.org

(edited by timmyf.1490)

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Posted by: Lonami.2987

Lonami.2987

The lists are too chaotic, so I too the liberty to sort the most important points by sections and add new information as well:


SUMMARY


Rank permissions and guild roster

  • More and different permissions for guild roster management: Invite/Kick/Promote/Demote/Cancel invitation, all in different permissions.
  • More and different permissions for in-field guild missions management: Activate a mission/Take credit from helping another guild/Activate secondary objectives (Like bounties and quaggan captives)/Use bundles related to the mission.
  • Show last day represented. Remove the crafting disciplines level information if there’s not enough space in the UI.
  • Ask you to type your name when you want to leave a guild, just like when you want to destroy an important item. Don’t let the leader ever leave the guild without naming a successor.
  • Guild leader should be a unique figure, unrelated to the rank system. Only one should exist at a time, and he wouldn’t be able to downgrade himself without naming one unique successor.
  • Bring back “kick from guild” to the party and selected player interfaces, but add a confirmation button. Having quick access to kicking someone is useful in some situations where the specific member is acting negatively, and searching him in the member list is too slow.

History log

  • More detailed history log on guild mission interactions (Who activates what, who finds objectives first, etc).
  • Add current rank to member interaction in the history log, including promotions/demotions and leaves/kicks.
  • More detailed information on influence gain, where, when, and how much.
  • Information on how much influence each guild member has produced.

Social and communication

  • Display your current guild’s message of the day in chat each time you log in, and display it again when you represent a different guild.
  • Add a social section to the guild panel, where guild members can write stuff and share links, like a small blog or a social wall.
  • Mass communication, ability to whisper or mail multiple selected guild members with a single message. Should let you filter the addressees by rank, and affect not representing members too.
  • Customizable guild calendar, where you can note down guild-organized events. The calendar could include alerts to warn members of the events starting soon. The calendar could activate specific buff passive upgrades automatically, too.
  • Guild chat shouldn’t wipe when you switch characters or represent another guild.
  • Allow cross-guild chat, letting you talk with all of your guilds no matter who you are representing.
  • Guild alliances, with alliance chat. Alliances could claim PvE objectives, too.
  • LFG options for guild recruitment, including language, server, fields of play and space for a short message. Interested members would send a join request that would be accepted or rejected by the guild officers. Add a blacklist to avoid specific players from abusing this system to join back to guilds they were kicked from.
  • Alerts when a guildmate (representing or not) creates a LFG for a dungeon or something else.
  • The API should let guild information be accessed from outside the game (Same information from the guild LFG, or maybe even the social panel blog/wall-like information too).
  • Show the objectives you claimed in WvW in the guild panel.

Continues next post…

Elonian elite specialization ideas: El: Dervish
M: Bladedancer – N: Scourge – En: Occultist – Ra: Swampstalker
T: Sharpshooter – G: Sunspear – Re: Hierophant – W: Corsair

(edited by Lonami.2987)

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Posted by: Lonami.2987

Lonami.2987

Continued from previous post…


SUMMARY (2)


Upgrades and guild commanders

  • Commanders should have a “Guild only” checkbox where they can show their tag icon to guild partners only.
  • You should be able to buy Commander’s Compendium using influence and guild merits.
  • Art of War should let you build many more guild siege weapons.
  • New permanent passive buffs for the guild.
  • More research slots, two isn’t too much and large guilds can’t spend their influence and merits.
  • Guild transfer, special mechanism to let everyone inside a guild transfer to the same server with special prices.

Guild banks

  • Different sections and permissions for items and gold.
  • Specific rank permissions for each vault.
  • Be able to stack items in the guild bank without needing to take them out first.

Guild feats and achievements

  • Add an achievement-like system to guilds. The rewards could be aesthetic or unique guild upgrades.
  • Give options to customize your guild banner beyond the logo and the background. Add new banner shapes, new backgrounds, new flagpoles, new ornaments… Make some of those unlock through guild feats. Each guild banner would be different. The customization would apply to buff banners and to WvW claim banners.
  • Add achievements for guild missions. Would encourage replayability and helping other guilds even if you don’t get nothing for it. There should be achievements for completing each different mission, for completing them in record times and for completing them doing specific hard stuff, like dodging all attacks or using specific mission mechanics successfully.

Others

  • Guild leaderboards based on their feats.
  • Bring back guild tag name on selected player information.
  • Remember the guild you were representing for every character.
  • Allow renaming of guilds through influence and merits, or the gem store.

I focused in Logistics and Quality of Life, so I didn’t include guild halls and guild battles. If you think there’s anything missing, just tell me and I’ll edit to keep it in a single place.

Elonian elite specialization ideas: El: Dervish
M: Bladedancer – N: Scourge – En: Occultist – Ra: Swampstalker
T: Sharpshooter – G: Sunspear – Re: Hierophant – W: Corsair

(edited by Lonami.2987)

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Posted by: Chris Whiteside.6102

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Chris Whiteside.6102

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Posted by: Berk.8561

Berk.8561

I think there are people who view guild membership as a casual association (like a circle of friends) and people who view guild membership as part of their identity in the game (more like a family that you are always a part of). I think the only way to make both groups happy will be to allow both types of associations. It may be as simple as having a single primary guild that you represent by default and an open number of affiliations that you can belong to, with a form of chat that’s guild only and a form of chat that goes out to all of the affiliated players. Of course that could be a problem for the people who have personal guilds for the guild bank.

Kerzic [CoI] – Ranger – Eredon Terrace

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Posted by: Ohoni.6057

Ohoni.6057

we agree on “guilds are something else entirely”, that’s why me and the other gentlemen are waiting for them to match the right meaning;

You don’t have to wait! Go play a different game where guilds do the things you want. Leave GW2’s guilds alone. In ESO, for example, they don’t have a TP at all, if you want to have any sort of trading interface, you have to join a guild to do so. I haven’t played since their launch month, but when I left their economy was a fiasco because of this.

Significant features should never be locked away from players behind a guild. I’m fine with them improving guild features designed to better allow guilds to communicate and coordinate their efforts, but I will resist tooth and nail any efforts to give guilds access to features that are unavailable to those outside of guilds.

Again, GW2 does NOT take place on medieval Earth, so explanations about how this or that organization worked on medieval Earth is entirely irrelevant to both how they do, and how they should function on Tyrria. Words like “guild” or “Order” may have been used on both places, but they have entirely different meanings, similar to how a “biscuit” is a small baked sweet in the UK but a larger savory roll-like product in the US. Nobody wants to eat UK biscuits with gravy and medieval guilds in GW2 would be even worse.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: Grevender.9235

Grevender.9235

Number of Guilds
Now sure, this is a game and some suspension of disbelief is inevitable. I guess I am just trying to present a frame of real life reference to how many guild memberships might be enough.

Sometimes… less is more.

that’s a key word: membership. Now you can join guilds for free, but I may have some doubts your gym will let you in for free.
Although I still think family can be only one, it would makes me giggle if A.Net did boost the number of guilds you can join at the condition you pay 100 gold per month for each

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Posted by: Grevender.9235

Grevender.9235

:Go play a different game

I don’t think Chris made this thread with the purpose of driving away paying customers…

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Posted by: Chris Whiteside.6102

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Chris Whiteside.6102

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:Go play a different game

I don’t think Chris made this thread with the purpose of driving away paying customers…

That wasn’t one of the goals no (-:

Chris