CDI Topic: Rewards in PvP
So… Basically my only incentive for PvP is dead… I was looking forward to getting the epic Dragon finisher at some point for me to enjoy seeing across WvW, PvE and PvP… Guess that idea is shattered now.
There’s nothing left PvP can offer me now.
I’d like to see some gear that you only can acquire through winning in high en tpvp games, be it armor or weapons. Which you then can wear in pvp, pve and wvw (if i’m understanding the new system correctly). I think this might serve as advertisment for getting into pvp from the other sides of the game.
I think being able to use Glory to buy gold would bring greater parity to the reward tracks, but eliminating Glory in favor of gold is basically saying “PvP has no currency and any purchasable PvP rewards are now more efficiently acquired by playing the Trading Post, without PvPing at all…”
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
(edited by Nike.2631)
Christmas Time?
I would love a way to get a second Gasmask for pvp, and a way to optain Dredge
Gear without having to grind a whole year.I would like to suggest adding skill skins too..
As long as they dont have huge impact at my screen.I would like to see certain skills have some awesome animations..This is actually quite the idea, but it shouldn’t affect the particles too much, and more
the motion of the skills themselves. As long as those motions stay within a restricted
frame, the attacks should still be easily recognizable. And why not stances, and moving
patterns too? (Running like a ninja, or maybe like a penguin) This way you could implement another layer of rewards which are purely visual, while also implementing
some pvp prestige into the game, without breaking anything else.
Different running styles would be hillerious, i’d love to have my characters running around like penguins.
Are you gonna add ways to get legendaries by PVPing only?
I’m concerned about the direction of pvp rewards. Currently, there is an established system for recognizing pvp accomplishments: i.e., rank is tied to pvp titles and armor.
Removing the distinction between pve and pvp accessories will radically devalue the achievements of the current pvp community (who, I will add, have been without any tangible rewards for over a year). Leaving us with a deprecated rank title and finisher as compensation for this change is disturbing and deeply insensitive to the immense effort and dedication expended by the existing pvp population.
Along these lines, the addition of gold to match wins rather than match win reward chests is another slap in the face. Many of us have been anticipating major changes to the reward system and have been saving our glory and match win chests accordingly. The way the blog post is worded, I’m made to believe that gold will be part of match wins only (awarded with rank and glory at the end of the match), rather than being contained in the chest itself. This again, devalues our previous accomplishments.
If ranks and the armor skins associated with those rank are being eliminated, while no gold or other items will be awarded for tournament chests, doesn’t this mean that all pvp’ers have done up to this point is utterly worthless?
What good are rank points if you refuse to recognize rankings under the new system?
What good is glory if it cannot be used to attain rank appropriate armor?
What good are tournament chests if they contain no valuable currency or items?
I believe…
- Gold should be awarded inside tournament chests, not at the end of a match win.
- The rank system with rank appropriate armor should be maintained. Rank means a lot more in pvp than levels do in pve. The distinction should stay.
- PvP accessories should work in only 1 direction: from pvp to pve, not from pve to pvp. It takes far more time and effort to obtain pvp skins. Consider Flame Legion armor in pvp… This took me 7 months (to reach rank 50). In pve it would only take a few days farming dungeon tokens. You cannot equate the two. Skins mean something very different in pvp than in pve.
Vovin, r65 Warrior
Guild: V A E V I C T I S [HEX]
(edited by Gesamtkunstwerk.6590)
Are you gonna add ways to get legendaries by PVPing only?
With the datamined items we’ve found earlier I think we can assume as much.
oh please make it such that earning gold from PvP is much much faster than PvE.
we need to attract those PvE people over to sPvP.
It’s my personal opinion But being strictly a PvP player, I do not want to, nor should I have to PvE in order to “unlock” More skins. Particularly if I’m only going to use them in PvP. This feels counterintuitive to me, why would I want to kill scripted NPC’s so that I can Achieve my goals in PvP. Curious as to why there isn’t a way to access all Skins from the PvE world in PvP during the events duration there should simply be a way to work towards it in a different way.
For example: Unlock a PvP Halloween Skin during the Halloween event by using the PvP Halloween Finisher X times.
I wanted the Gas Mask so bad, but I have a very limited schedule and don’t particularly want to be forced into a “grind” where I must play content I don’t enjoy. No offense to anyone because GW2 is a beautiful game. But I feel like I summed it up earlier when I said it just feels counterintuitive. If Gold is being normalized why can’t all Skins during their respective window be as well…. Food for thought I suppose.
Dingo King-Hound King-Coyoti King-Thylacine King-Hyena King
From the other thread:
Dungeon armor should not be available in PvE except via doing dungeons.
I use Arah armor in PvP and I still don’t think it’s right to allow those with it to carry it over to PvE without actually doing Arah.
Also, does this mean that the dragon finisher isn’t going to be attainable anymore after the changes? It was almost the sole reason I played PvP and grinded out almost 50 ranks.
i think glory should not be removed.
the change is too drastic.
and a lot of us still have too many glory boosters in our possessions.
let us convert glory into gold, not remove glory, please listen to us.
Once ladders are implemented, ranks will be retired.
To honor the effort that players have put into the rank system, existing players will be able to keep all unlocked rank finishers and will earn a special title based on your rank to show that you were there from the start.
Variants of existing rank finishers will move to the ladder system and will be used to show your current standings on the ladder from season to season. The original finishers will not be earnable again.
we will see “variants” of the existing rank finishers if we move up in ladder.
Are people seriously QQ’ing over the loss of ranks? You will get a new fancy title once they do remove it, and you will be represented by your division in the ladder (teamQ/soloQ) instead of showing “rank”. Why on tyria would you want them to keep the same grindy purple bar that either shows off how often you farmed/how often you played the game. Sure I won’t get to say “Hey guys, I’m rank 51”, but who in their right mind thinks “ranks” are respectable anyways.
Now I’ll have goals to stride for. Like moving up in divisions, gettin’ dat cash money and showing off any sweg I earn.
Four points come to mind immediately (although not my only concerns).
- Some limited-time-only items give out one skin for PvE but three skins for sPvP. Specifically I’m talking about items like the Twisted Watchwork shoulders (I assume the recent Nightmare shoulders – sold for 400 gems -and the Fused Gauntlets also worked this way). Some players invested in a single use PvE version of these items while sPvP players were able to generate three versions (one for each armor class). How are you going transition existing locker skins to PvE skins without essentially rewarding these people with an item worth three times as much as the one the earned themselves (some of these items cost gems and potentially real money)?
- Many prestigious PvE skins are trivially easy to obtain in sPvP. I obtained almost full Arah armour on all classes in sPvP before I was even rank 20. I don’t run Arah in PvE and thus I haven’t earned that skin in PvE but I did a handful of tournament matches and skins were thrown at me freely. Currently there exist many skins (all of which have prestige) in PvE which can only be earned via specific content. This new system risks abolishing that content specific requirement for a selection of legacy players (possibly more depending on how it’s implemented) and awarding them a very diverse skin locker with options they never earned in PvE. How can you implement this without trashing the value of existing dungeons (or other content specific rewards) which no longer even award best in slot gear?
- Some skins are already unique awarded to sPvP (the masquerade “tribal” light armour was never implemented in PvE) and others are obscurely available (the commando medium armour is exclusive to a late game story mode quest, it can be missed all together if you choose a different option and it’s gone forever if you delete it without knowing it’s value). It seems unfair to have certain skins that seem to be mistakenly left out of or were poorly implemented in PvE suddenly become available in PvE but only to high ranked sPvP players. Are these skins going to be made more fairly available in PvE (maybe through a karma vendor) to accommodate PvE players who were never given access to them before?
- Do you think the focus has shifted too much towards the carrot for sPvP as opposed to the experience? A competitive game like League of Legends does have rewards although they are limited, the primary motivation to play is usually the experience. Currently the experience of GW2 sPvP has proven to be limited in its ability to capture an audience. If players do play more because of rewards and achievement points, isn’t that just proving players aren’t playing for the experience but rather the carrot? It feels like you are throwing in the towel on making a truly rewarding gameplay experience and have instead opted to make a gold/item rewarding system to simulate the former (imo, more desirable) system. Edit: this point was misleading. I don’t think you’ve given up, just the focus has shifted (too much) too rewards as opposed to the integrity of the formats themselves. I think the carrot is being used too heavily.
(edited by Shiren.9532)
I agree. I’m a bit i dismay over rich pve’rs walking in and buying tons of pvp gear day one… Why not glory+smaller amount of gold…. Glory is just pvp’s karma. Glory+gold would be way better than just gold…
Warlord Sikari (80 Scrapper)
Whilst having your long term plan revealed is a great step in the right direction, that alone is not enough to keep the population from bleeding out in the short term.
There are a number of things that need to be done in order for the current (and the future) PvP system to be enjoyable.
- AFKs need to be taken care of. There’s an easy solution for this, add a ready check right before the queue pops, if not all 10 players accept, boot the AFKs from queue and restart the search. Simple yet efficient.
- Balance needs to be rolled out faster. The last 4 major balance patches let hell lose and very little (if anything at all) was done to alleviate the issues that you created, so people just left. You need to immediately recognize if a change you made is greatly affecting gameplay and hotfix it immediately. I can already tell you the Dec10 patch is not going to be rainbows and unicorns, you need to have the balance team on standby ready to rollout hotfixes. We do not want to play a broken game for months.
- Lastly, please for the love of everything that is holy, remove Skyhammer from solo queue. It’s a poorly designed conquest map with many disincentives to play properly. It gives great advantage to a few classes over the others and forces players to not only adapt, but to play dumb unviable (in conquest) builds. It’s not doing anyone any favors by staying in the solo queue rotation. ~80% of the community wants it gone! (consult poll for proof: http://strawpoll.me/737903/r)
Mainly I want to see you guys stop ignoring your community and working things out not solely as you see fit.
This is just the tip of the iceberg, but he’s right. Listen to this man!
Countless
http://www.Twitch.tv/BringYourFriends
- Gold should be awarded inside tournament chests, not at the end of a match win.
- PvP accessories should should work in only 1 direction: from pvp to pve, not from pve to pvp. It takes far more time and effort to obtain pvp skins. Consider Flame Legion armor in pvp… This took me 7 months (to reach rank 50). In pve it would only take a few days farming tournament tokens. You cannot equate the two. Skins mean something very different in pvp than in pve.
+1
It’s way harder to earn a lot of those sets in pvp. It takes more time. I understand where you are coming from, but specific armor sets take way more time to even be able to earn and then you have to have good RNG to even get them.
but… can’t you craft them?
Yeah, but it’s RNG. You don’t get the skin you want all the time. You also have to be a certain rank before you start gettting a lot of skins. It’s akin to people in PvE whining that PvPers have access to cultural skins. PvPers really don’t. It can take years to even get to the point where we can earn them.
Are people seriously QQ’ing over the loss of ranks? You will get a new fancy title once they do remove it, and you will be represented by your division in the ladder (teamQ/soloQ) instead of showing “rank”. Why on tyria would you want them to keep the same grindy purple bar that either shows off how often you farmed/how often you played the game. Sure I won’t get to say “Hey guys, I’m rank 51”, but who in their right mind thinks “ranks” are respectable anyways.
Now I’ll have goals to stride for. Like moving up in divisions, gettin’ dat cash money and showing off any sweg I earn.
To be honest, I only did PvP for the finishers. It being grindy, yet still an attainable goal was the only reason I even bothered to spend more than 5 minutes there.
The leaderboards are of no significance to me simply because I have no desire to be thrashed upon for rewards I will possibly never get no matter how hard I try. I’m not skilled nor hardcore. I enjoy a good game when it happens, but I also like aiming towards a goal more that I enjoy.
I didn’t care about rank, I cared about what I got out of my effort.
To me, PvP is just a more cost efficient transport to LA again.
I just want to say that I love titles. Nothing will beat the sentimental value of my Legend of the Mists title, though.
I’ll definitely be playing PvP eagerly starting next week.
My thoughts on whats to come are positive except for the Gear changes and Gold as the only currency.
Gear
- So if I am reading the blog right essentially there will be no type of PvP gear that shows you are a good PvP player —-just another PvE player. Having PvE gear in PvP diminishes the value of the gear and does not let you show off if your a good PvP player. This also(rarely) works vice versa, I feel there should be some type of middle ground to this change so that gear aquired in PvP and PvE don’t devalue the “worth” of skill in acquiring them.
Gold
- If Gold is the only Currency this can be a problem. There should be a PvP specific currency that is acquired through tournaments and seasons in order to purchase PvP gear. Gold being the only currency will diminish the value of PvP gear as PvE players with butt loads of gold can just buy the gear and think they are pro now. No this shouldn’t happen.
Side thought:
- I feel the new ladder system should be directly apparent in game on scoreboards like ranks are now. Also not having to go on a website to view leader board can be a plus to this. Other than that I am remaining positive to the upcoming changes.
Jade quarry, MoG
(edited by BlackhawkSOM.6401)
Once ladders are implemented, ranks will be retired.
To honor the effort that players have put into the rank system, existing players will be able to keep all unlocked rank finishers and will earn a special title based on your rank to show that you were there from the start.
Variants of existing rank finishers will move to the ladder system and will be used to show your current standings on the ladder from season to season. The original finishers will not be earnable again.
we will see “variants” of the existing rank finishers if we move up in ladder.
And lose them a day/week/month later when the ladder closes/resets.
Infinite treadmill – Your accomplishments blow away like dust. I can see why the Devs like it, but (some) players will HATE it.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
1.) I would like to see skins that drop exclusively in PvP, but have the ability to be converted for use in PvE.
2.) I would love for glory to be able to be converted to gold after the changes go live. Let us spend what we have of our glory on items that will cost gold after the update. I don’t find it fair that gold-rich Tom (but is Glory poor) would have a leg up on any players that are Glory Rich. sPvPers should have an advantage for obtaining items before PvE’ers jump on the meta train.
3.) If you guys decide something is not going to happen, please let us know before it goes live. I can’t stand being excited about something for months only to find out when it gets pushed to live that it wasn’t implemented (i.e. Dredge Fractal changes that never happened).
4.) AFK’ers need to be dealt with. The ready button should have to be pushed and if someone AFK’s AFTER pushing the ready button there should be stiff penalties. People should get 1 or 2 freebies per daily reset and after that they can’t play for the rest of the day or something. It’s getting old.
5.) Let us keep earning our rank banners. I am level 40 atm, I have been working my tail off toward high end ranks. Don’t stop our progress please. It’s just time wasted. It would be akin to you guys saying Legendaries are being taken out of the game and only the people that have them now get to keep them. It’s unfair to those of us that have been working on our ranks and aren’t there yet. It’s not for lack of trying or a time investment. I have spent HUNDREDS of hours on sPvP.
6.) Give us access to all the emotes we have earned. For example /rank1 would do a bunny, /rank4 would do a wolf.
(edited by Iason Evan.3806)
Should we start dishing out our glory points on the vendors asap?
“Once this new system is in place, glory will be retired as a currency, and gold will be the standard currency across the game. All existing glory vendors will be removed at this time. We will give advance warning when this is coming so you can spend all of your existing glory before that happens.”
As of right now, I wouldn’t really worry about spending all your glory.
The Gear changes are nice, I always wanted to see my PVP skins outside of sPVP. As a PvPer I jump on some PVE instances every now and then so being able to level while PVPing is nice especially for PVPing with a secondary character. How are you going to resolve PVP skins stats moving into PVE environment?
Do not take away the PVP rank finisher, I still think this a good reward and achievement satisfaction.
Ranking system should be kept, but there should now be PVP exclusive skins available for every rank. PVE is much easier to get i.e Flame Legion and you have to be Rank 50 in PVP to access those…
I have nearly 500,000 glory to spend, so I hope they add something worth buying to PvP before they delete it all. The rewards available right now are terrible.
Bring back the Zaishen chest with a chance of getting a precursor drop.
1.) I would like to see skins that drop exclusively in PvP, but have the ability to be converted for use in PvE.
Do you think exclusively PvE players (the format you want this skin to be usable in) would want to see this? I don’t, and I do play sPvP.
A skin that can be worn in a certain format should be obtained in that format.
Should i start blowing through my glory boosters? cause i got tons.
The fact that they are easily obtainable by using glory in the mystic forge… I would say yes.
My concerns are as follows:
1. I converted a lot of my living world skins to PvP, as well as some gem-store skin pieces, what will be happening there? Will I be refunded my once-per-game items? The lack of information regarding the locker in these changes frightens me.
2. I am not a hardcore sPvPer, but I do enjoy it and have ranked myself up to Dolyak. Do these changes mean that I have to actively PvP to obtain the same rewards through the ladder system that I have achieved through the rank system? This seems tied to being able to take skins between PvE and PvP, Which I am waiting to hear more about.
3. /rank emote. Please tell me we get to keep this..
4. select PvP skins can’t be obtained in PvE (Rubric, PvP Masquerade(tribal), many pieces of stalwart), will these skins be obtainable outside of PvP after these changes?
- Explorer Bekk
More pvp achievements.
Hopefully more profession based titles? 150 games isn’t alot to win. Would be nice to have something higher.
New titles in general, maybe related to weapons?
Would be nice to have pvp skins for weapons and armour that are only obtainable via your skill and not your pve gold :p (Perhaps can take them into pve too?)
Smallscale <3 Vabbi
The Original Dudes [to]
(edited by x Charlie.4820)
I do not think they should remove rank. Why?
They should keep rank for the purpose of getting finishers. The rank should not be visible to anybody else meaning that no one will use it as a measure of skill.
There are two things I’d like to see:
1. Add new ranks/titles for ladder, but don’t remove the existing rank
2. Now that plans are in place to make pvp armor skins wearable outside of the mists: Unique weapon and armor skins that are PvP only. And some ultra-rare skins for people who perform well in high-level tourneys.
If the current rank finishers are going to be impossible to get after the changes, can you show us the dragon finisher in a video or a screenshot? And the people who got their rank finishers by exploiting will keep them also?
First I mean no disrespect. But as a customer you lost months ago, along with my pvp guild who solely bought this game (over 50 players) who also have moved onto other competitive games. I have a couple questions.
1st. These changes sound good but what will you be doing to re-engage the interest of the vast amount of players you lost? Sometimes its hard to regain trust, and many have moved onto newer games or games short to come out that already have the infrastructure and features your still developing.
2nd. All the things your proposing I read as vast approved suggestions on reddit/forums during beta of your game, yet they were ignored for over a year as well as posts from your own QA pre-launch word for word suggested what your planning in these updates (some even suggested by me on your beta forums). Why did you not use these ideas and suggestions then, and why the sudden focus on spvp? Was resources an issue before launch and shortly after? Did you not think spvp was worth investing in for the first year? Do you now have new heads of development?
3rd. What is your long term goal for spvp or pvp in general in Guild wars 2. To expand upon this question. Is E-sport type events and the competitive scene something you want to build. Is mindless fun (aka smash brothers, which ironicly turned competitive) the type of design you want to go with. Do you want complex pvp (require deep knowledge just to begin playing with the 1000 combinations of rune/sigil/trait/mastertrait/utility/weapon/amulets etc) or something easier to get in and just play (like smash brothers, low learning curve…or up coming blizzard title Heroes of the Storm).
I hope non of this comes off as offensive. Non of this is meant to start a spark or throw any one under the bus or preach hate. This is just common concerns and questions going through your average person who came in early on…got troubled by the way spvp wasn’t really going anywhere fast, got fed up and left or just found something else that seemed better developed with more attention. This is a pretty large demographic of your lost player base. So having the insight on this, might help those who still hold GW2 in their head as (that game that coulda been good). I know that sounds mean but…a LOT of people view it as such. It is common consensus that believe the spvp wasn’t well enough developed on launch, and didn’t get the attention it deserved in the first 6 months (some would argue even to today). So even though your saying you’ll do the things people asked for a year and 1/2 ago NOW….and seem to be all about going full steam ahead really pushing and backing your spvp game. Theres that hesitance and mistrust laid in many of our hearts, and its difficult to even get re-invested….cause lets face it…theres lots of competition out there for games to play…and even though you don’t charge monthly, people still get “attached” to whatever game they play and feel a sense of investment, as a lot of time is spent researching and working to improve in something you want to excel at.
Anyway, its getting a bit long, but hope you read and understand I have good intentions. Hope some of this is answered, especially concerned how you plan to revive your title and how you will meet/getahead of your upcoming competition (wildstar and eqnext both boast to have excellent well supported pvp, though eqn is a bit more hush hush about it, so could all be smoke and mirrors)
Sounds like you guys have great direction now or at least are beginning to use that good feedback that many gave back in your early development. Hope you continue the road your heading down cause it sounds amazing. Just hope that it will respark interest for some who moved on, cause you have a VERY devoted fan base still who as much as they complain would love to see this game succeed. Cheers
(edited by Zinwrath.2049)
It really does seem weird if you can just buy levels and dungeon armor/wep skins because the PvP vendor sells it for some lump sum. It would get abused to hell and back by non-PvPers.
You could make it that gold earned in PvP can only flow out of it, but not flow in, meaning you can buy, with the gold you earn in a sPvP match, level tomes as well as Mithril Ore in the TP, but you can’t buy a level tome or dungeon skin from the PvP vendor with the gold you earned from PvE farming, though I can imagine a host of problems with that.
They could also retain glory for some special items like those above, make it relatively rare and valuable like laurels.
As for armor “exclusivity” itself … please don’t turn this topic into another silly Flame Kissed fiasco. No one cares about your “prestige”. People just want to look pretty.
As long as you used a reasonable amount of effort/resources in either sPvP or PvE to procure the skin in question, I don’t see why you shouldn’t be able to use it in both.
You can’t defend that you’d have to literally grind for YEARS under the old system to be able to use cultural armor in sPvP. Also note the “grind”. It doesn’t say anything about your skill, only how much you time you wasted in GW2 to grind.
Although ladder rewards will be time gated, PvP will also likely have other rewards that are not time gated as well rewards relevant to living story and holiday events. It depends on what you guys would like to see.
I’d like to see an overall “Rank” that unlocks various permanent finishers as I advance.
Just think how easy it will be to code it…
(Leave the Rank system in place and ADD divisions and ladders to it!)
I agree. I like the idea that you want to reward old time pvpers — I get that. I’ve played a lot of pvp in my day and lived for the purple experience in many a mmo. I’d like to, if the community would fly with it, open a discussion on possible reward alternatives that don’t cut off our already achievable milestones.
I feel that with the more content that gets time gated, no matter how much you have to replace it, it really deters a certain demographic of player who place importance on long term goals — be hardcore or casual. I know one of the main detractors for me personally in getting into something is how far behind I might feel when it comes to milestones or rewards.
Any open pathway for communication on this front would greatly be appreciated by me.
I’d love to hear others’ ideas as well.
(edited by Miflett.3472)
also, if glory is absolutely must be removed, please. let us use our stock piled glory booster to exchange for other boosters of equivalent value.
http://wiki.guildwars2.com/wiki/PvP_Glory_Booster
pvp glory booster costs 75gems for 1 or 275 gems for 5
lets look at boosters of similar value
http://wiki.guildwars2.com/wiki/Gem_Store#Boosts
errr only.
swim speed booster, karma booster
the rest are more expensive. in terms of gems.
maybe
1 pvp glory booster to 1 exchange:
swim speed booster (who buys this anyway ???)
karma booster
2 pvp glory booster to 1 exchange:
gathering booster
crafting booster
experience booster
WXP booster
magic find booster (aaaawwwwyiiis)
errr that should be it i guess.
regarding the part about glory being removed.
i will talk about rewards in my next post.
also, if glory is absolutely must be removed, please. let us use our stock piled glory booster to exchange for other boosters of equivalent value.
http://wiki.guildwars2.com/wiki/PvP_Glory_Booster
pvp glory booster costs 75gems for 1 or 275 gems for 5lets look at boosters of similar value
http://wiki.guildwars2.com/wiki/Gem_Store#Boostserrr only.
swim speed booster, karma boosterthe rest are more expensive. in terms of gems.
maybe1 pvp glory booster to 1 exchange:
swim speed booster (who buys this anyway ???)
karma booster2 pvp glory booster to 1 exchange:
gathering booster
crafting booster
experience booster
WXP booster
magic find booster (aaaawwwwyiiis)errr that should be it i guess.
regarding the part about glory being removed.
i will talk about rewards in my next post.
I agree. I have 193 glory boosters and would love to trade them in for 96 WXP boosters or something else.
Personally I love it.
Gold as rewards and leveling in PvE? That’s perfect, especially if it a reasonably good amount of gold reward, and not a trollishly low amount.
Taking my armor from PvP to PvE? Awesome, I suggested this forever ago, and love to see it come to fruition. Not sure about PvE armor coming to PvP, but whatever, armor doesn’t make people more or less skilled players, and there will be ways to show off skill level, so no complaints.
Looks to me to be the icing the cake so desperately needed.
Now about the balance and punishing afk/leavers. Time to get on that.
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat
Only one word
Trophy
PVP players want this, a trophy, something of unique to show to other people, something who means "holy crap, this guy has this “trophy” " because he is good at pvp and he/his team won.
So, a trophy can be a lot of things, unique armor, weapons, title, finisher, etc. etc. but the key is best trophy need to be linked to seasons pvp, ladders, and position ad the end of the ladder or automatic daily/weekly/monthly tournaments.
People need to fight for these trophies and they need to be really good and unique.
I do not think they should remove rank. Why?
They should keep rank for the purpose of getting finishers. The rank should not be visible to anybody else meaning that no one will use it as a measure of skill.
So you want great looking finishers without letting others see it?
You will now get finishers by player skill instead of time spent… its great!
But something similar is also needed in PvE… better rewards for very hard content compared to half AFK champion runs.
At the moment in PvE it’s like a PvP player would get more points for staying AFK at the spawn the whole match then going out and doing kills and cap points.
Everything’s awesome exept one point… How are we going able to get Dragon finisher now? xD
Updated Reward System
Once this new system is in place, glory will be retired as a currency, and gold will be the standard currency across the game. All existing glory vendors will be removed at this time. We will give advance warning when this is coming so you can spend all of your existing glory before that happens.
also, if removal of glory and using gold as standard currency, does this mean, this is a move to attract more PvE / WvW players to try out sPvP?
if this is the case, then the gold gain from casual sPvP must be absolutely higher than casual gold farming in casual PvE / WvW. and ridiculously insanely much higher for participation in competitive sPvP.
only by drastically improving the gold rewards, we will able to see a higher influx of players coming in from PvE / WvW.
the message to sent over to them PvE / WvW players must be clear, it is better, faster, easier to earn gold doing sPvP. that is the message that must be hammered into their heads.
let me use an example. first, we go by percentages.
game mode | rewards %
casual PvE | 100%
casual WvW | 100%
casual sPvP | 200%
competitive sPvP | 500%
yes, you heard (read) that right. rewards from participating in competitive sPvP needs to be at least 5 times higher than participation in casual PvE and casual WvW. or else they would simply not bother at all.
hardcore, competitive sPvP players needs to have the highest buying power in the game.
let’s look at actual numbers shall we?
casual CoF path 1, average 10 minutes completion, 1 gold +
so … for casual hotjoin game
50s for participation, another 50s for winning
5 silvers for each top stats, auto balance volunteer
25 silvers for auto balance volunteer winner
for solo arena
50s for participation, 3g for winning
10 silvers for each top stats
for team arena
50s for participation, 5g for winning
20 silvers for each top stats
yes, the gold count must be ridiculously significantly insanely higher than the gold farming available in PvE.
seriously, or else those PvE people will not bother to come over.
I would like to know how you are going to incentivize competitive pvp? If people can get gold, xp, and whatever other rewards in hotjoin how are you going to encourage them to play tournaments?
Please focus on getting people into solo and team queue above all else.
I would like to know how you are going to incentivize competitive pvp? If people can get gold, xp, and whatever other rewards in hotjoin how are you going to encourage them to play tournaments?
Please focus on getting people into solo and team queue above all else.
make the rewards from participation and winning in competitive (solo arena, team arena, ladders etc) sPvP much, much higher than casual hotjoins.
for example,
game mode | gold rewards
casual PvE | 100%
casual WvW | 100%
casual sPvP | 200%
competitive sPvP | 500%
gold rewards in competitive sPvP needs to be 5 times higher than casual PvE / WvW.
while gold rewards in casual sPvP needs to be 2 times higher than casual PvE / WvW.
the message must be clear.
the end game is sPvP.
hardcore competitive sPvP players will control the gold economy, that is for sure.
You should keep the rank finishers at least as a measure of time spent in PvP with no effect in matchmaking or rewards.
It’s not nice removing something that people may have tried harder to get if they knew it was going to be removed. Specially when there’s people who has been getting them without playing in one of those farming arenas.
Let people still look forward to unlock the next finisher, in addition to the other stuff.
You should keep the rank finishers at least as a measure of time spent in PvP with no effect in matchmaking or rewards.
It’s not nice removing something that people may have tried harder to get if they knew it was going to be removed. Specially when there’s people who has been getting them without playing in one of those farming arenas.
Let people still look forward to unlock the next finisher, in addition to the other stuff.
Agreed. It seems like an added on thing honestly. You could just keep them there and add to it.
(edited by Miflett.3472)
Dear Devs,
Thank you for the hard work and positive changes that you are bringing to GW2! I think all of the ideas you expressed in the blog are excellent! With that said:
Suggestion1: Make the XP gain from PvP passive, just like it is in PvE. However, for higher tiered arena play have one of the rewards be the Tomes of Knowledge. ToK could still be bought for gold, but are not cheap. Hence there are two ways to acquire them: A, win arena matches or B, buy them with gold.
Suggestion 2: I think the gold rewards from playing casual sPvP should be higher than the gold rewards for doing a dungeon, because in a dungeon you are also earning karma and gear drops that can be sold for gold. Please don’t make us use the gold we get from PvP matches to buy XP that PvE players gets for just playing.
Suggestion 3: I like the idea that someone posted about having different affects that would differentiate the look of the PvP and PvE gear. However, that would only make sense if the PvP gear had an additional stat that applied for only WvWvW. Take for example resilience in WoW or expertise in SWTOR. It would be cool if the gear you got from PvP had a stat that pertained only to PvP combat while in WvWvW. Hence, there would be added cohesion between sPvP ranked arena play/rewards and WvWvW play/rewards. Players then, could actually play the way the want to play. Pure PvP! Additionally, WvW players will want to sPvP arenas for pure PvP gear that has the additional PvP stat, but can also be used in PvE situations, because those stats would remain the same.
Other thoughts:
Gold is an excellent reward for PvP. I am SO GLAD that you are doing away with Glory. For too long now, sPvP felt like a separate game and there was a major lack of cohesion. Now, with all the changes you all are bringing, I believe that GW2 will grow immensely!
I disagree with those who have posted stating that people in PvE with tons of gold will come and buy up all the PvP gear. And if they do, who cares? The main premise of GW2 is skill based combat, not stat based. All the gear is the same in that sense. However, if it is prestige that people want in order to show off certain accomplishments, then make the sPvP gear with an EXTRA stat for PvP combat in WvWvW only. And, when in sPvP, it won’t matter where you got your gear, because all the stats in sPvP are untouchable. (If PvP gear has an extra stat along with all the other stats that PvE gear would have, then there would be no balancing issues.)
Devs, I think you are trying to add cohesion to the game, and that is exactly what it needs! I love all the changes you are proposing and I applaud the openness of which you have allowed for collaborative discourse with the player base. Thank you! :-)