Here are my thoughts on how raiding could work in GW2. Basically, I think there are three components –
- how we form/get into a raid
- what we do once were in, and
- how we are rewarded
Below is an overview of ideas around those three areas.
Forming/getting into a raid –
The general premise is to use existing maps and instances with triggers similar to those found in guild missions. The big difference would be that the person forming the raid would have control over who gets onto that map (much as the owner of a customized spvp map has control over the same factor).
Specifically, the interface (which, again, could mirror the custom sPvP interface) would include:
- Permissions: Would allow the guild leader to assign who has permission to trigger a guild raid/add people to the Invite list
- Raid Size: This would be to allow guilds of different sizes to complete content. Level 1 would be for 10+ people, Level 2 for 20+ and Level 3 for 30+ (they would, of course, be scalable)
- Map Used: Public (would spawn the boss or activity in a currently active map or instance open to anyone); Guild Only (would push the guild to a private map only members could access); and Invite Only (map would be accessible to guild member + other guilds/players specifically on the invite section)
- Invite List: would allow guild leaders/officers to create a list of non-guildees who could participate in “Invite Only” raid instances
Raid Content:
This would be the perfect place to resurrect past living story fights and activities, as well as brand new bosses and encounters. Below are several examples of what “raids” could look like:
- The Ancient Karka. This would be a scaled down (and much shorter) version of the first living story event GW2 ever did – the epic karka fight/race in Southsun (would be a great chance to redo that event without the lag issues). The fight would take place across the Southsun map (with the population determined by the settings outlined in the interface, above), culminating in the fight in the cave (basically, the exact same fight with the same mechanics, just scaled so guild sized groups could do it in about 20-30 minutes).
- The Tower of Nightmares. Basically, the tower of nightmares returns just as it was, on a copy of the Kessex Hills map – again scaled for guilds to complete in 20-30 minutes. At the top of the tower, the guild would encounter the boss from the mini instance from that event.
- The Marionette. Same fight, in a copy of Lornar’s Pass, only scaled for guild sized groups.
- The Breachmaker Battle. The final fight from the retaking of LA, fought aboard the Breachmaker – again, scaled for guild sized groups (this one would require adding the breachmaker fight map back in and giving us a way to get there).
- New Potential Raid: The Heart of Zhaitan. After the brave expedition downed Zhaitan in the Lost City of Arah, the original dragon (remember, he was a dragon made of dragons) that made up the “Heart of Zhaitan” is attempting to escape and go into hibernation. The raid would be an epic fight again that dragon, chasing it across a version of the Cursed Shores map, to ensure it doesn’t return for millennia to come. (the idea would be to combat the general feeling that the final fight with Zhaitan felt underwhelming and anticlimactic)
- Future Bosses: Any core large scale boss or open world content from future living story steps would be potential content. Raids would become yet another way ANet keeps the living story permanent – allowing them to change the world as needed without needing to completely remove large scale content from the game.
Rewards System:
- Rewards should be similar to guild missions, specifically a set number of guild commendations (3 or 4 seems about right) + a chest on par with a world boss chest (potentially with unique skins or minis – similar to Tequatl and Triple Worm). To make it more interesting, the introduction of raids would be a good time to introduce new rewards to the guild commendation vendor (mini versions of guild bounty bosses/new raid bosses, new weapon sets, guild armor sets, etc).
I know this exceeds 300 words and doesn’t really follow the format set forth. I didn’t feel I could convey this idea within those parameters.
That said, I am happy to see this conversation underway and look forward to many productive posts from the community. Even though we dont always agree, I think something good will come of this long term.
THIS!! ALLLLLLL OF THIS!!